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authorBen Basha <benbasha@rockbox.org>2006-02-15 17:37:45 +0000
committerBen Basha <benbasha@rockbox.org>2006-02-15 17:37:45 +0000
commit26e598d90e669a38d2d44379cd23031af6713463 (patch)
tree3d794c593f78bd322ee565a414fec6b1d6b519df /apps/plugins
parent0a8e6d16736efbad1316dbf104d7f82bee2c2028 (diff)
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New powerup - multi balls
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8695 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
-rw-r--r--apps/plugins/bitmaps/native/brickmania_powerups.220x176x16.bmpbin1208 -> 1400 bytes
-rw-r--r--apps/plugins/brickmania.c312
2 files changed, 189 insertions, 123 deletions
diff --git a/apps/plugins/bitmaps/native/brickmania_powerups.220x176x16.bmp b/apps/plugins/bitmaps/native/brickmania_powerups.220x176x16.bmp
index 744b1af..91ece10 100644
--- a/apps/plugins/bitmaps/native/brickmania_powerups.220x176x16.bmp
+++ b/apps/plugins/bitmaps/native/brickmania_powerups.220x176x16.bmp
Binary files differ
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 2b75ce8..653d00d 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -440,18 +440,14 @@ static unsigned char levels[29][8][10] = {
};
int pad_pos_x,x,y;
-int ball_pos_x;
-int ball_pos_y;
-int bally,balltempy;
-int ballx,balltempx;
int life;
int start_game,con_game;
int pad_type;
-int on_the_pad=0; /* for glue pad */
int score=0,vscore=0;
bool flip_sides=false;
int cur_level=0;
int brick_on_board=0;
+int used_balls=1;
typedef struct cube {
int powertop;
@@ -464,7 +460,18 @@ typedef struct cube {
} cube;
cube brick[80];
+typedef struct balls {
+ int pos_x;
+ int pos_y;
+ int y;
+ int tempy;
+ int x;
+ int tempx;
+ bool glue;
+} balls;
+#define MAX_BALLS 10
+balls ball[MAX_BALLS];
typedef struct sfire {
int top;
@@ -483,17 +490,24 @@ static struct configdata config[] =
void int_game(int new_game)
{
int i,j;
- ballx=0;
- bally=0;
+
pad_pos_x=LCD_WIDTH/2-PAD_WIDTH/2;
- ball_pos_y=PAD_POS_Y-BALL;
- ball_pos_x=pad_pos_x+(PAD_WIDTH/2)-2;
+
+ for(i=0;i<MAX_BALLS;i++) {
+ ball[i].x=0;
+ ball[i].y=0;
+ ball[i].tempy=0;
+ ball[i].tempx=0;
+ ball[i].pos_y=PAD_POS_Y-BALL;
+ ball[i].pos_x=pad_pos_x+(PAD_WIDTH/2)-2;
+ ball[i].glue=false;
+ }
+
+ used_balls=1;
start_game =1;
con_game =0;
pad_type=0;
- on_the_pad=0;
- balltempy=0;
- balltempx=0;
+
flip_sides=false;
if (new_game==1)
@@ -695,7 +709,7 @@ int help(int when)
return NULL;
}
-int pad_check(int ballxc,int mode,int pon)
+int pad_check(int ballxc, int mode, int pon ,int ballnum)
{
/* pon: positive(1) or negative(0) */
@@ -705,7 +719,7 @@ int pad_check(int ballxc,int mode,int pon)
else
return ballxc;
} else {
- if (ballx > 0)
+ if (ball[ballnum].x > 0)
return ballxc;
else
return ballxc*-1;
@@ -795,7 +809,8 @@ int game_loop(void){
}
/* draw the ball */
- rb->lcd_bitmap(brickmania_ball,ball_pos_x, ball_pos_y, BALL, BALL);
+ for(i=0;i<used_balls;i++)
+ rb->lcd_bitmap(brickmania_ball,ball[i].pos_x, ball[i].pos_y, BALL, BALL);
if (brick_on_board==0) brick_on_board--;
@@ -811,7 +826,7 @@ int game_loop(void){
/* the bricks */
for (i=0;i<=7;i++) {
for (j=0;j<=9;j++) {
- if (brick[i*10+j].power<6) {
+ if (brick[i*10+j].power<7) {
if (brick[i*10+j].poweruse==2) {
if (con_game!=1)
brick[i*10+j].powertop+=2;
@@ -842,12 +857,14 @@ int game_loop(void){
case 3:
score+=47;
pad_type=2;
- on_the_pad=0;
+ for(k=0;k<used_balls;k++)
+ ball[k].glue=false;
break;
case 4:
score+=23;
pad_type=0;
- on_the_pad=0;
+ for(k=0;k<used_balls;k++)
+ ball[k].glue=false;
flip_sides=false;
break;
case 5:
@@ -855,6 +872,12 @@ int game_loop(void){
sec_count=*rb->current_tick+HZ;
num_count=10;
flip_sides=!flip_sides;
+ break;
+ case 6:
+ score+=23;
+ used_balls++;
+ ball[used_balls-1].x= rb->rand()%1 == 0 ? -1 : 1;
+ ball[used_balls-1].y= -4;
break;
}
brick[i*10+j].poweruse=1;
@@ -888,23 +911,26 @@ int game_loop(void){
if (brick[i*10+j].used==1){
rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
- rb->lcd_bitmap_transparent_part(brickmania_break,0,BRICK_HEIGHT*brick[i*10+j].hiteffect,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
+ if (brick[i*10+j].hiteffect>0)
+ rb->lcd_bitmap_transparent_part(brickmania_break,0,BRICK_HEIGHT*brick[i*10+j].hiteffect,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
}
- if (ball_pos_y <100) {
+
+ for(k=0;k<used_balls;k++) {
+ if (ball[k].pos_y <100) {
if (brick[i*10+j].used==1) {
- if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball_pos_y+BALL && bricky>ball_pos_y+BALL) || (bricky+4>ball_pos_y+BALL+BALL && bricky<ball_pos_y+BALL+BALL)) && (bally >0)){
- balltempy=bricky-ball_pos_y-BALL;
- } else if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT+4>ball_pos_y && bricky+BRICK_HEIGHT<ball_pos_y) || (bricky+BRICK_HEIGHT-4<ball_pos_y-BALL && bricky+BRICK_HEIGHT>ball_pos_y-BALL)) && (bally <0)){
- balltempy=-(ball_pos_y-(bricky+BRICK_HEIGHT));
+ if ((ball[k].pos_x+ball[k].x+3 >= brickx && ball[k].pos_x+ball[k].x+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball[k].pos_y+BALL && bricky>ball[k].pos_y+BALL) || (bricky+4>ball[k].pos_y+BALL+BALL && bricky<ball[k].pos_y+BALL+BALL)) && (ball[k].y >0)){
+ ball[k].tempy=bricky-ball[k].pos_y-BALL;
+ } else if ((ball[k].pos_x+ball[k].x+3 >= brickx && ball[k].pos_x+ball[k].x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT+4>ball[k].pos_y && bricky+BRICK_HEIGHT<ball[k].pos_y) || (bricky+BRICK_HEIGHT-4<ball[k].pos_y-BALL && bricky+BRICK_HEIGHT>ball[k].pos_y-BALL)) && (ball[k].y <0)){
+ ball[k].tempy=-(ball[k].pos_y-(bricky+BRICK_HEIGHT));
}
- if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx-4<ball_pos_x+BALL && brickx>ball_pos_x+BALL) || (brickx+4>ball_pos_x+BALL+BALL && brickx<ball_pos_x+BALL+BALL)) && (ballx >0)) {
- balltempx=brickx-ball_pos_x-BALL;
- } else if ((ball_pos_y+bally+3 >= bricky && ball_pos_y+bally+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH+4>ball_pos_x && brickx+BRICK_WIDTH<ball_pos_x) || (brickx+BRICK_WIDTH-4<ball_pos_x-BALL && brickx+BRICK_WIDTH>ball_pos_x-BALL)) && (ballx <0)) {
- balltempx=-(ball_pos_x-(brickx+BRICK_WIDTH));
+ if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx-4<ball[k].pos_x+BALL && brickx>ball[k].pos_x+BALL) || (brickx+4>ball[k].pos_x+BALL+BALL && brickx<ball[k].pos_x+BALL+BALL)) && (ball[k].x >0)) {
+ ball[k].tempx=brickx-ball[k].pos_x-BALL;
+ } else if ((ball[k].pos_y+ball[k].y+3 >= bricky && ball[k].pos_y+ball[k].y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH+4>ball[k].pos_x && brickx+BRICK_WIDTH<ball[k].pos_x) || (brickx+BRICK_WIDTH-4<ball[k].pos_x-BALL && brickx+BRICK_WIDTH>ball[k].pos_x-BALL)) && (ball[k].x <0)) {
+ ball[k].tempx=-(ball[k].pos_x-(brickx+BRICK_WIDTH));
}
- if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball_pos_y) || (bricky+BRICK_HEIGHT-6<=ball_pos_y && bricky+BRICK_HEIGHT>ball_pos_y)) && (bally <0)) { /* bottom line */
+ if ((ball[k].pos_x+3 >= brickx && ball[k].pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball[k].pos_y) || (bricky+BRICK_HEIGHT-6<=ball[k].pos_y && bricky+BRICK_HEIGHT>ball[k].pos_y)) && (ball[k].y <0)) { /* bottom line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
brick[i*10+j].hiteffect++;
@@ -916,8 +942,8 @@ int game_loop(void){
brick[i*10+j].poweruse=2;
}
- bally = bally*-1;
- } else if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball_pos_y+BALL) || (bricky+6>=ball_pos_y+BALL && bricky<ball_pos_y+BALL)) && (bally >0)) { /* top line */
+ ball[k].y = ball[k].y*-1;
+ } else if ((ball[k].pos_x+3 >= brickx && ball[k].pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball[k].pos_y+BALL) || (bricky+6>=ball[k].pos_y+BALL && bricky<ball[k].pos_y+BALL)) && (ball[k].y >0)) { /* top line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
brick[i*10+j].hiteffect++;
@@ -929,10 +955,10 @@ int game_loop(void){
brick[i*10+j].poweruse=2;
}
- bally = bally*-1;
+ ball[k].y = ball[k].y*-1;
}
- if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball_pos_x+BALL) || (brickx+6>=ball_pos_x+BALL && brickx<ball_pos_x+BALL)) && (ballx > 0)) { /* left line */
+ if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball[k].pos_x+BALL) || (brickx+6>=ball[k].pos_x+BALL && brickx<ball[k].pos_x+BALL)) && (ball[k].x > 0)) { /* left line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
brick[i*10+j].hiteffect++;
@@ -943,9 +969,9 @@ int game_loop(void){
if (brick[i*10+j].power!=10)
brick[i*10+j].poweruse=2;
}
- ballx = ballx*-1;
+ ball[k].x = ball[k].x*-1;
- } else if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball_pos_x) || (brickx+BRICK_WIDTH-6<=ball_pos_x && brickx+BRICK_WIDTH>ball_pos_x)) && (ballx < 0)) { /* Right line */
+ } else if ((ball[k].pos_y+3 >= bricky && ball[k].pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball[k].pos_x) || (brickx+BRICK_WIDTH-6<=ball[k].pos_x && brickx+BRICK_WIDTH>ball[k].pos_x)) && (ball[k].x < 0)) { /* Right line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
brick[i*10+j].hiteffect++;
@@ -957,7 +983,7 @@ int game_loop(void){
brick[i*10+j].poweruse=2;
}
- ballx = ballx*-1;
+ ball[k].x = ball[k].x*-1;
}
if (brick[i*10+j].used==0){
@@ -966,76 +992,102 @@ int game_loop(void){
}
}
}
- }
- }
+ } /* for k */
+ } /* for j */
+ } /* for i */
/* draw the pad */
rb->lcd_bitmap_part(brickmania_pads,0,pad_type*PAD_HEIGHT,PAD_WIDTH,pad_pos_x, PAD_POS_Y, PAD_WIDTH, PAD_HEIGHT);
-
- if ((ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH) && (PAD_POS_Y-4<ball_pos_y+BALL && PAD_POS_Y>ball_pos_y+BALL) && (bally >0))
- balltempy=PAD_POS_Y-ball_pos_y-BALL;
- else if ((4>ball_pos_y && 0<ball_pos_y) && (bally <0))
- balltempy=-ball_pos_y;
- if ((LCD_WIDTH-4<ball_pos_x+BALL && LCD_WIDTH>ball_pos_x+BALL) && (ballx >0))
- balltempx=LCD_WIDTH-ball_pos_x-BALL;
- else if ((4>ball_pos_x && 0<ball_pos_x) && (ballx <0))
- balltempx=-ball_pos_x;
-
- /* top line */
- if (ball_pos_y<= 0)
- bally = bally*-1;
- /* bottom line */
- else if (ball_pos_y+BALL >= LCD_HEIGHT) {
- life--;
- if (life>=0){
- int_game(0);
- rb->sleep(HZ*2);
- }
- }
-
- /* left line ,right line */
- if ((ball_pos_x <= 0) || (ball_pos_x+BALL >= LCD_WIDTH))
- ballx = ballx*-1;
-
- if ((ball_pos_y+5 >= PAD_POS_Y && (ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH)) &&
- start_game != 1 && on_the_pad==0) {
- if ((ball_pos_x+3 >= pad_pos_x && ball_pos_x+3 <= pad_pos_x+5) || (ball_pos_x +2>= pad_pos_x+35 && ball_pos_x+2 <= pad_pos_x+40)) {
- bally = 2*-1;
- if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
- ballx = pad_check(6,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
- } else if ((ball_pos_x+3 >= pad_pos_x+5 && ball_pos_x+3 <= pad_pos_x+10) || (ball_pos_x+2 >= pad_pos_x+30 && ball_pos_x+2 <= pad_pos_x+35)) {
- bally = 3*-1;
-
- if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
- ballx = pad_check(4,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
- } else if ((ball_pos_x+3 >= pad_pos_x+10 && ball_pos_x+3 <= pad_pos_x+15) || (ball_pos_x+2 >= pad_pos_x+25 && ball_pos_x+2 <= pad_pos_x+30)) {
- bally = 4*-1;
-
- if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
- ballx = pad_check(3,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
- } else if ((ball_pos_x+3 >= pad_pos_x+13 && ball_pos_x+3 <= pad_pos_x+18) || (ball_pos_x+2 >= pad_pos_x+22 && ball_pos_x+2 <= pad_pos_x+25)) {
- bally = 4*-1;
- if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
- ballx = pad_check(2,1,NULL);
+
+ for(k=0;k<used_balls;k++) {
+
+ if ((ball[k].pos_x >= pad_pos_x && ball[k].pos_x <= pad_pos_x+PAD_WIDTH) && (PAD_POS_Y-4<ball[k].pos_y+BALL && PAD_POS_Y>ball[k].pos_y+BALL) && (ball[k].y >0))
+ ball[k].tempy=PAD_POS_Y-ball[k].pos_y-BALL;
+ else if ((4>ball[k].pos_y && 0<ball[k].pos_y) && (ball[k].y <0))
+ ball[k].tempy=-ball[k].pos_y;
+ if ((LCD_WIDTH-4<ball[k].pos_x+BALL && LCD_WIDTH>ball[k].pos_x+BALL) && (ball[k].x >0))
+ ball[k].tempx=LCD_WIDTH-ball[k].pos_x-BALL;
+ else if ((4>ball[k].pos_x && 0<ball[k].pos_x) && (ball[k].x <0))
+ ball[k].tempx=-ball[k].pos_x;
+
+ /* top line */
+ if (ball[k].pos_y<= 0)
+ ball[k].y = ball[k].y*-1;
+ /* bottom line */
+ else if (ball[k].pos_y+BALL >= LCD_HEIGHT) {
+ if (used_balls>1) {
+ used_balls--;
+ ball[k].pos_x = ball[used_balls].pos_x;
+ ball[k].pos_y = ball[used_balls].pos_y;
+ ball[k].y = ball[used_balls].y;
+ ball[k].tempy = ball[used_balls].tempy;
+ ball[k].x = ball[used_balls].x;
+ ball[k].tempx = ball[used_balls].tempx;
+ ball[k].glue = ball[used_balls].glue;
+
+ ball[used_balls].x=0;
+ ball[used_balls].y=0;
+ ball[used_balls].tempy=0;
+ ball[used_balls].tempx=0;
+ ball[used_balls].pos_y=PAD_POS_Y-BALL;
+ ball[used_balls].pos_x=pad_pos_x+(PAD_WIDTH/2)-2;
+
+ k--;
+ continue;
} else {
- bally = 4*-1;
+ life--;
+ if (life>=0){
+ int_game(0);
+ rb->sleep(HZ*2);
+ }
}
}
-
- if (on_the_pad!=1) {
- ball_pos_x+=balltempx!=0?balltempx:ballx;
- ball_pos_y+=balltempy!=0?balltempy:bally;
-
- balltempy=0;
- balltempx=0;
- }
-
- if (ball_pos_y+5 >= PAD_POS_Y && (pad_type==1 && on_the_pad==0) &&
- (ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH)){
- bally=0;
- on_the_pad=1;
- }
-
+
+ /* left line ,right line */
+ if ((ball[k].pos_x <= 0) || (ball[k].pos_x+BALL >= LCD_WIDTH))
+ ball[k].x = ball[k].x*-1;
+
+ if ((ball[k].pos_y+5 >= PAD_POS_Y && (ball[k].pos_x >= pad_pos_x && ball[k].pos_x <= pad_pos_x+PAD_WIDTH)) &&
+ start_game != 1 && !ball[k].glue) {
+ if ((ball[k].pos_x+3 >= pad_pos_x && ball[k].pos_x+3 <= pad_pos_x+5) || (ball[k].pos_x +2>= pad_pos_x+35 && ball[k].pos_x+2 <= pad_pos_x+40)) {
+ ball[k].y = 2*-1;
+ if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
+ ball[k].x = pad_check(6,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
+ } else if ((ball[k].pos_x+3 >= pad_pos_x+5 && ball[k].pos_x+3 <= pad_pos_x+10) || (ball[k].pos_x+2 >= pad_pos_x+30 && ball[k].pos_x+2 <= pad_pos_x+35)) {
+ ball[k].y = 3*-1;
+
+ if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
+ ball[k].x = pad_check(4,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
+ } else if ((ball[k].pos_x+3 >= pad_pos_x+10 && ball[k].pos_x+3 <= pad_pos_x+15) || (ball[k].pos_x+2 >= pad_pos_x+25 && ball[k].pos_x+2 <= pad_pos_x+30)) {
+ ball[k].y = 4*-1;
+
+ if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
+ ball[k].x = pad_check(3,0,ball[k].pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1,k);
+ } else if ((ball[k].pos_x+3 >= pad_pos_x+13 && ball[k].pos_x+3 <= pad_pos_x+18) || (ball[k].pos_x+2 >= pad_pos_x+22 && ball[k].pos_x+2 <= pad_pos_x+25)) {
+ ball[k].y = 4*-1;
+ if (ball[k].pos_x != 0 && ball[k].pos_x+BALL!=LCD_WIDTH)
+ ball[k].x = pad_check(2,1,NULL,k);
+ } else {
+ ball[k].y = 4*-1;
+ }
+ }
+
+ if (!ball[k].glue) {
+ ball[k].pos_x+=ball[k].tempx!=0?ball[k].tempx:ball[k].x;
+ ball[k].pos_y+=ball[k].tempy!=0?ball[k].tempy:ball[k].y;
+
+ ball[k].tempy=0;
+ ball[k].tempx=0;
+ }
+
+ if (ball[k].pos_y+5 >= PAD_POS_Y && (pad_type==1 && !ball[k].glue) &&
+ (ball[k].pos_x >= pad_pos_x && ball[k].pos_x <= pad_pos_x+PAD_WIDTH)){
+ ball[k].y=0;
+ ball[k].pos_y=PAD_POS_Y-BALL;
+ ball[k].glue=true;
+ }
+ } /* for k */
+
rb->lcd_update();
if (brick_on_board < 0) {
@@ -1088,19 +1140,26 @@ int game_loop(void){
if ((button_right && flip_sides==false) || (button_left && flip_sides==true)) {
if (pad_pos_x+8+PAD_WIDTH > LCD_WIDTH) {
- if (start_game==1 || on_the_pad==1) ball_pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
- pad_pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
+ for(k=0;k<used_balls;k++)
+ if (start_game==1 || ball[k].glue)
+ ball[k].pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
+ pad_pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
} else {
- if ((start_game==1 || on_the_pad==1))
- ball_pos_x+=8;
+ for(k=0;k<used_balls;k++)
+ if ((start_game==1 || ball[k].glue))
+ ball[k].pos_x+=8;
pad_pos_x+=8;
}
} else if ((button_left && flip_sides==false) || (button_right && flip_sides==true)) {
if (pad_pos_x-8 < 0) {
- if (start_game==1 || on_the_pad==1) ball_pos_x-=pad_pos_x;
+ for(k=0;k<used_balls;k++)
+ if (start_game==1 || ball[k].glue)
+ ball[k].pos_x-=pad_pos_x;
pad_pos_x-=pad_pos_x;
} else {
- if (start_game==1 || on_the_pad==1) ball_pos_x-=8;
+ for(k=0;k<used_balls;k++)
+ if (start_game==1 || ball[k].glue)
+ ball[k].pos_x-=8;
pad_pos_x-=8;
}
}
@@ -1109,11 +1168,14 @@ int game_loop(void){
switch(button) {
case SELECT:
if (start_game==1 && con_game!=1 && pad_type!=1) {
- bally=-4;
- ballx=pad_pos_x+(PAD_WIDTH/2)-2>=LCD_WIDTH/2?2:-2;
+ for(k=0;k<used_balls;k++){
+ ball[k].y=-4;
+ ball[k].x=pad_pos_x+(PAD_WIDTH/2)-2>=LCD_WIDTH/2?2:-2;
+ }
start_game =0;
- } else if (pad_type==1 && on_the_pad==1) {
- on_the_pad=0;
+ } else if (pad_type==1) {
+ for(k=0;k<used_balls;k++)
+ ball[k].glue=false;
if (start_game!=1 && con_game==1) {
start_game =0;
con_game=0;
@@ -1127,8 +1189,10 @@ int game_loop(void){
fire[tfire].top=PAD_POS_Y-7;
fire[tfire].left=pad_pos_x+PAD_WIDTH-1;
} else if (con_game==1 && start_game!=1) {
- ballx=x;
- bally=y;
+ for(k=0;k<used_balls;k++){
+ ball[k].x=x;
+ ball[k].y=y;
+ }
con_game=0;
}
break;
@@ -1140,8 +1204,9 @@ int game_loop(void){
int_game(1);
break;
case 1:
- if (ballx!=0 && bally !=0)
- con_game=1;
+ for(k=0;k<used_balls;k++)
+ if (ball[k].x!=0 && ball[k].y !=0)
+ con_game=1;
break;
case 2:
if (help(1)==1) return 1;
@@ -1150,10 +1215,12 @@ int game_loop(void){
return 1;
break;
};
- if (ballx!=0) x=ballx;
- ballx=0;
- if (bally!=0) y=bally;
- bally=0;
+ for(k=0;k<used_balls;k++){
+ if (ball[k].x!=0) x=ball[k].x;
+ ball[k].x=0;
+ if (ball[k].y!=0) y=ball[k].y;
+ ball[k].y=0;
+ }
break;
}
} else {
@@ -1167,8 +1234,10 @@ int game_loop(void){
rb->sleep(HZ * 3);
}
- ballx=0;
- bally=0;
+ for(k=0;k<used_balls;k++){
+ ball[k].x=0;
+ ball[k].y=0;
+ }
switch(game_menu(0)){
case 0:
@@ -1198,9 +1267,6 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
(void)parameter;
rb = api;
- bally=0;
- ballx=0;
-
/* Permanently enable the backlight (unless the user has turned it off) */
if (rb->global_settings->backlight_timeout > 0)
rb->backlight_set_timeout(1);