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authorJens Arnold <amiconn@rockbox.org>2005-10-07 20:35:27 +0000
committerJens Arnold <amiconn@rockbox.org>2005-10-07 20:35:27 +0000
commit74e4b250a6fdacfb98c29e8114affa58f1399801 (patch)
treef4d0e711b4632f994f45cd41f61e3314a2872e79 /apps/plugins
parent44964c6641686319788a31bb0ec832e1b5dc7043 (diff)
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New plugin: Plasma effect, developed by Mat Holton, imtegerised and extended by Kevin Ferrare.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7590 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
-rw-r--r--apps/plugins/SOURCES1
-rw-r--r--apps/plugins/plasma.c263
2 files changed, 264 insertions, 0 deletions
diff --git a/apps/plugins/SOURCES b/apps/plugins/SOURCES
index 598eef0..db22ff7 100644
--- a/apps/plugins/SOURCES
+++ b/apps/plugins/SOURCES
@@ -28,6 +28,7 @@ mandelbrot.c
minesweeper.c
oscillograph.c
oscilloscope.c
+plasma.c
pong.c
rockblox.c
#if (CONFIG_KEYPAD == RECORDER_PAD) && !defined(SIMULATOR)
diff --git a/apps/plugins/plasma.c b/apps/plugins/plasma.c
new file mode 100644
index 0000000..2623bdc
--- /dev/null
+++ b/apps/plugins/plasma.c
@@ -0,0 +1,263 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Plasma demo plugin
+*
+* My crack at making a 80's style retro plasma effect for the fantastic
+* rockbox!
+* Okay, I could've hard-coded the sine wave values, I just wanted the
+* challange of calculating them! silly: maybe, fun: yes!
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/******************************* Globals ***********************************/
+
+static struct plugin_api* rb; /* global api struct pointer */
+static unsigned char *gbuf;
+static unsigned int gbuf_size = 0;
+static unsigned char wave_array[256]; /* Pre calculated wave array */
+static unsigned char colours[256]; /* Smooth transition of shades */
+static unsigned char graybuffer[LCD_HEIGHT*LCD_WIDTH]; /* off screen buffer */
+static unsigned char sp1, sp2, sp3, sp4; /* Speed of plasma */
+static int plasma_frequency;
+
+/* Key assignement, all bitmapped models */
+#define PLASMA_QUIT BUTTON_OFF
+#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
+#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
+
+#define WAV_AMP 90
+
+
+/* Precalculated sine * 16384 (fixed point 18.14) */
+static const short sin_table[91] =
+{
+ 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563,
+ 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334,
+ 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943,
+ 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310,
+ 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365,
+ 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043,
+ 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295,
+ 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082,
+ 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381,
+ 16384
+};
+
+static short sin(int val)
+{
+ /* value should be between 0 and 360 degree for correct lookup*/
+ val%=360;
+ if(val<0)
+ val+=360;
+
+ /* Speed improvement through successive lookup */
+ if (val < 181)
+ {
+ if (val < 91)
+ {
+ /* phase 0-90 degree */
+ return (short)sin_table[val];
+ }
+ else
+ {
+ /* phase 91-180 degree */
+ return (short)sin_table[180-val];
+ }
+ }
+ else
+ {
+ if (val < 271)
+ {
+ /* phase 181-270 degree */
+ return -(short)sin_table[val-180];
+ }
+ else
+ {
+ /* phase 270-359 degree */
+ return -(short)sin_table[360-val];
+ }
+ }
+ return 0;
+}
+
+
+/*
+ * Main wave function so we don't have to re-calc the sine
+ * curve every time. Mess around WAV_AMP and FREQ to make slighlty
+ * weirder looking plasmas!
+ */
+
+static void wave_table_generate(void)
+{
+ int i;
+ for (i=0;i<256;++i)
+ {
+ wave_array[i] = (unsigned char)((WAV_AMP
+ * (sin((i * 360 * plasma_frequency) / 256))) / 16384);
+ }
+}
+
+/*
+ * This function is to make a smooth shade from white into
+ * black and back into white again. I thought this would be quicker
+ * than calculating on the fly - am I wrong?
+ */
+
+static void shades_generate(void)
+{
+ int i=1;
+ int j=0;
+ int nAdd=2;
+
+ for(i=0; i < 256; ++i)
+ {
+ colours[i] = j;
+ j += nAdd;
+
+ if(j > 240 || j < 2)
+ {
+ nAdd = -nAdd;
+ }
+ }
+}
+
+void cleanup(void *parameter)
+{
+ (void)parameter;
+
+ gray_release();
+ rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
+}
+
+/*
+ * Main function that also contain the main plasma
+ * algorithm.
+ */
+
+int main(void)
+{
+ plasma_frequency = 1;
+ int shades, button, x, y;
+ unsigned char p1,p2,p3,p4,t1,t2,t3,t4, z;
+ int n=0;
+
+ /*Generate the neccesary pre calced stuff*/
+ wave_table_generate();
+ shades_generate();
+
+ /* get the remainder of the plugin buffer */
+ gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
+
+ shades = gray_init(rb, gbuf, gbuf_size, false, LCD_WIDTH, LCD_HEIGHT/8,
+ 32, NULL) + 1;
+
+ /* switch on grayscale overlay */
+ gray_show(true);
+ sp1 = 4;
+ sp2 = 2;
+ sp3 = 4;
+ sp4 = 2;
+ p1=p2=p3=p4=0;
+ while (true)
+ {
+ t1=p1;
+ t2=p2;
+ n=0;
+ for(y = 0; y < LCD_HEIGHT; ++y)
+ {
+ t3=p3;
+ t4=p4;
+ for(x = 0; x < LCD_WIDTH; ++x)
+ {
+ z = wave_array[t1] + wave_array[t2] + wave_array[t3]
+ + wave_array[t4];
+ graybuffer[n] = colours[z];
+ t3+=1;
+ t4+=2;
+ ++n;
+ }
+ t1+=2;
+ t2+=1;
+ rb->yield();
+ }
+ p1+=sp1;
+ p2-=sp2;
+ p3+=sp3;
+ p4-=sp4;
+ gray_ub_gray_bitmap(graybuffer, 0, 0, LCD_WIDTH, LCD_HEIGHT);
+
+ button = rb->button_get(false);
+
+ switch(button)
+ {
+ case(PLASMA_QUIT):
+ cleanup(NULL);
+ return PLUGIN_OK;
+ break;
+
+ case (PLASMA_INCREASE_FREQUENCY):
+ ++plasma_frequency;
+ wave_table_generate();
+ break;
+
+ case (PLASMA_DECREASE_FREQUENCY):
+ if(plasma_frequency>1)
+ {
+ --plasma_frequency;
+ wave_table_generate();
+ }
+ break;
+
+ default:
+ if (rb->default_event_handler_ex(button, cleanup, NULL)
+ == SYS_USB_CONNECTED)
+ return PLUGIN_USB_CONNECTED;
+ break;
+ }
+ }
+}
+
+/*************************** Plugin entry point ****************************/
+
+enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
+{
+ int ret;
+ /*
+ * this macro should be called as the first thing you do in the plugin.
+ * it test that the api version and model the plugin was compiled for
+ * matches the machine it is running on
+ */
+
+ TEST_PLUGIN_API(api);
+
+ rb = api; // copy to global api pointer
+ (void)parameter;
+ if (rb->global_settings->backlight_timeout > 0)
+ rb->backlight_set_timeout(1);/* keep the light on */
+
+ ret = main();
+
+ return ret;
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR