diff options
| author | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 16:33:04 +0000 |
|---|---|---|
| committer | Björn Stenberg <bjorn@haxx.se> | 2003-06-29 16:33:04 +0000 |
| commit | ba371fb595affd68c823926b85718d1d613dc7d3 (patch) | |
| tree | cfda303d0603d623cdb12f3928905d3ae02f1d87 /apps/plugins | |
| parent | 9bcbe3fd723d23a709873a0855f27b86bc5c96f1 (diff) | |
| download | rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.zip rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.tar.gz rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.tar.bz2 rockbox-ba371fb595affd68c823926b85718d1d613dc7d3.tar.xz | |
Added plugin loader. Moved games, demos and the text viewer to loadable plugins. Copy your *.rock files to /.rockbox/rocks/
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3769 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
| -rw-r--r-- | apps/plugins/Makefile | 45 | ||||
| -rw-r--r-- | apps/plugins/bounce.c | 409 | ||||
| -rw-r--r-- | apps/plugins/cube.c | 338 | ||||
| -rw-r--r-- | apps/plugins/helloworld.c | 48 | ||||
| -rw-r--r-- | apps/plugins/oscillograph.c | 207 | ||||
| -rw-r--r-- | apps/plugins/plugin.lds | 26 | ||||
| -rw-r--r-- | apps/plugins/snow.c | 111 | ||||
| -rw-r--r-- | apps/plugins/sokoban.c | 868 | ||||
| -rw-r--r-- | apps/plugins/viewer.c | 415 | ||||
| -rw-r--r-- | apps/plugins/wormlet.c | 2009 |
10 files changed, 4476 insertions, 0 deletions
diff --git a/apps/plugins/Makefile b/apps/plugins/Makefile new file mode 100644 index 0000000..4c02207 --- /dev/null +++ b/apps/plugins/Makefile @@ -0,0 +1,45 @@ +# __________ __ ___. +# Open \______ \ ____ ____ | | _\_ |__ _______ ___ +# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / +# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < +# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ +# \/ \/ \/ \/ \/ +# $Id$ +# + +CC = sh-elf-gcc +OC = sh-elf-objcopy + +FIRMWARE = ../../firmware + +INCLUDES = -I$(FIRMWARE)/include -I$(FIRMWARE)/export -I$(FIRMWARE)/common -I$(FIRMWARE)/drivers -I.. +CFLAGS = -O -W -Wall -m1 -nostdlib -ffreestanding -Wstrict-prototypes $(INCLUDES) $(TARGET) $(EXTRA_DEFINES) + +LINKFILE = plugin.lds + +SRC := $(wildcard *.c) +ROCKS := $(SRC:%.c=$(OBJDIR)/%.rock) + +ifndef OBJDIR +no_configure: + @echo "Don't run make here. Run the tools/configure script from your own build" + @echo "directory, then run make there." + @echo + @echo "More help on how to build rockbox can be found here:" + @echo "http://rockbox.haxx.se/docs/how_to_compile.html" +endif + +$(OBJDIR)/%.elf: $(OBJDIR)/%.o $(LINKFILE) + $(CC) -O -nostdlib -o $@ $< -lgcc -T$(LINKFILE) -Wl,-Map,$*.map + +$(OBJDIR)/%.rock : $(OBJDIR)/%.elf + $(OC) -O binary $< $@ + +$(OBJDIR)/%.o: %.c ../plugin.h Makefile + $(CC) $(CFLAGS) -c $< -o $@ + +all: $(ROCKS) + @echo done + +clean: + -rm -f $(ROCKS) diff --git a/apps/plugins/bounce.c b/apps/plugins/bounce.c new file mode 100644 index 0000000..0c53d49 --- /dev/null +++ b/apps/plugins/bounce.c @@ -0,0 +1,409 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Daniel Stenberg + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + **************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP + +#define SS_TITLE "Bouncer" +#define SS_TITLE_FONT 2 + +#define LETTERS_ON_SCREEN 12 + +#define YSPEED 2 +#define XSPEED 3 +#define YADD -4 + +static struct plugin_api* rb; + +static unsigned char table[]={ +26,28,30,33,35,37,39,40,42,43,45,46,46,47,47,47,47,47,46,46,45,43,42,40,39,37,35,33,30,28,26,24,21,19,17,14,12,10,8,7,5,4,2,1,1,0,0,0,0,0,1,1,2,4,5,7,8,10,12,14,17,19,21,23, +}; + +static unsigned char xtable[]={ +54,58,63,67,71,75,79,82,85,88,91,93,95,97,98,99,99,99,99,99,97,96,94,92,90,87,84,80,77,73,69,65,60,56,52,47,43,39,34,30,26,22,19,15,12,9,7,5,3,2,0,0,0,0,0,1,2,4,6,8,11,14,17,20,24,28,32,36,41,45,49 +}; + +static signed char speed[]={ + 1,2,3,3,3,2,1,0,-1,-2,-2,-2,-1,0,0,1, +}; + +const unsigned char char_gen_12x16[][22] = +{ + { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x00,0xff,0x33,0xff,0x33,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x3c,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x02,0x10,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x1e,0x90,0x1f,0xf0,0x03,0x7e,0x02,0x1e,0x00,0x10,0x00 }, + { 0x00,0x00,0x78,0x04,0xfc,0x0c,0xcc,0x0c,0xff,0x3f,0xff,0x3f,0xcc,0x0c,0xcc,0x0f,0x88,0x07,0x00,0x00,0x00,0x00 }, + { 0x00,0x30,0x38,0x38,0x38,0x1c,0x38,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x38,0x70,0x38,0x38,0x38,0x1c,0x00 }, + { 0x00,0x00,0x00,0x1f,0xb8,0x3f,0xfc,0x31,0xc6,0x21,0xe2,0x37,0x3e,0x1e,0x1c,0x1c,0x00,0x36,0x00,0x22,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x00,0x3f,0x00,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0xf0,0x03,0xfc,0x0f,0xfe,0x1f,0x07,0x38,0x01,0x20,0x01,0x20,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x01,0x20,0x01,0x20,0x07,0x38,0xfe,0x1f,0xfc,0x0f,0xf0,0x03,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x98,0x0c,0xb8,0x0e,0xe0,0x03,0xf8,0x0f,0xf8,0x0f,0xe0,0x03,0xb8,0x0e,0x98,0x0c,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0xf0,0x0f,0xf0,0x0f,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xb8,0x00,0xf8,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x80,0x01,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x38,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x18,0x00,0x1c,0x00,0x0e,0x00,0x07,0x80,0x03,0xc0,0x01,0xe0,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00 }, + { 0xf8,0x07,0xfe,0x1f,0x06,0x1e,0x03,0x33,0x83,0x31,0xc3,0x30,0x63,0x30,0x33,0x30,0x1e,0x18,0xfe,0x1f,0xf8,0x07 }, + { 0x00,0x00,0x00,0x00,0x0c,0x30,0x0c,0x30,0x0e,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x00 }, + { 0x1c,0x30,0x1e,0x38,0x07,0x3c,0x03,0x3e,0x03,0x37,0x83,0x33,0xc3,0x31,0xe3,0x30,0x77,0x30,0x3e,0x30,0x1c,0x30 }, + { 0x0c,0x0c,0x0e,0x1c,0x07,0x38,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xe7,0x39,0x7e,0x1f,0x3c,0x0e }, + { 0xc0,0x03,0xe0,0x03,0x70,0x03,0x38,0x03,0x1c,0x03,0x0e,0x03,0x07,0x03,0xff,0x3f,0xff,0x3f,0x00,0x03,0x00,0x03 }, + { 0x3f,0x0c,0x7f,0x1c,0x63,0x38,0x63,0x30,0x63,0x30,0x63,0x30,0x63,0x30,0x63,0x30,0xe3,0x38,0xc3,0x1f,0x83,0x0f }, + { 0xc0,0x0f,0xf0,0x1f,0xf8,0x39,0xdc,0x30,0xce,0x30,0xc7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x39,0x80,0x1f,0x00,0x0f }, + { 0x03,0x00,0x03,0x00,0x03,0x00,0x03,0x30,0x03,0x3c,0x03,0x0f,0xc3,0x03,0xf3,0x00,0x3f,0x00,0x0f,0x00,0x03,0x00 }, + { 0x00,0x0f,0xbc,0x1f,0xfe,0x39,0xe7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xe7,0x30,0xfe,0x39,0xbc,0x1f,0x00,0x0f }, + { 0x3c,0x00,0x7e,0x00,0xe7,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x38,0xc3,0x1c,0xc3,0x0e,0xe7,0x07,0xfe,0x03,0xfc,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x1c,0x70,0x1c,0x70,0x1c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x9c,0x70,0xfc,0x70,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0xc0,0x00,0xe0,0x01,0xf0,0x03,0x38,0x07,0x1c,0x0e,0x0e,0x1c,0x07,0x38,0x03,0x30,0x00,0x00,0x00,0x00 }, + { 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0xff,0x3f,0xff,0x3f,0x1e,0x00,0x78,0x00,0xe0,0x01,0xe0,0x01,0x78,0x00,0x1e,0x00,0xff,0x3f,0xff,0x3f,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0x0e,0x00,0x38,0x00,0xf0,0x00,0xc0,0x03,0x00,0x07,0x00,0x1c,0xff,0x3f,0xff,0x3f,0x00,0x00 }, + { 0xf0,0x03,0xfc,0x0f,0x0e,0x1c,0x07,0x38,0x03,0x30,0x03,0x30,0x07,0x38,0x0e,0x1c,0xfc,0x0f,0xf0,0x03,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0x83,0x01,0x83,0x01,0x83,0x01,0x83,0x01,0x83,0x01,0xc7,0x01,0xfe,0x00,0x7c,0x00,0x00,0x00 }, + { 0xf0,0x03,0xfc,0x0f,0x0e,0x1c,0x07,0x38,0x03,0x30,0x03,0x36,0x07,0x3e,0x0e,0x1c,0xfc,0x3f,0xf0,0x33,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0x83,0x01,0x83,0x01,0x83,0x03,0x83,0x07,0x83,0x0f,0xc7,0x1d,0xfe,0x38,0x7c,0x30,0x00,0x00 }, + { 0x3c,0x0c,0x7e,0x1c,0xe7,0x38,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc3,0x30,0xc7,0x39,0x8e,0x1f,0x0c,0x0f,0x00,0x00 }, + { 0x00,0x00,0x03,0x00,0x03,0x00,0x03,0x00,0xff,0x3f,0xff,0x3f,0x03,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00 }, + { 0xff,0x07,0xff,0x1f,0x00,0x38,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x38,0xff,0x1f,0xff,0x07,0x00,0x00 }, + { 0x07,0x00,0x3f,0x00,0xf8,0x01,0xc0,0x0f,0x00,0x3e,0x00,0x3e,0xc0,0x0f,0xf8,0x01,0x3f,0x00,0x07,0x00,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0x00,0x1c,0x00,0x06,0x80,0x03,0x80,0x03,0x00,0x06,0x00,0x1c,0xff,0x3f,0xff,0x3f,0x00,0x00 }, + { 0x03,0x30,0x0f,0x3c,0x1c,0x0e,0x30,0x03,0xe0,0x01,0xe0,0x01,0x30,0x03,0x1c,0x0e,0x0f,0x3c,0x03,0x30,0x00,0x00 }, + { 0x03,0x00,0x0f,0x00,0x3c,0x00,0xf0,0x00,0xc0,0x3f,0xc0,0x3f,0xf0,0x00,0x3c,0x00,0x0f,0x00,0x03,0x00,0x00,0x00 }, + { 0x03,0x30,0x03,0x3c,0x03,0x3e,0x03,0x33,0xc3,0x31,0xe3,0x30,0x33,0x30,0x1f,0x30,0x0f,0x30,0x03,0x30,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0xff,0x3f,0xff,0x3f,0x03,0x30,0x03,0x30,0x03,0x30,0x03,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x0e,0x00,0x1c,0x00,0x38,0x00,0x70,0x00,0xe0,0x00,0xc0,0x01,0x80,0x03,0x00,0x07,0x00,0x0e,0x00,0x1c,0x00,0x18 }, + { 0x00,0x00,0x00,0x00,0x03,0x30,0x03,0x30,0x03,0x30,0x03,0x30,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x60,0x00,0x70,0x00,0x38,0x00,0x1c,0x00,0x0e,0x00,0x07,0x00,0x0e,0x00,0x1c,0x00,0x38,0x00,0x70,0x00,0x60,0x00 }, + { 0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0xc0 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3e,0x00,0x7e,0x00,0x4e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x1c,0x40,0x3e,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0xe0,0x3f,0xc0,0x3f,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0xc0,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 }, + { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xc0,0x18,0x80,0x08,0x00,0x00 }, + { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x30,0xc0,0x30,0xff,0x3f,0xff,0x3f,0x00,0x00 }, + { 0x80,0x0f,0xc0,0x1f,0xe0,0x3b,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0xc0,0x13,0x80,0x01,0x00,0x00 }, + { 0xc0,0x00,0xc0,0x00,0xfc,0x3f,0xfe,0x3f,0xc7,0x00,0xc3,0x00,0xc3,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x80,0x03,0xc0,0xc7,0xe0,0xce,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xcc,0x60,0xe6,0xe0,0x7f,0xe0,0x3f,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x30,0x60,0x30,0xec,0x3f,0xec,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x60,0x00,0xe0,0x00,0xc0,0x60,0xc0,0xec,0xff,0xec,0x7f,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x03,0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x38,0x00,0x30,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x30,0x03,0x30,0xff,0x3f,0xff,0x3f,0x00,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0xe0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0xc0,0x3f,0xe0,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 }, + { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x3f,0x80,0x3f,0x00,0x00 }, + { 0x80,0x0f,0xc0,0x1f,0xe0,0x38,0x60,0x30,0x60,0x30,0x60,0x30,0x60,0x30,0xe0,0x38,0xc0,0x1f,0x80,0x0f,0x00,0x00 }, + { 0xe0,0xff,0xe0,0xff,0x60,0x0c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0xe0,0x1c,0xc0,0x0f,0x80,0x07,0x00,0x00 }, + { 0x80,0x07,0xc0,0x0f,0xe0,0x1c,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x18,0x60,0x0c,0xe0,0xff,0xe0,0xff,0x00,0x00 }, + { 0x00,0x00,0xe0,0x3f,0xe0,0x3f,0xc0,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0xe0,0x00,0xc0,0x00,0x00,0x00 }, + { 0xc0,0x11,0xe0,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x33,0x60,0x3f,0x40,0x1e,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x60,0x00,0x60,0x00,0xfe,0x1f,0xfe,0x3f,0x60,0x30,0x60,0x30,0x60,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0xe0,0x0f,0xe0,0x1f,0x00,0x38,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x30,0x00,0x18,0xe0,0x3f,0xe0,0x3f,0x00,0x00 }, + { 0x60,0x00,0xe0,0x01,0x80,0x07,0x00,0x1e,0x00,0x38,0x00,0x38,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00 }, + { 0xe0,0x07,0xe0,0x1f,0x00,0x38,0x00,0x1c,0xe0,0x0f,0xe0,0x0f,0x00,0x1c,0x00,0x38,0xe0,0x1f,0xe0,0x07,0x00,0x00 }, + { 0x60,0x30,0xe0,0x38,0xc0,0x1d,0x80,0x0f,0x00,0x07,0x80,0x0f,0xc0,0x1d,0xe0,0x38,0x60,0x30,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x60,0x00,0xe0,0x81,0x80,0xe7,0x00,0x7e,0x00,0x1e,0x80,0x07,0xe0,0x01,0x60,0x00,0x00,0x00,0x00,0x00 }, + { 0x60,0x30,0x60,0x38,0x60,0x3c,0x60,0x36,0x60,0x33,0xe0,0x31,0xe0,0x30,0x60,0x30,0x20,0x30,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x80,0x00,0xc0,0x01,0xfc,0x1f,0x7e,0x3f,0x07,0x70,0x03,0x60,0x03,0x60,0x03,0x60,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x3f,0xff,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, + { 0x00,0x00,0x03,0x60,0x03,0x60,0x03,0x60,0x07,0x70,0x7e,0x3f,0xfc,0x1f,0xc0,0x01,0x80,0x00,0x00,0x00,0x00,0x00 }, + { 0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x0c,0x00,0x18,0x00,0x10,0x00,0x18,0x00,0x0c,0x00,0x04,0x00,0x00,0x00 }, + { 0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0xff,0x3f,0x00,0x00 } +}; + +#define XDIFF -4 +#define YDIFF -6 + +enum { + NUM_XSANKE, + NUM_YSANKE, + NUM_XADD, + NUM_YADD, + NUM_XDIST, + NUM_YDIST, + + NUM_LAST +}; + +struct counter { + char *what; + int num; +}; + +struct counter values[]={ + {"xsanke", 1}, + {"ysanke", 1}, + {"xadd", 1}, + {"yadd", 1}, + {"xdist", -4}, + {"ydistt", -6}, +}; + +#ifdef USE_CLOCK +static unsigned char yminute[]={ +53,53,52,52,51,50,49,47,46,44,42,40,38,36,34,32,29,27,25,23,21,19,17,16,14,13,12,11,11,10,10,10,11,11,12,13,14,16,17,19,21,23,25,27,29,31,34,36,38,40,42,44,46,47,49,50,51,52,52,53, +}; +static unsigned char yhour[]={ +42,42,42,42,41,41,40,39,39,38,37,36,35,34,33,32,30,29,28,27,26,25,24,24,23,22,22,21,21,21,21,21,21,21,22,22,23,24,24,25,26,27,28,29,30,31,33,34,35,36,37,38,39,39,40,41,41,42,42,42, +}; + +static unsigned char xminute[]={ +56,59,63,67,71,74,77,80,83,86,88,90,91,92,93,93,93,92,91,90,88,86,83,80,77,74,71,67,63,59,56,52,48,44,40,37,34,31,28,25,23,21,20,19,18,18,18,19,20,21,23,25,28,31,34,37,40,44,48,52, +}; +static unsigned char xhour[]={ +56,57,59,61,63,65,66,68,69,71,72,73,73,74,74,74,74,74,73,73,72,71,69,68,66,65,63,61,59,57,56,54,52,50,48,46,45,43,42,40,39,38,38,37,37,37,37,37,38,38,39,40,42,43,45,46,48,50,52,54, +}; + +static void addclock(void) +{ + int i; + int hour; + int minute; + int pos; + + hour = rtc_read(3); + hour = (((hour & 0x30) >> 4) * 10 + (hour & 0x0f))%12; + minute = rtc_read(2); + minute = ((minute & 0x70) >> 4) * 10 + (minute & 0x0f); + + pos = 90-minute; + if(pos >= 60) + pos -= 60; + + rb->lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xminute[pos], yminute[pos]); + + hour = hour*5 + minute/12; + pos = 90-hour; + if(pos >= 60) + pos -= 60; + + rb->lcd_drawline(LCD_WIDTH/2, LCD_HEIGHT/2, xhour[pos], yhour[pos]); + + /* draw a circle */ + for(i=0; i < 60; i+=3) { + rb->lcd_drawline( xminute[i], + yminute[i], + xminute[(i+1)%60], + yminute[(i+1)%60]); + } +} +#endif + +static int scrollit(void) +{ + int b; + unsigned int y=100; + int x=LCD_WIDTH; + unsigned int yy,xx; + unsigned int i; + int textpos=0; + + char* rock="Rockbox! Pure pleasure. Pure fun. Oooh. What fun! ;-) "; + int letter; + + rb->lcd_clear_display(); + while(1) + { + b = rb->button_get_w_tmo(HZ/10); + if ( b == (BUTTON_OFF|BUTTON_REL) ) + return 0; + else if ( b == (BUTTON_ON|BUTTON_REL) ) + return 1; + + rb->lcd_clear_display(); + + for(i=0, yy=y, xx=x; i< LETTERS_ON_SCREEN; i++) { + letter = rock[(i+textpos) % (sizeof(rock)-1) ]; + + rb->lcd_bitmap((char *)char_gen_12x16[letter-0x20], + xx, table[yy&63], + 11, 16, false); + yy += YADD; + xx+= LCD_WIDTH/LETTERS_ON_SCREEN; + } +#ifdef USE_CLOCK + addclock(); +#endif + rb->lcd_update(); + + x-= XSPEED; + + if(x < 0) { + x += LCD_WIDTH/LETTERS_ON_SCREEN; + y += YADD; + textpos++; + } + + y+=YSPEED; + + } +} + +static int loopit(void) +{ + int b; + unsigned int y=100; + unsigned int x=100; + unsigned int yy,xx; + unsigned int i; + unsigned int ysanke=0; + unsigned int xsanke=0; + + char* rock="ROCKbox"; + + int show=0; + int timeout=0; + char buffer[30]; + + rb->lcd_clear_display(); + while(1) + { + b = rb->button_get_w_tmo(HZ/10); + if ( b == (BUTTON_OFF|BUTTON_REL) ) + return 0; + + if ( b == SYS_USB_CONNECTED) { + rb->usb_screen(); + return 0; + } + + if ( b == (BUTTON_ON|BUTTON_REL) ) + return 1; + else if(b != BUTTON_NONE) + timeout=20; + + y+= speed[ysanke&15] + values[NUM_YADD].num; + x+= speed[xsanke&15] + values[NUM_XADD].num; + + rb->lcd_clear_display(); +#ifdef USE_CLOCK + addclock(); +#endif + if(timeout) { + switch(b) { + case BUTTON_LEFT: + values[show].num--; + break; + case BUTTON_RIGHT: + values[show].num++; + break; + case BUTTON_UP: + if(++show == NUM_LAST) + show=0; + break; + case BUTTON_DOWN: + if(--show < 0) + show=NUM_LAST-1; + break; + } + rb->snprintf(buffer, 30, "%s: %d", + values[show].what, values[show].num); + rb->lcd_putsxy(0, 56, buffer); + timeout--; + } + for(i=0, yy=y, xx=x; + i<sizeof(rock)-1; + i++, yy+=values[NUM_YDIST].num, xx+=values[NUM_XDIST].num) + rb->lcd_bitmap((char *)char_gen_12x16[rock[i]-0x20], + xtable[xx%71], table[yy&63], + 11, 16, false); + rb->lcd_update(); + + ysanke+= values[NUM_YSANKE].num; + xsanke+= values[NUM_XSANKE].num; + } +} + + +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + int w, h; + char *off = "[Off] to stop"; + int len; + + TEST_PLUGIN_API(api); + (void)(parameter); + rb = api; + + len = rb->strlen(SS_TITLE); + rb->lcd_setfont(FONT_SYSFIXED); + rb->lcd_getstringsize(SS_TITLE,&w, &h); + + /* Get horizontel centering for text */ + len *= w; + if (len%2 != 0) + len = ((len+1)/2)+(w/2); + else + len /= 2; + + if (h%2 != 0) + h = (h/2)+1; + else + h /= 2; + + rb->lcd_clear_display(); + rb->lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SS_TITLE); + + len = 1; + rb->lcd_getstringsize(off, &w, &h); + + /* Get horizontel centering for text */ + len *= w; + if (len%2 != 0) + len = ((len+1)/2)+(w/2); + else + len /= 2; + + if (h%2 != 0) + h = (h/2)+1; + else + h /= 2; + + rb->lcd_putsxy(LCD_WIDTH/2-len, LCD_HEIGHT-(2*h), off); + rb->lcd_update(); + rb->sleep(HZ); + + do { + h= loopit(); + if(h) + h = scrollit(); + } while(h); + + rb->lcd_setfont(FONT_UI); + + return false; +} + +#endif diff --git a/apps/plugins/cube.c b/apps/plugins/cube.c new file mode 100644 index 0000000..996a1a8 --- /dev/null +++ b/apps/plugins/cube.c @@ -0,0 +1,338 @@ +/*************************************************************************** +* __________ __ ___. +* Open \______ \ ____ ____ | | _\_ |__ _______ ___ +* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / +* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < +* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ +* \/ \/ \/ \/ \/ +* $Id$ +* +* Copyright (C) 2002 Damien Teney +* modified to use int instead of float math by Andreas Zwirtes +* +* All files in this archive are subject to the GNU General Public License. +* See the file COPYING in the source tree root for full license agreement. +* +* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY +* KIND, either express or implied. +* +***************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP + +/* Loops that the values are displayed */ +#define DISP_TIME 30 + +struct point_3D { + long x, y, z; +}; + +struct point_2D { + long x, y; +}; + +static struct point_3D sommet[8]; +static struct point_3D point3D[8]; +static struct point_2D point2D[8]; + +static long matrice[3][3]; + +static int nb_points = 8; + +static int x_off = 56; +static int y_off = 95; +static int z_off = 600; + +/* Precalculated sine and cosine * 10000 (four digit fixed point math) */ +static int sin_table[91] = +{ + 0, 174, 348, 523, 697, + 871,1045,1218,1391,1564, + 1736,1908,2079,2249,2419, + 2588,2756,2923,3090,3255, + 3420,3583,3746,3907,4067, + 4226,4383,4539,4694,4848, + 5000,5150,5299,5446,5591, + 5735,5877,6018,6156,6293, + 6427,6560,6691,6819,6946, + 7071,7193,7313,7431,7547, + 7660,7771,7880,7986,8090, + 8191,8290,8386,8480,8571, + 8660,8746,8829,8910,8987, + 9063,9135,9205,9271,9335, + 9396,9455,9510,9563,9612, + 9659,9702,9743,9781,9816, + 9848,9876,9902,9925,9945, + 9961,9975,9986,9993,9998, + 10000 +}; + +static struct plugin_api* rb; + +static long sin(int val) +{ + /* Speed improvement through sukzessive lookup */ + if (val<181) + { + if (val<91) + { + /* phase 0-90 degree */ + return (long)sin_table[val]; + } + else + { + /* phase 91-180 degree */ + return (long)sin_table[180-val]; + } + } + else + { + if (val<271) + { + /* phase 181-270 degree */ + return (-1L)*(long)sin_table[val-180]; + } + else + { + /* phase 270-359 degree */ + return (-1L)*(long)sin_table[360-val]; + } + } + return 0; +} + +static long cos(int val) +{ + /* Speed improvement through sukzessive lookup */ + if (val<181) + { + if (val<91) + { + /* phase 0-90 degree */ + return (long)sin_table[90-val]; + } + else + { + /* phase 91-180 degree */ + return (-1L)*(long)sin_table[val-90]; + } + } + else + { + if (val<271) + { + /* phase 181-270 degree */ + return (-1L)*(long)sin_table[270-val]; + } + else + { + /* phase 270-359 degree */ + return (long)sin_table[val-270]; + } + } + return 0; +} + + +static void cube_rotate(int xa, int ya, int za) +{ + int i; + + /* Just to prevent unnecessary lookups */ + long sxa,cxa,sya,cya,sza,cza; + sxa=sin(xa); + cxa=cos(xa); + sya=sin(ya); + cya=cos(ya); + sza=sin(za); + cza=cos(za); + + /* calculate overall translation matrix */ + matrice[0][0] = cza*cya/10000L; + matrice[1][0] = sza*cya/10000L; + matrice[2][0] = -sya; + + matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L; + matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L; + matrice[2][1] = sxa*cya/10000L; + + matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L; + matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L; + matrice[2][2] = cxa*cya/10000L; + + /* apply translation matrix to all points */ + for(i=0;i<nb_points;i++) + { + point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y + + matrice[2][0]*sommet[i].z; + + point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y + + matrice[2][1]*sommet[i].z; + + point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y + + matrice[2][2]*sommet[i].z; + } +} + +static void cube_viewport(void) +{ + int i; + + /* Do viewport transformation for all points */ + for(i=0;i<nb_points;i++) + { + point2D[i].x=(((point3D[i].x)<<8)/10000L)/ + (point3D[i].z/10000L+z_off)+x_off; + point2D[i].y=(((point3D[i].y)<<8)/10000L)/ + (point3D[i].z/10000L+z_off)+y_off; + } +} + +static void cube_init(void) +{ + /* Original 3D-position of cube's corners */ + sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40; + sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40; + sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40; + sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40; + sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40; + sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40; + sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40; + sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40; +} + +static void line(int a, int b) +{ + rb->lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y); +} + +static void cube_draw(void) +{ + /* Draws front face */ + line(0,1); line(1,2); + line(2,3); line(3,0); + + /* Draws rear face */ + line(4,5); line(5,6); + line(6,7); line(7,4); + + /* Draws the other edges */ + line(0,5); + line(1,4); + line(2,7); + line(3,6); +} + + +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + int t_disp=0; + char buffer[30]; + + int xa=0; + int ya=0; + int za=0; + int xs=1; + int ys=3; + int zs=1; + bool highspeed=0; + bool exit=0; + + TEST_PLUGIN_API(api); + (void)(parameter); + rb = api; + + rb->lcd_setfont(FONT_SYSFIXED); + + cube_init(); + + while(!exit) + { + if (!highspeed) + rb->sleep(4); + + rb->lcd_clear_display(); + cube_rotate(xa,ya,za); + cube_viewport(); + cube_draw(); + if (t_disp>0) + { + t_disp--; + rb->snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed); + rb->lcd_putsxy(0, 56, buffer); + } + rb->lcd_update(); + + xa+=xs; + if (xa>359) + xa-=360; + if (xa<0) + xa+=360; + ya+=ys; + if (ya>359) + ya-=360; + if (ya<0) + ya+=360; + za+=zs; + if (za>359) + za-=360; + if (za<0) + za+=360; + + switch(rb->button_get(false)) + { + case BUTTON_RIGHT: + xs+=1; + if (xs>10) + xs=10; + t_disp=DISP_TIME; + break; + case BUTTON_LEFT: + xs-=1; + if (xs<-10) + xs=-10; + t_disp=DISP_TIME; + break; + case BUTTON_UP: + ys+=1; + if (ys>10) + ys=10; + t_disp=DISP_TIME; + break; + case BUTTON_DOWN: + ys-=1; + if (ys<-10) + ys=-10; + t_disp=DISP_TIME; + break; + case BUTTON_F2: + zs+=1; + if (zs>10) + zs=10; + t_disp=DISP_TIME; + break; + case BUTTON_F1: + zs-=1; + if (zs<-10) + zs=-10; + t_disp=DISP_TIME; + break; + case BUTTON_PLAY: + highspeed=!highspeed; + t_disp=DISP_TIME; + break; + case BUTTON_OFF|BUTTON_REL: + exit=1; + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + } + } + + return PLUGIN_OK; +} + +#endif diff --git a/apps/plugins/helloworld.c b/apps/plugins/helloworld.c new file mode 100644 index 0000000..ea347fb --- /dev/null +++ b/apps/plugins/helloworld.c @@ -0,0 +1,48 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Björn Stenberg + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" + +/* welcome to the example rockbox plugin */ + +/* here is a global api struct pointer. while not strictly necessary, + it's nice not to have to pass the api pointer in all function calls + in the plugin */ +static struct plugin_api* rb; + +/* this is the plugin entry point */ +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + /* this macro should be called as the first thing you do in the plugin. + it test that the api version and model the plugin was compiled for + matches the machine it is running on */ + TEST_PLUGIN_API(api); + + /* if you don't use the parameter, you can do like + this to avoid the compiler warning about it */ + (void)parameter; + + /* if you are using a global api pointer, don't forget to copy it! + otherwise you will get lovely "I04: IllInstr" errors... :-) */ + rb = api; + + /* now go ahead and have fun! */ + rb->splash(HZ*2, 0, true, "Hello world!"); + + return PLUGIN_OK; +} diff --git a/apps/plugins/oscillograph.c b/apps/plugins/oscillograph.c new file mode 100644 index 0000000..a34aa8b --- /dev/null +++ b/apps/plugins/oscillograph.c @@ -0,0 +1,207 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Philipp Pertermann + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP +#ifndef SIMULATOR /* don't want this code in the simulator */ + +/* The different drawing modes */ +#define DRAW_MODE_FILLED 0 +#define DRAW_MODE_OUTLINE 1 +#define DRAW_MODE_PIXEL 2 +#define DRAW_MODE_COUNT 3 + +#define MAX_PEAK 0x8000 + +/* number of ticks between two volume samples */ +static int speed = 1; +/* roll == true -> lcd rolls */ +static bool roll = true; +/* see DRAW_MODE_XXX constants for valid values */ +static int drawMode = DRAW_MODE_FILLED; + +/** + * Displays a vertically scrolling oscillosgraph using + * hardware scrolling of the display. The user can change + * speed + */ +enum plugin_status plugin_start(struct plugin_api* rb, void* parameter) +{ + /* stores current volume value left */ + int left; + /* stores current volume value right */ + int right; + /* specifies the current position on the lcd */ + int y = LCD_WIDTH - 1; + + /* only needed when drawing lines */ + int lastLeft = 0; + int lastRight = 0; + int lasty = 0; + + bool exit = false; + + TEST_PLUGIN_API(rb); + (void)parameter; + + /* the main loop */ + while (!exit) { + + /* read the volume info from MAS */ + left = rb->mas_codec_readreg(0xC) / (MAX_PEAK / (LCD_WIDTH / 2 - 2)); + right = rb->mas_codec_readreg(0xD) / (MAX_PEAK / (LCD_WIDTH / 2 - 2)); + + /* delete current line */ + rb->lcd_clearline(0, y, LCD_WIDTH-1, y); + + switch (drawMode) { + case DRAW_MODE_FILLED: + rb->lcd_drawline(LCD_WIDTH / 2 + 1 , y, + LCD_WIDTH / 2 + 1 + right, y); + rb->lcd_drawline(LCD_WIDTH / 2 - 1 , y, + LCD_WIDTH / 2 - 1 -left , y); + break; + + case DRAW_MODE_OUTLINE: + /* last position needed for lines */ + lasty = MAX(y-1, 0); + + /* Here real lines were neccessary because + anything else was ugly. */ + rb->lcd_drawline(LCD_WIDTH / 2 + right , y, + LCD_WIDTH / 2 + lastRight , lasty); + rb->lcd_drawline(LCD_WIDTH / 2 - left , y, + LCD_WIDTH / 2 - lastLeft, lasty); + + /* have to store the old values for drawing lines + the next time */ + lastRight = right; + lastLeft = left; + break; + + case DRAW_MODE_PIXEL: + /* straight and simple */ + rb->lcd_drawpixel(LCD_WIDTH / 2 + right, y); + rb->lcd_drawpixel(LCD_WIDTH / 2 - left, y); + break; + } + + + /* increment and adjust the drawing position */ + y++; + if (y >= LCD_HEIGHT) + y = 0; + + /* I roll before update because otherwise the new + line would appear at the wrong end of the display */ + if (roll) + rb->lcd_roll(y); + + /* now finally make the new sample visible */ + rb->lcd_update_rect(0, MAX(y-1, 0), LCD_WIDTH, 2); + + /* There are two mechanisms to alter speed: + 1.) slowing down is achieved by increasing + the time waiting for user input. This + mechanism uses positive values. + 2.) speeding up is achieved by leaving out + the user input check for (-speed) volume + samples. For this mechanism negative values + are used. + */ + + if (speed >= 0 || ((speed < 0) && (y % (-speed) == 0))) { + bool draw = false; + + /* speed values > 0 slow the oszi down. By user input + speed might become < 1. If a value < 1 was + passed user input would be disabled. Thus + it must be ensured that at least 1 is passed. */ + + /* react to user input */ + switch (rb->button_get_w_tmo(MAX(speed, 1))) { + case BUTTON_UP: + speed++; + draw = true; + break; + + case BUTTON_DOWN: + speed--; + draw = true; + break; + + case BUTTON_PLAY: + /* pause the demo */ + rb->button_get(true); + break; + + case BUTTON_F1: + /* toggle rolling */ + roll = !roll; + break; + + case BUTTON_F2: + /* step through the display modes */ + drawMode ++; + drawMode = drawMode % DRAW_MODE_COUNT; + + /* lcd buffer might be rolled so that + the transition from LCD_HEIGHT to 0 + takes place in the middle of the screen. + That produces ugly results in DRAW_MODE_OUTLINE + mode. If rolling is enabled this change will + be reverted before the next update anyway.*/ + rb->lcd_roll(0); + break; + + case BUTTON_F3: + speed = 1; + draw = true; + break; + + case BUTTON_OFF: + exit = true; + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + } + + if (draw) { + char buf[16]; + rb->snprintf(buf, sizeof buf, "Speed: %d", -speed); + rb->lcd_putsxy(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, buf); + rb->lcd_update_rect(0, (y + LCD_HEIGHT - 8) % LCD_HEIGHT, + LCD_WIDTH, 8); + } + } + } + + /* restore to default roll position. + Looks funny if you forget to do this... */ + rb->lcd_roll(0); + rb->lcd_update(); + + /* standard return */ + return PLUGIN_OK; +} + +#endif /* #ifndef SIMULATOR */ +#endif diff --git a/apps/plugins/plugin.lds b/apps/plugins/plugin.lds new file mode 100644 index 0000000..be6b6fd --- /dev/null +++ b/apps/plugins/plugin.lds @@ -0,0 +1,26 @@ +OUTPUT_FORMAT(elf32-sh) + +MEMORY +{ + PLUGIN_RAM : ORIGIN = 0x091f8000, LENGTH = 0x8000 +} + +SECTIONS +{ + .text : { + *(.entry) + *(.text) + } > PLUGIN_RAM + + .data : { + *(.data) + } > PLUGIN_RAM + + .bss : { + *(.bss) + } > PLUGIN_RAM + + .rodata : { + *(.rodata) + } > PLUGIN_RAM +} diff --git a/apps/plugins/snow.c b/apps/plugins/snow.c new file mode 100644 index 0000000..df9966e --- /dev/null +++ b/apps/plugins/snow.c @@ -0,0 +1,111 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Itai Shaked + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + **************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP + +#define NUM_PARTICLES 100 + +static short particles[NUM_PARTICLES][2]; +static struct plugin_api* rb; + +static bool particle_exists(int particle) +{ + if (particles[particle][0]>=0 && particles[particle][1]>=0 && + particles[particle][0]<112 && particles[particle][1]<64) + return true; + else + return false; +} + +static int create_particle(void) +{ + int i; + + for (i=0; i<NUM_PARTICLES; i++) { + if (!particle_exists(i)) { + particles[i][0]=(rb->rand()%112); + particles[i][1]=0; + return i; + } + } + return -1; +} + +static void snow_move(void) +{ + int i; + + if (!(rb->rand()%2)) + create_particle(); + + for (i=0; i<NUM_PARTICLES; i++) { + if (particle_exists(i)) { + rb->lcd_clearpixel(particles[i][0],particles[i][1]); + switch ((rb->rand()%7)) { + case 0: + particles[i][0]++; + break; + + case 1: + particles[i][0]--; + break; + + case 2: + break; + + default: + particles[i][1]++; + break; + } + if (particle_exists(i)) + rb->lcd_drawpixel(particles[i][0],particles[i][1]); + } + } +} + +static void snow_init(void) +{ + int i; + + for (i=0; i<NUM_PARTICLES; i++) { + particles[i][0]=-1; + particles[i][1]=-1; + } + rb->lcd_clear_display(); +} + +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + TEST_PLUGIN_API(api); + (void)(parameter); + rb = api; + + snow_init(); + while (1) { + snow_move(); + rb->lcd_update(); + rb->sleep(HZ/20); + + if (rb->button_get(false) == BUTTON_OFF) + return false; + } +} + +#endif diff --git a/apps/plugins/sokoban.c b/apps/plugins/sokoban.c new file mode 100644 index 0000000..2387fa9 --- /dev/null +++ b/apps/plugins/sokoban.c @@ -0,0 +1,868 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Eric Linenberg + * February 2003: Robert Hak performs a cleanup/rewrite/feature addition. + * Eric smiles. Bjorn cries. Linus say 'huh?'. + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP + +#define SOKOBAN_TITLE "Sokoban" +#define SOKOBAN_TITLE_FONT 2 + +#define LEVELS_FILE "/.rockbox/sokoban/levels.txt" + +#define ROWS 16 +#define COLS 20 +#define MAX_UNDOS 5 + +#define SOKOBAN_LEVEL_SIZE (ROWS*COLS) + +static void init_undo(void); +static void undo(void); +static void add_undo(int button); + +static int get_level(char *level, int level_size); +static int get_level_count(void); +static int load_level(void); +static void draw_level(void); + +static void init_boards(void); +static void update_screen(void); +static bool sokoban_loop(void); + +/* The Location, Undo and LevelInfo structs are OO-flavored. + * (oooh!-flavored as Schnueff puts it.) It makes more you have to know, + * but the overall data layout becomes more manageable. */ + +/* We use the same three values in 2 structs. Makeing them a struct + * hopefully ensures that if you change things in one, the other changes + * as well. */ +struct LevelInfo { + short level; + short moves; + short boxes_to_go; +}; + +/* What a given location on the board looks like at a given time */ +struct Location { + char spot; + short row; + short col; +}; + +/* A single level of undo. Each undo move can affect upto, + * but not more then, 3 spots on the board */ +struct Undo { + struct LevelInfo level; + struct Location location[3]; +}; + +/* Our full undo history */ +static struct UndoInfo { + short count; /* How many undos are there in history */ + short current; /* Which history is the current undo */ + struct Undo history[MAX_UNDOS]; +} undo_info; + +/* Our playing board */ +static struct BoardInfo { + char board[ROWS][COLS]; + struct LevelInfo level; + struct Location player; + int max_level; /* How many levels do we have? */ + int level_offset; /* Where in the level file is this level */ + int loaded_level; /* Which level is in memory */ +} current_info; + +static struct plugin_api* rb; + +static void init_undo(void) +{ + undo_info.count = 0; + undo_info.current = 0; +} + +static void undo(void) +{ + struct Undo *undo; + int i = 0; + short row, col; + + if (undo_info.count == 0) + return; + + /* Update board info */ + undo = &undo_info.history[undo_info.current]; + + rb->memcpy(¤t_info.level, &undo->level, sizeof(undo->level)); + rb->memcpy(¤t_info.player, &undo->location[0], sizeof(undo->location[0])); + + row = undo->location[0].row; + col = undo->location[0].col; + current_info.board[row][col] = '@'; + + /* Update the two other possible spots */ + for (i = 1; i < 3; i++) { + if (undo->location[i].spot != '\0') { + row = undo->location[i].row; + col = undo->location[i].col; + current_info.board[row][col] = undo->location[i].spot; + undo->location[i].spot = '\0'; + } + } + + /* Remove this undo from the list */ + if (undo_info.current == 0) { + if (undo_info.count > 1) + undo_info.current = MAX_UNDOS - 1; + } else { + undo_info.current--; + } + + undo_info.count--; + + return; +} + +static void add_undo(int button) +{ + struct Undo *undo; + int row, col, i; + bool storable; + + if ((button != BUTTON_LEFT) && (button != BUTTON_RIGHT) && + (button != BUTTON_UP) && (button != BUTTON_DOWN)) + return; + + if (undo_info.count != 0) { + if (undo_info.current < (MAX_UNDOS - 1)) + undo_info.current++; + else + undo_info.current = 0; + } + + /* Make what follows more readable */ + undo = &undo_info.history[undo_info.current]; + + /* Store our level info */ + rb->memcpy(&undo->level, ¤t_info.level, sizeof(undo->level)); + + /* Store our player info */ + rb->memcpy(&undo->location[0], ¤t_info.player, sizeof(undo->location[0])); + + /* Now we need to store upto 2 blocks that may be affected. + * If player.spot is NULL, then there is no info stored + * for that block */ + + row = current_info.player.row; + col = current_info.player.col; + + /* This must stay as _1_ because the first block (0) is the player */ + for (i = 1; i < 3; i++) { + storable = true; + + switch (button) { + case BUTTON_LEFT: + col--; + if (col < 0) + storable = false; + break; + + case BUTTON_RIGHT: + col++; + if (col >= COLS) + storable = false; + break; + + case BUTTON_UP: + row--; + if (row < 0) + storable = false; + break; + + case BUTTON_DOWN: + row++; + if (row >= ROWS) + storable = false; + break; + + default: + return; + } + + if (storable) { + undo->location[i].col = col; + undo->location[i].row = row; + undo->location[i].spot = current_info.board[row][col]; + } else { + undo->location[i].spot = '\0'; + } + } + + if (undo_info.count < MAX_UNDOS) + undo_info.count++; +} + +static void init_boards(void) +{ + current_info.level.level = 0; + current_info.level.moves = 0; + current_info.level.boxes_to_go = 0; + current_info.player.row = 0; + current_info.player.col = 0; + current_info.player.spot = ' '; + current_info.max_level = 0; + current_info.level_offset = 0; + current_info.loaded_level = 0; + + init_undo(); +} + +static int get_level_count(void) +{ + int fd = 0; + int lastlen = 0; + char buffer[COLS + 3]; /* COLS plus CR/LF and \0 */ + + if ((fd = rb->open(LEVELS_FILE, O_RDONLY)) < 0) { + rb->splash(0, 0, true, "Unable to open %s", LEVELS_FILE); + return -1; + } + + while(1) { + int len = rb->read_line(fd, buffer, sizeof(buffer)); + if(len <= 0) + break; + + /* Two short lines in a row means new level */ + if(len < 3 && lastlen < 3) + current_info.max_level++; + + lastlen = len; + } + + rb->close(fd); + return 0; +} + +static int get_level(char *level, int level_size) +{ + int fd = 0, i = 0; + int nread = 0; + int count = 0; + int lastlen = 0; + int level_ct = 1; + unsigned char buffer[SOKOBAN_LEVEL_SIZE * 2]; + bool level_found = false; + + /* open file */ + if ((fd = rb->open(LEVELS_FILE, O_RDONLY)) < 0) + return -1; + + /* Lets not reparse the full file if we can avoid it */ + if (current_info.loaded_level < current_info.level.level) { + rb->lseek(fd, current_info.level_offset, SEEK_SET); + level_ct = current_info.loaded_level; + } + + if(current_info.level.level > 1) { + while(!level_found) { + int len = rb->read_line(fd, buffer, SOKOBAN_LEVEL_SIZE); + if(len <= 0) { + rb->close(fd); + return -1; + } + + /* Two short lines in a row means new level */ + if(len < 3 && lastlen < 3) { + level_ct++; + if(level_ct == current_info.level.level) + level_found = true; + } + lastlen = len; + } + } + + /* Remember the current offset */ + current_info.level_offset = rb->lseek(fd, 0, SEEK_CUR); + + /* read a full buffer chunk from here */ + nread = rb->read(fd, buffer, sizeof(buffer)-1); + if (nread < 0) + return -1; + buffer[nread] = 0; + + rb->close(fd); + + /* If we read less then a level, error */ + if (nread < level_size) + return -1; + + /* Load our new level */ + for(i=0, count=0; (count < nread) && (i<level_size);) { + if (buffer[count] != '\n' && buffer[count] != '\r') + level[i++] = buffer[count]; + count++; + } + level[i] = 0; + + current_info.loaded_level = current_info.level.level; + return 0; +} + +/* return non-zero on error */ +static int load_level(void) +{ + short c = 0; + short r = 0; + short i = 0; + char level[ROWS*COLS+1]; + int x = 0; + + current_info.player.spot=' '; + current_info.level.boxes_to_go = 0; + current_info.level.moves = 0; + + if (get_level(level, sizeof(level)) != 0) + return -1; + + i = 0; + for (r = 0; r < ROWS; r++) { + x++; + for (c = 0; c < COLS; c++, i++) { + current_info.board[r][c] = level[i]; + + if (current_info.board[r][c] == '.') + current_info.level.boxes_to_go++; + + else if (current_info.board[r][c] == '@') { + current_info.player.row = r; + current_info.player.col = c; + } + } + } + + return 0; +} + +static void update_screen(void) +{ + short b = 0, c = 0; + short rows = 0, cols = 0; + char s[25]; + + short magnify = 4; + + /* load the board to the screen */ + for (rows=0 ; rows < ROWS ; rows++) { + for (cols = 0 ; cols < COLS ; cols++) { + c = cols * magnify; + b = rows * magnify; + + switch(current_info.board[rows][cols]) { + case 'X': /* black space */ + rb->lcd_drawrect(c, b, magnify, magnify); + rb->lcd_drawrect(c+1, b+1, 2, 2); + break; + + case '#': /* this is a wall */ + rb->lcd_drawpixel(c, b); + rb->lcd_drawpixel(c+2, b); + rb->lcd_drawpixel(c+1, b+1); + rb->lcd_drawpixel(c+3, b+1); + rb->lcd_drawpixel(c, b+2); + rb->lcd_drawpixel(c+2, b+2); + rb->lcd_drawpixel(c+1, b+3); + rb->lcd_drawpixel(c+3, b+3); + break; + + case '.': /* this is a home location */ + rb->lcd_drawrect(c+1, b+1, 2, 2); + break; + + case '$': /* this is a box */ + rb->lcd_drawrect(c, b, magnify, magnify); + break; + + case '@': /* this is you */ + rb->lcd_drawline(c+1, b, c+2, b); + rb->lcd_drawline(c, b+1, c+3, b+1); + rb->lcd_drawline(c+1, b+2, c+2, b+2); + + rb->lcd_drawpixel(c, b+3); + rb->lcd_drawpixel(c+3, b+3); + break; + + case '%': /* this is a box on a home spot */ + rb->lcd_drawrect(c, b, magnify, magnify); + rb->lcd_drawrect(c+1, b+1, 2, 2); + break; + } + } + } + + + rb->snprintf(s, sizeof(s), "%d", current_info.level.level); + rb->lcd_putsxy(86, 22, s); + rb->snprintf(s, sizeof(s), "%d", current_info.level.moves); + rb->lcd_putsxy(86, 54, s); + + rb->lcd_drawrect(80,0,32,32); + rb->lcd_drawrect(80,32,32,64); + rb->lcd_putsxy(81, 10, "Level"); + rb->lcd_putsxy(81, 42, "Moves"); + + /* print out the screen */ + rb->lcd_update(); +} + +static void draw_level(void) +{ + load_level(); + rb->lcd_clear_display(); + update_screen(); +} + +static bool sokoban_loop(void) +{ + char new_spot; + bool moved = true; + int i = 0, button = 0; + short r = 0, c = 0; + + current_info.level.level = 1; + + load_level(); + update_screen(); + + while (1) { + moved = true; + + r = current_info.player.row; + c = current_info.player.col; + + button = rb->button_get(true); + + add_undo(button); + + switch(button) + { + case BUTTON_OFF: + /* get out of here */ + return PLUGIN_OK; + + case BUTTON_ON: + case BUTTON_ON | BUTTON_REPEAT: + /* this is UNDO */ + undo(); + rb->lcd_clear_display(); + update_screen(); + moved = false; + break; + + case BUTTON_F3: + case BUTTON_F3 | BUTTON_REPEAT: + /* increase level */ + init_undo(); + current_info.level.boxes_to_go=0; + moved = true; + break; + + case BUTTON_F1: + case BUTTON_F1 | BUTTON_REPEAT: + /* previous level */ + init_undo(); + if (current_info.level.level > 1) + current_info.level.level--; + + draw_level(); + moved = false; + break; + + case BUTTON_F2: + case BUTTON_F2 | BUTTON_REPEAT: + /* same level */ + init_undo(); + draw_level(); + moved = false; + break; + + case BUTTON_LEFT: + switch(current_info.board[r][c-1]) + { + case ' ': /* if it is a blank spot */ + case '.': /* if it is a home spot */ + new_spot = current_info.board[r][c-1]; + current_info.board[r][c-1] = '@'; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = new_spot; + break; + + case '$': + switch(current_info.board[r][c-2]) + { + case ' ': /* going from blank to blank */ + current_info.board[r][c-2] = current_info.board[r][c-1]; + current_info.board[r][c-1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + break; + + case '.': /* going from a blank to home */ + current_info.board[r][c-2] = '%'; + current_info.board[r][c-1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + current_info.level.boxes_to_go--; + break; + + default: + moved = false; + break; + } + break; + + case '%': + switch(current_info.board[r][c-2]) { + case ' ': /* we are going from a home to a blank */ + current_info.board[r][c-2] = '$'; + current_info.board[r][c-1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + current_info.level.boxes_to_go++; + break; + + case '.': /* if we are going from a home to home */ + current_info.board[r][c-2] = '%'; + current_info.board[r][c-1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + break; + + default: + moved = false; + break; + } + break; + + default: + moved = false; + break; + } + + if (moved) + current_info.player.col--; + break; + + case BUTTON_RIGHT: /* if it is a blank spot */ + switch(current_info.board[r][c+1]) { + case ' ': + case '.': /* if it is a home spot */ + new_spot = current_info.board[r][c+1]; + current_info.board[r][c+1] = '@'; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = new_spot; + break; + + case '$': + switch(current_info.board[r][c+2]) { + case ' ': /* going from blank to blank */ + current_info.board[r][c+2] = current_info.board[r][c+1]; + current_info.board[r][c+1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + break; + + case '.': /* going from a blank to home */ + current_info.board[r][c+2] = '%'; + current_info.board[r][c+1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + current_info.level.boxes_to_go--; + break; + + default: + moved = false; + break; + } + break; + + case '%': + switch(current_info.board[r][c+2]) { + case ' ': /* going from a home to a blank */ + current_info.board[r][c+2] = '$'; + current_info.board[r][c+1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + current_info.level.boxes_to_go++; + break; + + case '.': + current_info.board[r][c+2] = '%'; + current_info.board[r][c+1] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + break; + + default: + moved = false; + break; + } + break; + + default: + moved = false; + break; + } + + if (moved) + current_info.player.col++; + break; + + case BUTTON_UP: + switch(current_info.board[r-1][c]) { + case ' ': /* if it is a blank spot */ + case '.': /* if it is a home spot */ + new_spot = current_info.board[r-1][c]; + current_info.board[r-1][c] = '@'; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = new_spot; + break; + + case '$': + switch(current_info.board[r-2][c]) { + case ' ': /* going from blank to blank */ + current_info.board[r-2][c] = current_info.board[r-1][c]; + current_info.board[r-1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + break; + + case '.': /* going from a blank to home */ + current_info.board[r-2][c] = '%'; + current_info.board[r-1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + current_info.level.boxes_to_go--; + break; + + default: + moved = false; + break; + } + break; + + case '%': + switch(current_info.board[r-2][c]) { + case ' ': /* we are going from a home to a blank */ + current_info.board[r-2][c] = '$'; + current_info.board[r-1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + current_info.level.boxes_to_go++; + break; + + case '.': /* if we are going from a home to home */ + current_info.board[r-2][c] = '%'; + current_info.board[r-1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + break; + + default: + moved = false; + break; + } + break; + + default: + moved = false; + break; + } + + if (moved) + current_info.player.row--; + break; + + case BUTTON_DOWN: + switch(current_info.board[r+1][c]) { + case ' ': /* if it is a blank spot */ + case '.': /* if it is a home spot */ + new_spot = current_info.board[r+1][c]; + current_info.board[r+1][c] = '@'; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = new_spot; + break; + + case '$': + switch(current_info.board[r+2][c]) { + case ' ': /* going from blank to blank */ + current_info.board[r+2][c] = current_info.board[r+1][c]; + current_info.board[r+1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + break; + + case '.': /* going from a blank to home */ + current_info.board[r+2][c] = '%'; + current_info.board[r+1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = ' '; + current_info.level.boxes_to_go--; + break; + + default: + moved = false; + break; + } + break; + + case '%': + switch(current_info.board[r+2][c]) { + case ' ': /* going from a home to a blank */ + current_info.board[r+2][c] = '$'; + current_info.board[r+1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + current_info.level.boxes_to_go++; + break; + + case '.': /* going from a home to home */ + current_info.board[r+2][c] = '%'; + current_info.board[r+1][c] = current_info.board[r][c]; + current_info.board[r][c] = current_info.player.spot; + current_info.player.spot = '.'; + break; + + default: + moved = false; + break; + } + break; + + default: + moved = false; + break; + } + + if (moved) + current_info.player.row++; + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + + default: + moved = false; + break; + } + + if (moved) { + current_info.level.moves++; + rb->lcd_clear_display(); + update_screen(); + } + + /* We have completed this level */ + if (current_info.level.boxes_to_go == 0) { + current_info.level.level++; + + /* clear undo stats */ + init_undo(); + + rb->lcd_clear_display(); + + if (current_info.level.level > current_info.max_level) { + rb->lcd_putsxy(10, 20, "You WIN!!"); + + for (i = 0; i < 30000 ; i++) { + rb->lcd_invertrect(0, 0, 111, 63); + rb->lcd_update(); + + button = rb->button_get(false); + if (button && ((button & BUTTON_REL) != BUTTON_REL)) + break; + } + + return PLUGIN_OK; + } + + load_level(); + update_screen(); + } + + } /* end while */ + + return PLUGIN_OK; +} + + +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + int w, h; + int len; + + TEST_PLUGIN_API(api); + (void)(parameter); + rb = api; + + rb->lcd_setfont(FONT_SYSFIXED); + rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h); + + /* Get horizontel centering for text */ + len = w; + if (len%2 != 0) + len =((len+1)/2)+(w/2); + else + len /= 2; + + if (h%2 != 0) + h = (h/2)+1; + else + h /= 2; + + rb->lcd_clear_display(); + rb->lcd_putsxy(LCD_WIDTH/2-len,(LCD_HEIGHT/2)-h, SOKOBAN_TITLE); + rb->lcd_update(); + rb->sleep(HZ*2); + + rb->lcd_clear_display(); + + rb->lcd_putsxy(3, 6, "[OFF] To Stop"); + rb->lcd_putsxy(3, 16, "[ON] To Undo"); + rb->lcd_putsxy(3, 26, "[F1] - Level"); + rb->lcd_putsxy(3, 36, "[F2] Same Level"); + rb->lcd_putsxy(3, 46, "[F3] + Level"); + + rb->lcd_update(); + rb->sleep(HZ*2); + rb->lcd_clear_display(); + + init_boards(); + + if (get_level_count() != 0) { + rb->splash(HZ*2,0,true,"Failed loading levels!"); + return PLUGIN_OK; + } + + return sokoban_loop(); +} + +#endif diff --git a/apps/plugins/viewer.c b/apps/plugins/viewer.c new file mode 100644 index 0000000..f8dc309 --- /dev/null +++ b/apps/plugins/viewer.c @@ -0,0 +1,415 @@ +/*************************************************************************** + * + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Gilles Roux + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" + +#define BUFFER_SIZE 1024 +#define OUTSIDE_BUFFER -10 +#define OUTSIDE_FILE -11 + +static int fd; +static int file_size; + +static char buffer[BUFFER_SIZE+1]; +static int buffer_pos; /* Position of the buffer in the file */ + +static char display_lines; /* number of lines on the display */ +static char display_columns; /* number of columns on the display */ +static int begin_line; /* Index of the first line displayed on the lcd */ +static int end_line; /* Index of the last line displayed on the lcd */ +static int begin_line_pos; /* Position of the first_line in the bufffer */ +static int end_line_pos; /* Position of the last_line in the buffer */ +static struct plugin_api* rb; + +/* + * Known issue: The caching algorithm will fail (display incoherent data) if + * the total space of the lines that are displayed on the screen exceeds the + * buffer size (only happens with very long lines). + */ + +static void display_line_count(void) +{ +#ifdef HAVE_LCD_BITMAP + int w,h; + rb->lcd_getstringsize("M", &w, &h); + display_lines = LCD_HEIGHT / h; + display_columns = LCD_WIDTH / w; +#else + display_lines = 2; + display_columns = 11; +#endif +} + +static int find_next_line(int pos) +{ + int i; + + if (pos==OUTSIDE_BUFFER || pos==OUTSIDE_FILE) + return pos; + + i = pos; + if (buffer_pos+i>=file_size) { + return OUTSIDE_FILE; + } + while (1) { + i++; + if (buffer_pos+i==file_size) { + return i; + } + if (i>=BUFFER_SIZE) { + return OUTSIDE_BUFFER; + } + if (buffer[i]==0) { + return i; + } + } +} + +static int find_prev_line(int pos) +{ + int i; + + if (pos==OUTSIDE_BUFFER || pos==OUTSIDE_FILE) + return pos; + + i = pos; + if (buffer_pos+i<0) { + return OUTSIDE_FILE; + } + while (1) { + i--; + if (buffer_pos+i<0) { + return i; + } + if (i<0) { + return OUTSIDE_BUFFER; + } + if (buffer[i]==0) { + return i; + } + } +} + +static void viewer_draw(int col) +{ + int i, j; + char* str; + int line_pos; + + rb->lcd_clear_display(); + + line_pos = begin_line_pos; + + for (i=0; i <= end_line - begin_line; i++) { + if (line_pos == OUTSIDE_BUFFER || + line_pos == OUTSIDE_FILE) + break; + str = buffer + line_pos + 1; + for (j=0; j<col && *str!=0; ++j) + str++; + rb->lcd_puts(0, i, str); + line_pos = find_next_line(line_pos); + } +#ifdef HAVE_LCD_BITMAP + rb->lcd_update(); +#endif +} + +static void fill_buffer(int pos) +{ + int i; + int numread; + + if (pos>=file_size-BUFFER_SIZE) + pos = file_size-BUFFER_SIZE; + if (pos<0) + pos = 0; + + rb->lseek(fd, pos, SEEK_SET); + numread = rb->read(fd, buffer, BUFFER_SIZE); + + begin_line_pos -= pos - buffer_pos; + end_line_pos -= pos - buffer_pos; + buffer_pos = pos; + + buffer[numread] = 0; + for(i=0;i<numread;i++) { + switch(buffer[i]) { + case '\r': + buffer[i] = ' '; + break; + case '\n': + buffer[i] = 0; + break; + default: + break; + } + } +} + +static bool viewer_init(char* file) +{ + int i; + int ret; + + fd = rb->open(file, O_RDONLY); + if (fd==-1) + return false; + + file_size = rb->lseek(fd, 0, SEEK_END); + + buffer_pos = 0; + begin_line = 0; + begin_line_pos = -1; + end_line = -1; + end_line_pos = -1; + fill_buffer(0); + display_line_count(); + for (i=0; i<display_lines; ++i) { + ret = find_next_line(end_line_pos); + if (ret!=OUTSIDE_FILE && ret!=OUTSIDE_BUFFER) { + end_line_pos = ret; + end_line++; + } + } + + return true; +} + +static void viewer_exit(void) +{ + rb->close(fd); +} + +static void viewer_scroll_down(void) +{ + int ret; + + ret = find_next_line(end_line_pos); + switch ( ret ) { + case OUTSIDE_BUFFER: + begin_line_pos = find_next_line(begin_line_pos); + fill_buffer(begin_line_pos+buffer_pos); + end_line_pos = find_next_line(end_line_pos); + break; + + case OUTSIDE_FILE: + return; + + default: + begin_line_pos = find_next_line(begin_line_pos); + end_line_pos = ret; + break; + } + begin_line++; + end_line++; +} + +static void viewer_scroll_up(void) +{ + int ret; + + ret = find_prev_line(begin_line_pos); + switch ( ret ) { + case OUTSIDE_BUFFER: + end_line_pos = find_prev_line(end_line_pos); + fill_buffer(buffer_pos+end_line_pos-BUFFER_SIZE); + begin_line_pos = find_prev_line(begin_line_pos); + break; + + case OUTSIDE_FILE: + return; + + default: + end_line_pos = find_prev_line(end_line_pos); + begin_line_pos = ret; + break; + } + begin_line--; + end_line--; +} + +static int pagescroll(int col) +{ + bool exit = false; + int i; + + while (!exit) { + switch (rb->button_get(true)) { +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_ON | BUTTON_UP: + case BUTTON_ON | BUTTON_UP | BUTTON_REPEAT: +#else + case BUTTON_ON | BUTTON_LEFT: + case BUTTON_ON | BUTTON_LEFT | BUTTON_REPEAT: +#endif + for (i=0; i<display_lines; i++) + viewer_scroll_up(); + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_ON | BUTTON_DOWN: + case BUTTON_ON | BUTTON_DOWN | BUTTON_REPEAT: +#else + case BUTTON_ON | BUTTON_RIGHT: + case BUTTON_ON | BUTTON_RIGHT | BUTTON_REPEAT: +#endif + for (i=0; i<display_lines; i++) + viewer_scroll_down(); + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_ON | BUTTON_LEFT: + case BUTTON_ON | BUTTON_LEFT | BUTTON_REPEAT: +#else + case BUTTON_ON | BUTTON_MENU | BUTTON_LEFT: + case BUTTON_ON | BUTTON_MENU | BUTTON_LEFT | BUTTON_REPEAT: +#endif + col -= display_columns; + if (col < 0) + col = 0; + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_ON | BUTTON_RIGHT: + case BUTTON_ON | BUTTON_RIGHT | BUTTON_REPEAT: +#else + case BUTTON_ON | BUTTON_MENU | BUTTON_RIGHT: + case BUTTON_ON | BUTTON_MENU | BUTTON_RIGHT | BUTTON_REPEAT: +#endif + col += display_columns; + break; + + case BUTTON_ON | BUTTON_REL: +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_ON | BUTTON_DOWN | BUTTON_REL: + case BUTTON_ON | BUTTON_UP | BUTTON_REL: +#else + case BUTTON_ON | BUTTON_RIGHT | BUTTON_REL: + case BUTTON_ON | BUTTON_LEFT | BUTTON_REL: + case BUTTON_ON | BUTTON_MENU | BUTTON_RIGHT | BUTTON_REL: + case BUTTON_ON | BUTTON_MENU | BUTTON_LEFT | BUTTON_REL: +#endif + exit = true; + break; + } + if ( !exit ) + viewer_draw(col); + } + + return col; +} + +enum plugin_status plugin_start(struct plugin_api* api, void* file) +{ + bool exit=false; + int button; + int col = 0; + int ok; + + TEST_PLUGIN_API(api); + rb = api; + + if (!file) + return PLUGIN_ERROR; + + ok = viewer_init(file); + if (!ok) { + rb->splash(HZ, 0, false, "Error"); + viewer_exit(); + return PLUGIN_OK; + } + + viewer_draw(col); + while (!exit) { + button = rb->button_get(true); + + switch ( button ) { + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_F1: + case BUTTON_OFF: +#else + case BUTTON_STOP: +#endif + viewer_exit(); + exit = true; + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_UP: + case BUTTON_UP | BUTTON_REPEAT: +#else + case BUTTON_LEFT: + case BUTTON_LEFT | BUTTON_REPEAT: +#endif + viewer_scroll_up(); + viewer_draw(col); + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_DOWN: + case BUTTON_DOWN | BUTTON_REPEAT: +#else + case BUTTON_RIGHT: + case BUTTON_RIGHT | BUTTON_REPEAT: +#endif + viewer_scroll_down(); + viewer_draw(col); + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_LEFT: + case BUTTON_LEFT | BUTTON_REPEAT: +#else + case BUTTON_MENU | BUTTON_LEFT: + case BUTTON_MENU | BUTTON_LEFT | BUTTON_REPEAT: +#endif + col--; + if (col < 0) + col = 0; + viewer_draw(col); + break; + +#ifdef HAVE_RECORDER_KEYPAD + case BUTTON_RIGHT: + case BUTTON_RIGHT | BUTTON_REPEAT: +#else + case BUTTON_MENU | BUTTON_RIGHT: + case BUTTON_MENU | BUTTON_RIGHT | BUTTON_REPEAT: +#endif + col++; + viewer_draw(col); + break; + + case BUTTON_ON: +#ifdef HAVE_PLAYER_KEYPAD + case BUTTON_ON | BUTTON_MENU: +#endif + col = pagescroll(col); + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + viewer_exit(); + return PLUGIN_USB_CONNECTED; + } + } + return PLUGIN_OK; +} diff --git a/apps/plugins/wormlet.c b/apps/plugins/wormlet.c new file mode 100644 index 0000000..be089cd --- /dev/null +++ b/apps/plugins/wormlet.c @@ -0,0 +1,2009 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2002 Philipp Pertermann + * + * All files in this archive are subject to the GNU General Public License. + * See the file COPYING in the source tree root for full license agreement. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ +#include "plugin.h" + +#ifdef HAVE_LCD_BITMAP + +/* size of the field the worm lives in */ +#define FIELD_RECT_X 1 +#define FIELD_RECT_Y 1 +#define FIELD_RECT_WIDTH (LCD_WIDTH - 45) +#define FIELD_RECT_HEIGHT (LCD_HEIGHT - 2) + +/* size of the ring of the worm + choos a value that is a power of 2 to help + the compiler optimize modul operations*/ +#define MAX_WORM_SEGMENTS 64 + +/* when the game starts */ +#define INITIAL_WORM_LENGTH 10 + +/* num of pixel the worm grows per eaten food */ +#define WORM_PER_FOOD 7 + +/* num of worms creeping in the FIELD */ +#define MAX_WORMS 3 + +/* minimal distance between a worm and an argh + when a new argh is made */ +#define MIN_ARGH_DIST 5 + +/** + * All the properties that a worm has. + */ +static struct worm { + /* The worm is stored in a ring of xy coordinates */ + char x[MAX_WORM_SEGMENTS]; + char y[MAX_WORM_SEGMENTS]; + + int head; /* index of the head within the buffer */ + int tail; /* index of the tail within the buffer */ + int growing; /* number of cyles the worm still keeps growing */ + bool alive; /* the worms living state */ + + /* direction vector in which the worm moves */ + int dirx; /* only values -1 0 1 allowed */ + int diry; /* only values -1 0 1 allowed */ + + /* this method is used to fetch the direction the user + has selected. It can be one of the values + human_player1, human_player2, remote_player, virtual_player. + All these values are fuctions, that can change the direction + of the worm */ + void (*fetch_worm_direction)(struct worm *w); +} worms[MAX_WORMS]; + +/* stores the highscore - besides it was scored by a virtual player */ +static int highscore; + +#define MAX_FOOD 5 /* maximal number of food items */ +#define FOOD_SIZE 3 /* the width and height of a food */ + +/* The arrays store the food coordinates */ +static char foodx[MAX_FOOD]; +static char foody[MAX_FOOD]; + +#define MAX_ARGH 100 /* maximal number of argh items */ +#define ARGH_SIZE 4 /* the width and height of a argh */ +#define ARGHS_PER_FOOD 2 /* number of arghs produced per eaten food */ + +/* The arrays store the argh coordinates */ +static char arghx[MAX_ARGH]; +static char arghy[MAX_ARGH]; + +/* the number of arghs that are currently in use */ +static int argh_count; + +#ifdef DEBUG_WORMLET +/* just a buffer used for debug output */ +static char debugout[15]; +#endif + +/* the number of ticks each game cycle should take */ +#define SPEED 14 + +/* the number of active worms (dead or alive) */ +static int worm_count = MAX_WORMS; + +/* in multiplayer mode: en- / disables the remote worm control + in singleplayer mode: toggles 4 / 2 button worm control */ +static bool use_remote = false; + +/* return values of check_collision */ +#define COLLISION_NONE 0 +#define COLLISION_WORM 1 +#define COLLISION_FOOD 2 +#define COLLISION_ARGH 3 +#define COLLISION_FIELD 4 + +/* constants for use as directions. + Note that the values are ordered clockwise. + Thus increasing / decreasing the values + is equivalent to right / left turns. */ +#define WEST 0 +#define NORTH 1 +#define EAST 2 +#define SOUTH 3 + +/* direction of human player 1 */ +static int player1_dir = EAST; +/* direction of human player 2 */ +static int player2_dir = EAST; +/* direction of human player 3 */ +static int player3_dir = EAST; + +/* the number of (human) players that currently + control a worm */ +static int players = 1; + +/* the rockbox plugin api */ +static struct plugin_api* rb; + +#ifdef DEBUG_WORMLET +static void set_debug_out(char *str){ + strcpy(debugout, str); +} +#endif + +/** + * Returns the direction id in which the worm + * currently is creeping. + * @param struct worm *w The worm that is to be investigated. + * w Must not be null. + * @return int A value 0 <= value < 4 + * Note the predefined constants NORTH, SOUTH, EAST, WEST + */ +static int get_worm_dir(struct worm *w) { + int retVal ; + if (w->dirx == 0) { + if (w->diry == 1) { + retVal = SOUTH; + } else { + retVal = NORTH; + } + } else { + if (w->dirx == 1) { + retVal = EAST; + } else { + retVal = WEST; + } + } + return retVal; +} + +/** + * Set the direction of the specified worm with a direction id. + * Increasing the value by 1 means to turn the worm direction + * to right by 90 degree. + * @param struct worm *w The worm that is to be altered. w Must not be null. + * @param int dir The new direction in which the worm is to creep. + * dir must be 0 <= dir < 4. Use predefined constants + * NORTH, SOUTH, EAST, WEST + */ +static void set_worm_dir(struct worm *w, int dir) { + switch (dir) { + case WEST: + w->dirx = -1; + w->diry = 0; + break; + case NORTH: + w->dirx = 0; + w->diry = - 1; + break; + case EAST: + w->dirx = 1; + w->diry = 0; + break; + case SOUTH: + w->dirx = 0; + w->diry = 1; + break; + } +} + +/** + * Returns the current length of the worm array. This + * is also a value for the number of bends that are in the worm. + * @return int a positive value with 0 <= value < MAX_WORM_SEGMENTS + */ +static int get_worm_array_length(struct worm *w) { + /* initial simple calculation will be overwritten if wrong. */ + int retVal = w->head - w->tail; + + /* if the worm 'crosses' the boundaries of the ringbuffer */ + if (retVal < 0) { + retVal = w->head + MAX_WORM_SEGMENTS - w->tail; + } + + return retVal; +} + +/** + * Returns the score the specified worm. The score is the length + * of the worm. + * @param struct worm *w The worm that is to be investigated. + * w must not be null. + * @return int The length of the worm (>= 0). + */ +static int get_score(struct worm *w) { + int retval = 0; + int length = get_worm_array_length(w); + int i; + for (i = 0; i < length; i++) { + + /* The iteration iterates the length of the worm. + Here's the conversion to the true indices within the worm arrays. */ + int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; + int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; + int startx = w->x[linestart]; + int starty = w->y[linestart]; + int endx = w->x[lineend]; + int endy = w->y[lineend]; + + int minimum, maximum; + + if (startx == endx) { + minimum = MIN(starty, endy); + maximum = MAX(starty, endy); + } else { + minimum = MIN(startx, endx); + maximum = MAX(startx, endx); + } + retval += abs(maximum - minimum); + } + return retval; +} + +/** + * Determines wether the line specified by startx, starty, endx, endy intersects + * the rectangle specified by x, y, width, height. Note that the line must be exactly + * horizontal or vertical (startx == endx or starty == endy). + * @param int startx The x coordinate of the start point of the line. + * @param int starty The y coordinate of the start point of the line. + * @param int endx The x coordinate of the end point of the line. + * @param int endy The y coordinate of the end point of the line. + * @param int x The x coordinate of the top left corner of the rectangle. + * @param int y The y coordinate of the top left corner of the rectangle. + * @param int width The width of the rectangle. + * @param int height The height of the rectangle. + * @return bool Returns true if the specified line intersects with the recangle. + */ +static bool line_in_rect(int startx, int starty, int endx, int endy, int x, int y, int width, int height) { + bool retval = false; + int simple, simplemin, simplemax; + int compa, compb, compmin, compmax; + int temp; + if (startx == endx) { + simple = startx; + simplemin = x; + simplemax = x + width; + + compa = starty; + compb = endy; + compmin = y; + compmax = y + height; + } else { + simple = starty; + simplemin = y; + simplemax = y + height; + + compa = startx; + compb = endx; + compmin = x; + compmax = x + width; + }; + + temp = compa; + compa = MIN(compa, compb); + compb = MAX(temp, compb); + + if (simplemin <= simple && simple <= simplemax) { + if ((compmin <= compa && compa <= compmax) || + (compmin <= compb && compb <= compmax) || + (compa <= compmin && compb >= compmax)) { + retval = true; + } + } + return retval; +} + +/** + * Tests wether the specified worm intersects with the rect. + * @param struct worm *w The worm to be investigated + * @param int x The x coordinate of the top left corner of the rect + * @param int y The y coordinate of the top left corner of the rect + * @param int widht The width of the rect + * @param int height The height of the rect + * @return bool Returns true if the worm intersects with the rect + */ +static bool worm_in_rect(struct worm *w, int x, int y, int width, int height) { + bool retval = false; + + + /* get_worm_array_length is expensive -> buffer the value */ + int wormLength = get_worm_array_length(w); + int i; + + /* test each entry that is part of the worm */ + for (i = 0; i < wormLength && retval == false; i++) { + + /* The iteration iterates the length of the worm. + Here's the conversion to the true indices within the worm arrays. */ + int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; + int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; + int startx = w->x[linestart]; + int starty = w->y[linestart]; + int endx = w->x[lineend]; + int endy = w->y[lineend]; + + retval = line_in_rect(startx, starty, endx, endy, x, y, width, height); + } + + return retval; +} + +/** + * Checks wether a specific food in the food arrays is at the + * specified coordinates. + * @param int foodIndex The index of the food in the food arrays + * @param int x the x coordinate. + * @param int y the y coordinate. + * @return Returns true if the coordinate hits the food specified by + * foodIndex. + */ +static bool specific_food_collision(int foodIndex, int x, int y) { + bool retVal = false; + if (x >= foodx[foodIndex] && + x < foodx[foodIndex] + FOOD_SIZE && + y >= foody[foodIndex] && + y < foody[foodIndex] + FOOD_SIZE) { + + retVal = true; + } + return retVal; +} + +/** + * Returns the index of the food that is at the + * given coordinates. If no food is at the coordinates + * -1 is returned. + * @return int -1 <= value < MAX_FOOD + */ +static int food_collision(int x, int y) { + int i = 0; + int retVal = -1; + for (i = 0; i < MAX_FOOD; i++) { + if (specific_food_collision(i, x, y)) { + retVal = i; + break; + } + } + return retVal; +} + +/** + * Checks wether a specific argh in the argh arrays is at the + * specified coordinates. + * @param int arghIndex The index of the argh in the argh arrays + * @param int x the x coordinate. + * @param int y the y coordinate. + * @return Returns true if the coordinate hits the argh specified by + * arghIndex. + */ +static bool specific_argh_collision(int arghIndex, int x, int y) { + + if ( x >= arghx[arghIndex] && + y >= arghy[arghIndex] && + x < arghx[arghIndex] + ARGH_SIZE && + y < arghy[arghIndex] + ARGH_SIZE ) + { + return true; + } + + return false; +} + +/** + * Returns the index of the argh that is at the + * given coordinates. If no argh is at the coordinates + * -1 is returned. + * @param int x The x coordinate. + * @param int y The y coordinate. + * @return int -1 <= value < argh_count <= MAX_ARGH + */ +static int argh_collision(int x, int y) { + int i = 0; + int retVal = -1; + + /* search for the argh that has the specified coords */ + for (i = 0; i < argh_count; i++) { + if (specific_argh_collision(i, x, y)) { + retVal = i; + break; + } + } + return retVal; +} + +/** + * Checks wether the worm collides with the food at the specfied food-arrays. + * @param int foodIndex The index of the food in the arrays. Ensure the value is + * 0 <= foodIndex <= MAX_FOOD + * @return Returns true if the worm collides with the specified food. + */ +static bool worm_food_collision(struct worm *w, int foodIndex) +{ + bool retVal = false; + + retVal = worm_in_rect(w, foodx[foodIndex], foody[foodIndex], + FOOD_SIZE - 1, FOOD_SIZE - 1); + + return retVal; +} + +/** + * Returns true if the worm hits the argh within the next moves (unless + * the worm changes it's direction). + * @param struct worm *w - The worm to investigate + * @param int argh_idx - The index of the argh + * @param int moves - The number of moves that are considered. + * @return Returns false if the specified argh is not hit within the next + * moves. + */ +static bool worm_argh_collision_in_moves(struct worm *w, int argh_idx, int moves){ + bool retVal = false; + int x1, y1, x2, y2; + x1 = w->x[w->head]; + y1 = w->y[w->head]; + + x2 = w->x[w->head] + moves * w->dirx; + y2 = w->y[w->head] + moves * w->diry; + + retVal = line_in_rect(x1, y1, x2, y2, arghx[argh_idx], arghy[argh_idx], + ARGH_SIZE, ARGH_SIZE); + return retVal; +} + +/** + * Checks wether the worm collides with the argh at the specfied argh-arrays. + * @param int arghIndex The index of the argh in the arrays. + * Ensure the value is 0 <= arghIndex < argh_count <= MAX_ARGH + * @return Returns true if the worm collides with the specified argh. + */ +static bool worm_argh_collision(struct worm *w, int arghIndex) +{ + bool retVal = false; + + retVal = worm_in_rect(w, arghx[arghIndex], arghy[arghIndex], + ARGH_SIZE - 1, ARGH_SIZE - 1); + + return retVal; +} + +/** + * Find new coordinates for the food stored in foodx[index], foody[index] + * that don't collide with any other food or argh + * @param int index + * Ensure that 0 <= index < MAX_FOOD. + */ +static int make_food(int index) { + + int x = 0; + int y = 0; + bool collisionDetected = false; + int tries = 0; + int i; + + do { + /* make coordinates for a new food so that + the entire food lies within the FIELD */ + x = rb->rand() % (FIELD_RECT_WIDTH - FOOD_SIZE); + y = rb->rand() % (FIELD_RECT_HEIGHT - FOOD_SIZE); + tries ++; + + /* Ensure that the new food doesn't collide with any + existing foods or arghs. + If one or more corners of the new food hit any existing + argh or food a collision is detected. + */ + collisionDetected = + food_collision(x , y ) >= 0 || + food_collision(x , y + FOOD_SIZE - 1) >= 0 || + food_collision(x + FOOD_SIZE - 1, y ) >= 0 || + food_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0 || + argh_collision(x , y ) >= 0 || + argh_collision(x , y + FOOD_SIZE - 1) >= 0 || + argh_collision(x + FOOD_SIZE - 1, y ) >= 0 || + argh_collision(x + FOOD_SIZE - 1, y + FOOD_SIZE - 1) >= 0; + + /* use coordinates for further testing */ + foodx[index] = x; + foody[index] = y; + + /* now test wether we accidently hit the worm with food ;) */ + i = 0; + for (i = 0; i < worm_count && !collisionDetected; i++) { + collisionDetected |= worm_food_collision(&worms[i], index); + } + } + while (collisionDetected); + return tries; +} + +/** + * Clears a food from the lcd buffer. + * @param int index The index of the food arrays under which + * the coordinates of the desired food can be found. Ensure + * that the value is 0 <= index <= MAX_FOOD. + */ +static void clear_food(int index) +{ + /* remove the old food from the screen */ + rb->lcd_clearrect(foodx[index] + FIELD_RECT_X, + foody[index] + FIELD_RECT_Y, + FOOD_SIZE, FOOD_SIZE); +} + +/** + * Draws a food in the lcd buffer. + * @param int index The index of the food arrays under which + * the coordinates of the desired food can be found. Ensure + * that the value is 0 <= index <= MAX_FOOD. + */ +static void draw_food(int index) +{ + /* draw the food object */ + rb->lcd_fillrect(foodx[index] + FIELD_RECT_X, + foody[index] + FIELD_RECT_Y, + FOOD_SIZE, FOOD_SIZE); + rb->lcd_clearrect(foodx[index] + FIELD_RECT_X + 1, + foody[index] + FIELD_RECT_Y + 1, + FOOD_SIZE - 2, FOOD_SIZE - 2); +} + +/** + * Find new coordinates for the argh stored in arghx[index], arghy[index] + * that don't collide with any other food or argh. + * @param int index + * Ensure that 0 <= index < argh_count < MAX_ARGH. + */ +static int make_argh(int index) +{ + int x = -1; + int y = -1; + bool collisionDetected = false; + int tries = 0; + int i; + + do { + /* make coordinates for a new argh so that + the entire food lies within the FIELD */ + x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE); + y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE); + tries ++; + + /* Ensure that the new argh doesn't intersect with any + existing foods or arghs. + If one or more corners of the new argh hit any existing + argh or food an intersection is detected. + */ + collisionDetected = + food_collision(x , y ) >= 0 || + food_collision(x , y + ARGH_SIZE - 1) >= 0 || + food_collision(x + ARGH_SIZE - 1, y ) >= 0 || + food_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0 || + argh_collision(x , y ) >= 0 || + argh_collision(x , y + ARGH_SIZE - 1) >= 0 || + argh_collision(x + ARGH_SIZE - 1, y ) >= 0 || + argh_collision(x + ARGH_SIZE - 1, y + ARGH_SIZE - 1) >= 0; + + /* use the candidate coordinates to make a real argh */ + arghx[index] = x; + arghy[index] = y; + + /* now test wether we accidently hit the worm with argh ;) */ + for (i = 0; i < worm_count && !collisionDetected; i++) { + collisionDetected |= worm_argh_collision(&worms[i], index); + collisionDetected |= worm_argh_collision_in_moves(&worms[i], index, + MIN_ARGH_DIST); + } + } + while (collisionDetected); + return tries; +} + +/** + * Draws an argh in the lcd buffer. + * @param int index The index of the argh arrays under which + * the coordinates of the desired argh can be found. Ensure + * that the value is 0 <= index < argh_count <= MAX_ARGH. + */ +static void draw_argh(int index) +{ + /* draw the new argh */ + rb->lcd_fillrect(arghx[index] + FIELD_RECT_X, + arghy[index] + FIELD_RECT_Y, + ARGH_SIZE, ARGH_SIZE); +} + +static void virtual_player(struct worm *w); +/** + * Initialzes the specified worm with INITIAL_WORM_LENGTH + * and the tail at the specified position. The worm will + * be initialized alive and creeping EAST. + * @param struct worm *w The worm that is to be initialized + * @param int x The x coordinate at which the tail of the worm starts. + * x must be 0 <= x < FIELD_RECT_WIDTH. + * @param int y The y coordinate at which the tail of the worm starts + * y must be 0 <= y < FIELD_RECT_WIDTH. + */ +static void init_worm(struct worm *w, int x, int y){ + /* initialize the worm size */ + w->head = 1; + w->tail = 0; + + w->x[w->head] = x + 1; + w->y[w->head] = y; + + w->x[w->tail] = x; + w->y[w->tail] = y; + + /* set the initial direction the worm creeps to */ + w->dirx = 1; + w->diry = 0; + + w->growing = INITIAL_WORM_LENGTH - 1; + w->alive = true; + w->fetch_worm_direction = virtual_player; +} + +/** + * Writes the direction that was stored for + * human player 1 into the specified worm. This function + * may be used to be stored in worm.fetch_worm_direction. + * The value of + * the direction is read from player1_dir. + * @param struct worm *w - The worm of which the direction + * is altered. + */ +static void human_player1(struct worm *w) { + set_worm_dir(w, player1_dir); +} + +/** + * Writes the direction that was stored for + * human player 2 into the specified worm. This function + * may be used to be stored in worm.fetch_worm_direction. + * The value of + * the direction is read from player2_dir. + * @param struct worm *w - The worm of which the direction + * is altered. + */ +static void human_player2(struct worm *w) { + set_worm_dir(w, player2_dir); +} + +/** + * Writes the direction that was stored for + * human player using a remote control + * into the specified worm. This function + * may be used to be stored in worm.fetch_worm_direction. + * The value of + * the direction is read from player3_dir. + * @param struct worm *w - The worm of which the direction + * is altered. + */ +static void remote_player(struct worm *w) { + set_worm_dir(w, player3_dir); +} + +/** + * Initializes the worm-, food- and argh-arrays, draws a frame, + * makes some food and argh and display all that stuff. + */ +static void init_wormlet(void) +{ + int i; + + for (i = 0; i< worm_count; i++) { + /* Initialize all the worm coordinates to center. */ + int x = (int)(FIELD_RECT_WIDTH / 2); + int y = (int)((FIELD_RECT_HEIGHT - 20)/ 2) + i * 10; + + init_worm(&worms[i], x, y); + } + + player1_dir = EAST; + player2_dir = EAST; + player3_dir = EAST; + + if (players > 0) { + worms[0].fetch_worm_direction = human_player1; + } + + if (players > 1) { + if (use_remote) { + worms[1].fetch_worm_direction = remote_player; + } else { + worms[1].fetch_worm_direction = human_player2; + } + } + + if (players > 2) { + worms[2].fetch_worm_direction = human_player2; + } + + /* Needed when the game is restarted using BUTTON_ON */ + rb->lcd_clear_display(); + + /* make and display some food and argh */ + argh_count = MAX_FOOD; + for (i = 0; i < MAX_FOOD; i++) { + make_food(i); + draw_food(i); + make_argh(i); + draw_argh(i); + } + + /* draw the game field */ + rb->lcd_invertrect(0, 0, FIELD_RECT_WIDTH + 2, FIELD_RECT_HEIGHT + 2); + rb->lcd_invertrect(1, 1, FIELD_RECT_WIDTH, FIELD_RECT_HEIGHT); + + /* make everything visible */ + rb->lcd_update(); +} + + +/** + * Move the worm one step further if it is alive. + * The direction in which the worm moves is taken from dirx and diry. + * move_worm decreases growing if > 0. While the worm is growing the tail + * is left untouched. + * @param struct worm *w The worm to move. w must not be NULL. + */ +static void move_worm(struct worm *w) +{ + if (w->alive) { + /* determine the head point and its precessor */ + int headx = w->x[w->head]; + int heady = w->y[w->head]; + int prehead = (w->head + MAX_WORM_SEGMENTS - 1) % MAX_WORM_SEGMENTS; + int preheadx = w->x[prehead]; + int preheady = w->y[prehead]; + + /* determine the old direction */ + int olddirx; + int olddiry; + if (headx == preheadx) { + olddirx = 0; + olddiry = (heady > preheady) ? 1 : -1; + } else { + olddiry = 0; + olddirx = (headx > preheadx) ? 1 : -1; + } + + /* olddir == dir? + a change of direction means a new segment + has been opened */ + if (olddirx != w->dirx || + olddiry != w->diry) { + w->head = (w->head + 1) % MAX_WORM_SEGMENTS; + } + + /* new head position */ + w->x[w->head] = headx + w->dirx; + w->y[w->head] = heady + w->diry; + + + /* while the worm is growing no tail procession is necessary */ + if (w->growing > 0) { + /* update the worms grow state */ + w->growing--; + } + + /* if the worm isn't growing the tail has to be dragged */ + else { + /* index of the end of the tail segment */ + int tail_segment_end = (w->tail + 1) % MAX_WORM_SEGMENTS; + + /* drag the end of the tail */ + /* only one coordinate has to be altered. Here it is + determined which one */ + int dir = 0; /* specifies wether the coord has to be in- or decreased */ + if (w->x[w->tail] == w->x[tail_segment_end]) { + dir = (w->y[w->tail] - w->y[tail_segment_end] < 0) ? 1 : -1; + w->y[w->tail] += dir; + } else { + dir = (w->x[w->tail] - w->x[tail_segment_end] < 0) ? 1 : -1; + w->x[w->tail] += dir; + } + + /* when the tail has been dragged so far that it meets + the next segment start the tail segment is obsolete and + must be freed */ + if (w->x[w->tail] == w->x[tail_segment_end] && + w->y[w->tail] == w->y[tail_segment_end]){ + + /* drop the last tail point */ + w->tail = tail_segment_end; + } + } + } +} + +/** + * Draws the head and clears the tail of the worm in + * the display buffer. lcd_update() is NOT called thus + * the caller has to take care that the buffer is displayed. + */ +static void draw_worm(struct worm *w) +{ + /* draw the new head */ + int x = w->x[w->head]; + int y = w->y[w->head]; + if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { + rb->lcd_drawpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); + } + + /* clear the space behind the worm */ + x = w->x[w->tail] ; + y = w->y[w->tail] ; + if (x >= 0 && x < FIELD_RECT_WIDTH && y >= 0 && y < FIELD_RECT_HEIGHT) { + rb->lcd_clearpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); + } +} + +/** + * Checks wether the coordinate is part of the worm. Returns + * true if any part of the worm was hit - including the head. + * @param x int The x coordinate + * @param y int The y coordinate + * @return int The index of the worm arrays that contain x, y. + * Returns -1 if the coordinates are not part of the worm. + */ +static int specific_worm_collision(struct worm *w, int x, int y) +{ + int retVal = -1; + + /* get_worm_array_length is expensive -> buffer the value */ + int wormLength = get_worm_array_length(w); + int i; + + /* test each entry that is part of the worm */ + for (i = 0; i < wormLength && retVal == -1; i++) { + + /* The iteration iterates the length of the worm. + Here's the conversion to the true indices within the worm arrays. */ + int linestart = (w->tail + i ) % MAX_WORM_SEGMENTS; + int lineend = (linestart + 1) % MAX_WORM_SEGMENTS; + bool samex = (w->x[linestart] == x) && (w->x[lineend] == x); + bool samey = (w->y[linestart] == y) && (w->y[lineend] == y); + if (samex || samey){ + int test, min, max, tmp; + + if (samey) { + min = w->x[linestart]; + max = w->x[lineend]; + test = x; + } else { + min = w->y[linestart]; + max = w->y[lineend]; + test = y; + } + + tmp = min; + min = MIN(min, max); + max = MAX(tmp, max); + + if (min <= test && test <= max) { + retVal = lineend; + } + } + } + return retVal; +} + +/** + * Increases the length of the specified worm by marking + * that it may grow by len pixels. Note that the worm has + * to move to make the growing happen. + * @param worm *w The worm that is to be altered. + * @param int len A positive value specifying the amount of + * pixels the worm may grow. + */ +static void add_growing(struct worm *w, int len) { + w->growing += len; +} + +/** + * Determins the worm that is at the coordinates x, y. The parameter + * w is a switch parameter that changes the functionality of worm_collision. + * If w is specified and x,y hits the head of w NULL is returned. + * This is a useful way to determine wether the head of w hits + * any worm but including itself but excluding its own head. + * (It hits always its own head ;)) + * If w is set to NULL worm_collision returns any worm including all heads + * that is at position of x,y. + * @param struct worm *w The worm of which the head should be excluded in + * the test. w may be set to NULL. + * @param int x The x coordinate that is checked + * @param int y The y coordinate that is checkec + * @return struct worm* The worm that has been hit by x,y. If no worm + * was at the position NULL is returned. + */ +static struct worm* worm_collision(struct worm *w, int x, int y){ + struct worm *retVal = NULL; + int i; + for (i = 0; (i < worm_count) && (retVal == NULL); i++) { + int collision_at = specific_worm_collision(&worms[i], x, y); + if (collision_at != -1) { + if (!(w == &worms[i] && collision_at == w->head)){ + retVal = &worms[i]; + } + } + } + return retVal; +} + +/** + * Returns true if the head of the worm just has + * crossed the field boundaries. + * @return bool true if the worm just has wrapped. + */ +static bool field_collision(struct worm *w) +{ + bool retVal = false; + if ((w->x[w->head] >= FIELD_RECT_WIDTH) || + (w->y[w->head] >= FIELD_RECT_HEIGHT) || + (w->x[w->head] < 0) || + (w->y[w->head] < 0)) + { + retVal = true; + } + return retVal; +} + + +/** + * Returns true if the specified coordinates are within the + * field specified by the FIELD_RECT_XXX constants. + * @param int x The x coordinate of the point that is investigated + * @param int y The y coordinate of the point that is investigated + * @return bool Returns false if x,y specifies a point outside the + * field of worms. + */ +static bool is_in_field_rect(int x, int y) { + bool retVal = false; + retVal = (x >= 0 && x < FIELD_RECT_WIDTH && + y >= 0 && y < FIELD_RECT_HEIGHT); + return retVal; +} + +/** + * Checks and returns wether the head of the w + * is colliding with something currently. + * @return int One of the values: + * COLLISION_NONE + * COLLISION_w + * COLLISION_FOOD + * COLLISION_ARGH + * COLLISION_FIELD + */ +static int check_collision(struct worm *w) +{ + int retVal = COLLISION_NONE; + + if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) + retVal = COLLISION_WORM; + + if (food_collision(w->x[w->head], w->y[w->head]) >= 0) + retVal = COLLISION_FOOD; + + if (argh_collision(w->x[w->head], w->y[w->head]) >= 0) + retVal = COLLISION_ARGH; + + if (field_collision(w)) + retVal = COLLISION_FIELD; + + return retVal; +} + +/** + * Returns the index of the food that is closest to the point + * specified by x, y. This index may be used in the foodx and + * foody arrays. + * @param int x The x coordinate of the point + * @param int y The y coordinate of the point + * @return int A value usable as index in foodx and foody. + */ +static int get_nearest_food(int x, int y){ + int nearestfood = 0; + int olddistance = FIELD_RECT_WIDTH + FIELD_RECT_HEIGHT; + int deltax = 0; + int deltay = 0; + int foodindex; + for (foodindex = 0; foodindex < MAX_FOOD; foodindex++) { + int distance; + deltax = foodx[foodindex] - x; + deltay = foody[foodindex] - y; + deltax = deltax > 0 ? deltax : deltax * (-1); + deltay = deltay > 0 ? deltay : deltay * (-1); + distance = deltax + deltay; + + if (distance < olddistance) { + olddistance = distance; + nearestfood = foodindex; + } + } + return nearestfood; +} + +/** + * Returns wether the specified position is next to the worm + * and in the direction the worm looks. Use this method to + * test wether this position would be hit with the next move of + * the worm unless the worm changes its direction. + * @param struct worm *w - The worm to be investigated + * @param int x - The x coordinate of the position to test. + * @param int y - The y coordinate of the position to test. + * @return Returns true if the worm will hit the position unless + * it change its direction before the next move. + */ +static bool is_in_front_of_worm(struct worm *w, int x, int y) { + bool infront = false; + int deltax = x - w->x[w->head]; + int deltay = y - w->y[w->head]; + + if (w->dirx == 0) { + infront = (w->diry * deltay) > 0; + } else { + infront = (w->dirx * deltax) > 0; + } + return infront; +} + +/** + * Returns true if the worm will collide with the next move unless + * it changes its direction. + * @param struct worm *w - The worm to be investigated. + * @return Returns true if the worm will collide with the next move + * unless it changes its direction. + */ +static bool will_worm_collide(struct worm *w) { + int x = w->x[w->head] + w->dirx; + int y = w->y[w->head] + w->diry; + bool retVal = !is_in_field_rect(x, y); + if (!retVal) { + retVal = (argh_collision(x, y) != -1); + } + + if (!retVal) { + retVal = (worm_collision(w, x, y) != NULL); + } + return retVal; +} + +/** + * This function + * may be used to be stored in worm.fetch_worm_direction for + * worms that are not controlled by humans but by artificial stupidity. + * A direction is searched that doesn't lead to collision but to the nearest + * food - but not very intelligent. The direction is written to the specified + * worm. + * @param struct worm *w - The worm of which the direction + * is altered. + */ +static void virtual_player(struct worm *w) { + bool isright; + int plana, planb, planc; + /* find the next lunch */ + int nearestfood = get_nearest_food(w->x[w->head], w->y[w->head]); + + /* determine in which direction it is */ + + /* in front of me? */ + bool infront = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); + + /* left right of me? */ + int olddir = get_worm_dir(w); + set_worm_dir(w, (olddir + 1) % 4); + isright = is_in_front_of_worm(w, foodx[nearestfood], foody[nearestfood]); + set_worm_dir(w, olddir); + + /* detect situation, set strategy */ + if (infront) { + if (isright) { + plana = olddir; + planb = (olddir + 1) % 4; + planc = (olddir + 3) % 4; + } else { + plana = olddir; + planb = (olddir + 3) % 4; + planc = (olddir + 1) % 4; + } + } else { + if (isright) { + plana = (olddir + 1) % 4; + planb = olddir; + planc = (olddir + 3) % 4; + } else { + plana = (olddir + 3) % 4; + planb = olddir; + planc = (olddir + 1) % 4; + } + } + + /* test for collision */ + set_worm_dir(w, plana); + if (will_worm_collide(w)){ + + /* plan b */ + set_worm_dir(w, planb); + + /* test for collision */ + if (will_worm_collide(w)) { + + /* plan c */ + set_worm_dir(w, planc); + } + } +} + +/** + * prints out the score board with all the status information + * about the game. + */ +static void score_board(void) +{ + char buf[15]; + char* buf2 = NULL; + int i; + int y = 0; + rb->lcd_clearrect(FIELD_RECT_WIDTH + 2, 0, LCD_WIDTH - FIELD_RECT_WIDTH - 2, LCD_HEIGHT); + for (i = 0; i < worm_count; i++) { + int score = get_score(&worms[i]); + + /* high score */ + if (worms[i].fetch_worm_direction != virtual_player){ + if (highscore < score) { + highscore = score; + } + } + + /* length */ + rb->snprintf(buf, sizeof (buf),"Len:%d", score); + + /* worm state */ + switch (check_collision(&worms[i])) { + case COLLISION_NONE: + if (worms[i].growing > 0) + buf2 = "Growing"; + else { + if (worms[i].alive) + buf2 = "Hungry"; + else + buf2 = "Wormed"; + } + break; + + case COLLISION_WORM: + buf2 = "Wormed"; + break; + + case COLLISION_FOOD: + buf2 = "Growing"; + break; + + case COLLISION_ARGH: + buf2 = "Argh"; + break; + + case COLLISION_FIELD: + buf2 = "Crashed"; + break; + } + rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, y , buf); + rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, y+8, buf2); + + if (!worms[i].alive){ + rb->lcd_invertrect(FIELD_RECT_WIDTH + 2, y, + LCD_WIDTH - FIELD_RECT_WIDTH - 2, 17); + } + y += 19; + } + rb->snprintf(buf , sizeof(buf), "Hs: %d", highscore); +#ifndef DEBUG_WORMLET + rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, buf); +#else + rb->lcd_putsxy(FIELD_RECT_WIDTH + 3, LCD_HEIGHT - 8, debugout); +#endif +} + +/** + * Checks for collisions of the worm and its environment and + * takes appropriate actions like growing the worm or killing it. + * @return bool Returns true if the worm is dead. Returns + * false if the worm is healthy, up and creeping. + */ +static bool process_collisions(struct worm *w) +{ + int index = -1; + + w->alive &= !field_collision(w); + + if (w->alive) { + + /* check if food was eaten */ + index = food_collision(w->x[w->head], w->y[w->head]); + if (index != -1){ + int i; + + clear_food(index); + make_food(index); + draw_food(index); + + for (i = 0; i < ARGHS_PER_FOOD; i++) { + argh_count++; + if (argh_count > MAX_ARGH) + argh_count = MAX_ARGH; + make_argh(argh_count - 1); + draw_argh(argh_count - 1); + } + + add_growing(w, WORM_PER_FOOD); + + draw_worm(w); + } + + /* check if argh was eaten */ + else { + index = argh_collision(w->x[w->head], w->y[w->head]); + if (index != -1) { + w->alive = false; + } + else { + if (worm_collision(w, w->x[w->head], w->y[w->head]) != NULL) { + w->alive = false; + } + } + } + } + return !w->alive; +} + +/** + * The main loop of the game. + * @return bool Returns true if the game ended + * with a dead worm. Returns false if the user + * aborted the game manually. + */ +static bool run(void) +{ + int button = 0; + int wormDead = false; + + /* ticks are counted to compensate speed variations */ + long cycle_start = 0, cycle_end = 0; +#ifdef DEBUG_WORMLET + int ticks_to_max_cycle_reset = 20; + long max_cycle = 0; + char buf[20]; +#endif + + /* initialize the board and so on */ + init_wormlet(); + + cycle_start = *rb->current_tick; + /* change the direction of the worm */ + while (button != BUTTON_OFF && ! wormDead) + { + int i; + long cycle_duration ; + switch (button) { + case BUTTON_UP: + if (players == 1 && !use_remote) { + player1_dir = NORTH; + } + break; + + case BUTTON_DOWN: + if (players == 1 && !use_remote) { + player1_dir = SOUTH; + } + break; + + case BUTTON_LEFT: + if (players != 1 || use_remote) { + player1_dir = (player1_dir + 3) % 4; + } else { + player1_dir = WEST; + } + break; + + case BUTTON_RIGHT: + if (players != 1 || use_remote) { + player1_dir = (player1_dir + 1) % 4; + } else { + player1_dir = EAST; + } + break; + + case BUTTON_F2: + player2_dir = (player2_dir + 3) % 4; + break; + + case BUTTON_F3: + player2_dir = (player2_dir + 1) % 4; + break; + + case BUTTON_RC_VOL_UP: + player3_dir = (player3_dir + 1) % 4; + break; + + case BUTTON_RC_VOL_DOWN: + player3_dir = (player3_dir + 3) % 4; + break; + + case BUTTON_PLAY: + do { + button = rb->button_get(true); + } while (button != BUTTON_PLAY && + button != BUTTON_OFF && + button != BUTTON_ON); + break; + } + + for (i = 0; i < worm_count; i++) { + worms[i].fetch_worm_direction(&worms[i]); + } + + wormDead = true; + for (i = 0; i < worm_count; i++){ + struct worm *w = &worms[i]; + move_worm(w); + wormDead &= process_collisions(w); + draw_worm(w); + } + score_board(); + rb->lcd_update(); + if (button == BUTTON_ON) { + wormDead = true; + } + + /* here the wormlet game cycle ends + thus the current tick is stored + as end time */ + cycle_end = *rb->current_tick; + + /* The duration of the game cycle */ + cycle_duration = cycle_end - cycle_start; + cycle_duration = MAX(0, cycle_duration); + cycle_duration = MIN(SPEED -1, cycle_duration); + + +#ifdef DEBUG_WORMLET + ticks_to_max_cycle_reset--; + if (ticks_to_max_cycle_reset <= 0) { + max_cycle = 0; + } + + if (max_cycle < cycle_duration) { + max_cycle = cycle_duration; + ticks_to_max_cycle_reset = 20; + } + rb->snprintf(buf, sizeof buf, "ticks %d", max_cycle); + set_debug_out(buf); +#endif + /* adjust the number of ticks to wait for a button. + This ensures that a complete game cycle including + user input runs in constant time */ + button = rb->button_get_w_tmo(SPEED - cycle_duration); + cycle_start = *rb->current_tick; + } + return wormDead; +} + +#ifdef DEBUG_WORMLET + +/** + * Just a test routine that checks that worm_food_collision works + * in some typical situations. + */ +static void test_worm_food_collision(void) { + int collision_count = 0; + int i; + rb->lcd_clear_display(); + init_worm(&worms[0], 10, 10); + add_growing(&worms[0], 10); + set_worm_dir(&worms[0], EAST); + for (i = 0; i < 10; i++) { + move_worm(&worms[0]); + draw_worm(&worms[0]); + } + + set_worm_dir(&worms[0], SOUTH); + for (i = 0; i < 10; i++) { + move_worm(&worms[0]); + draw_worm(&worms[0]); + } + + foodx[0] = 15; + foody[0] = 12; + for (foody[0] = 20; foody[0] > 0; foody[0] --) { + char buf[20]; + bool collision; + draw_worm(&worms[0]); + draw_food(0); + collision = worm_food_collision(&worms[0], 0); + if (collision) { + collision_count++; + } + rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count); + rb->lcd_putsxy(0, LCD_HEIGHT -8, buf); + rb->lcd_update(); + } + if (collision_count != FOOD_SIZE) { + rb->button_get(true); + } + + + foody[0] = 15; + for (foodx[0] = 30; foodx[0] > 0; foodx[0] --) { + char buf[20]; + bool collision; + draw_worm(&worms[0]); + draw_food(0); + collision = worm_food_collision(&worms[0], 0); + if (collision) { + collision_count ++; + } + rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count); + rb->lcd_putsxy(0, LCD_HEIGHT -8, buf); + rb->lcd_update(); + } + if (collision_count != FOOD_SIZE * 2) { + rb->button_get(true); + } + +} + + +static bool expensive_worm_in_rect(struct worm *w, int rx, int ry, int rw, int rh){ + int x, y; + bool retVal = false; + for (x = rx; x < rx + rw; x++){ + for (y = ry; y < ry + rh; y++) { + if (specific_worm_collision(w, x, y) != -1) { + retVal = true; + } + } + } + return retVal; +} + +static void test_worm_argh_collision(void) { + int i; + int dir; + int collision_count = 0; + rb->lcd_clear_display(); + init_worm(&worms[0], 10, 10); + add_growing(&worms[0], 40); + for (dir = 0; dir < 4; dir++) { + set_worm_dir(&worms[0], (EAST + dir) % 4); + for (i = 0; i < 10; i++) { + move_worm(&worms[0]); + draw_worm(&worms[0]); + } + } + + arghx[0] = 12; + for (arghy[0] = 0; arghy[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghy[0]++){ + char buf[20]; + bool collision; + draw_argh(0); + collision = worm_argh_collision(&worms[0], 0); + if (collision) { + collision_count ++; + } + rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count); + rb->lcd_putsxy(0, LCD_HEIGHT -8, buf); + rb->lcd_update(); + } + if (collision_count != ARGH_SIZE * 2) { + rb->button_get(true); + } + + arghy[0] = 12; + for (arghx[0] = 0; arghx[0] < FIELD_RECT_HEIGHT - ARGH_SIZE; arghx[0]++){ + char buf[20]; + bool collision; + draw_argh(0); + collision = worm_argh_collision(&worms[0], 0); + if (collision) { + collision_count ++; + } + rb->snprintf(buf, sizeof buf, "collisions: %d", collision_count); + rb->lcd_putsxy(0, LCD_HEIGHT -8, buf); + rb->lcd_update(); + } + if (collision_count != ARGH_SIZE * 4) { + rb->button_get(true); + } +} + +static int testline_in_rect(void) { + int testfailed = -1; + + int rx = 10; + int ry = 15; + int rw = 20; + int rh = 25; + + /* Test 1 */ + int x1 = 12; + int y1 = 8; + int x2 = 12; + int y2 = 42; + + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_update(); + rb->lcd_putsxy(0, 0, "failed 1"); + rb->button_get(true); + testfailed = 1; + } + + /* test 2 */ + y2 = 20; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 2"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 2; + } + + /* test 3 */ + y1 = 30; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 3"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 3; + } + + /* test 4 */ + y2 = 45; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 4"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 4; + } + + /* test 5 */ + y1 = 50; + if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 5"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 5; + } + + /* test 6 */ + y1 = 5; + y2 = 7; + if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 6"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 6; + } + + /* test 7 */ + x1 = 8; + y1 = 20; + x2 = 35; + y2 = 20; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 7"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 7; + } + + /* test 8 */ + x2 = 12; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 8"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 8; + } + + /* test 9 */ + x1 = 25; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 9"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 9; + } + + /* test 10 */ + x2 = 37; + if (!line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + !line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 10"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 10; + } + + /* test 11 */ + x1 = 42; + if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 11"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 11; + } + + /* test 12 */ + x1 = 5; + x2 = 7; + if (line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) || + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh)) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 12"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 12; + } + + /* test 13 */ + rx = 9; + ry = 15; + rw = FOOD_SIZE; + rh = FOOD_SIZE; + + x1 = 10; + y1 = 10; + x2 = 10; + y2 = 20; + if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { + rb->lcd_drawrect(rx, ry, rw, rh); + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_putsxy(0, 0, "failed 13"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 13; + } + + /* test 14 */ + rx = 9; + ry = 15; + rw = 4; + rh = 4; + + x1 = 10; + y1 = 10; + x2 = 10; + y2 = 19; + if (!(line_in_rect(x1, y1, x2, y2, rx, ry, rw, rh) && + line_in_rect(x2, y2, x1, y1, rx, ry, rw, rh))) { + rb->lcd_drawline(x1, y1, x2, y2); + rb->lcd_invertrect(rx, ry, rw, rh); + rb->lcd_putsxy(0, 0, "failed 14"); + rb->lcd_update(); + rb->button_get(true); + testfailed = 14; + } + + rb->lcd_clear_display(); + + return testfailed; +} + +/** + * Just a test routine to test wether specific_worm_collision might work properly + */ +static int test_specific_worm_collision(void) { + int collisions = 0; + int dir; + int x = 0; + int y = 0; + char buf[20]; + rb->lcd_clear_display(); + init_worm(&worms[0], 10, 20); + add_growing(&worms[0], 20 - INITIAL_WORM_LENGTH); + + for (dir = EAST; dir < EAST + 4; dir++) { + int i; + set_worm_dir(&worms[0], dir % 4); + for (i = 0; i < 5; i++) { + if (!(dir % 4 == NORTH && i == 9)) { + move_worm(&worms[0]); + draw_worm(&worms[0]); + } + } + } + + for (y = 15; y < 30; y ++){ + for (x = 5; x < 20; x++) { + if (specific_worm_collision(&worms[0], x, y) != -1) { + collisions ++; + } + rb->lcd_invertpixel(x + FIELD_RECT_X, y + FIELD_RECT_Y); + rb->snprintf(buf, sizeof buf, "collisions %d", collisions); + rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf); + rb->lcd_update(); + } + } + if (collisions != 21) { + rb->button_get(true); + } + return collisions; +} + +static void test_make_argh(void){ + int dir; + int seed = 0; + int hit = 0; + int failures = 0; + int last_failures = 0; + int i, worm_idx; + rb->lcd_clear_display(); + worm_count = 3; + + for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { + init_worm(&worms[worm_idx], 10 + worm_idx * 20, 20); + add_growing(&worms[worm_idx], 40 - INITIAL_WORM_LENGTH); + } + + for (dir = EAST; dir < EAST + 4; dir++) { + for (worm_idx = 0; worm_idx < worm_count; worm_idx++) { + set_worm_dir(&worms[worm_idx], dir % 4); + for (i = 0; i < 10; i++) { + if (!(dir % 4 == NORTH && i == 9)) { + move_worm(&worms[worm_idx]); + draw_worm(&worms[worm_idx]); + } + } + } + } + + rb->lcd_update(); + + for (seed = 0; hit < 20; seed += 2) { + char buf[20]; + int x, y; + rb->srand(seed); + x = rb->rand() % (FIELD_RECT_WIDTH - ARGH_SIZE); + y = rb->rand() % (FIELD_RECT_HEIGHT - ARGH_SIZE); + + for (worm_idx = 0; worm_idx < worm_count; worm_idx++){ + if (expensive_worm_in_rect(&worms[worm_idx], x, y, ARGH_SIZE, ARGH_SIZE)) { + int tries = 0; + rb->srand(seed); + + tries = make_argh(0); + if ((x == arghx[0] && y == arghy[0]) || tries < 2) { + failures ++; + } + + rb->snprintf(buf, sizeof buf, "(%d;%d) fail%d try%d", x, y, failures, tries); + rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf); + rb->lcd_update(); + rb->lcd_invertrect(x + FIELD_RECT_X, y+ FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); + rb->lcd_update(); + draw_argh(0); + rb->lcd_update(); + rb->lcd_invertrect(x + FIELD_RECT_X, y + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); + rb->lcd_clearrect(arghx[0] + FIELD_RECT_X, arghy[0] + FIELD_RECT_Y, ARGH_SIZE, ARGH_SIZE); + + if (failures > last_failures) { + rb->button_get(true); + } + last_failures = failures; + hit ++; + } + } + } +} + +static void test_worm_argh_collision_in_moves(void) { + int hit_count = 0; + int i; + rb->lcd_clear_display(); + init_worm(&worms[0], 10, 20); + + arghx[0] = 20; + arghy[0] = 18; + draw_argh(0); + + set_worm_dir(&worms[0], EAST); + for (i = 0; i < 20; i++) { + char buf[20]; + move_worm(&worms[0]); + draw_worm(&worms[0]); + if (worm_argh_collision_in_moves(&worms[0], 0, 5)){ + hit_count ++; + } + rb->snprintf(buf, sizeof buf, "in 5 moves hits: %d", hit_count); + rb->lcd_putsxy(0, LCD_HEIGHT - 8, buf); + rb->lcd_update(); + } + if (hit_count != ARGH_SIZE + 5) { + rb->button_get(true); + } +} +#endif /* DEBUG_WORMLET */ + +extern bool use_old_rect; + +/** + * Main entry point + */ +enum plugin_status plugin_start(struct plugin_api* api, void* parameter) +{ + bool worm_dead = false; + int button; + + TEST_PLUGIN_API(api); + (void)(parameter); + + rb = api; + rb->lcd_setfont(FONT_SYSFIXED); + +#ifdef DEBUG_WORMLET + testline_in_rect(); + test_worm_argh_collision_in_moves(); + test_make_argh(); + test_worm_food_collision(); + test_worm_argh_collision(); + test_specific_worm_collision(); +#endif + + /* Setup screen */ + do { + char buf[20]; + char* ptr; + rb->lcd_clear_display(); + + /* first line players */ + rb->snprintf(buf, sizeof buf, "%d Players UP/DN", players); + rb->lcd_puts(0, 0, buf); + + /* second line worms */ + rb->snprintf(buf, sizeof buf, "%d Worms L/R", worm_count); + rb->lcd_puts(0, 1, buf); + + /* third line control */ + if (players > 1) { + if (use_remote) { + ptr = "Remote Control F1"; + } else { + ptr = "No Rem. Control F1"; + } + } else { + if (players > 0) { + if (use_remote) { + ptr = "2 Key Control F1"; + } else { + ptr = "4 Key Control F1"; + } + } else { + ptr = "Out Of Control"; + } + } + rb->lcd_puts(0, 2, ptr); + rb->lcd_update(); + + /* user selection */ + button = rb->button_get(true); + switch (button) { + case BUTTON_UP: + if (players < 3) { + players ++; + if (players > worm_count) { + worm_count = players; + } + if (players > 2) { + use_remote = true; + } + } + break; + case BUTTON_DOWN: + if (players > 0) { + players --; + } + break; + case BUTTON_LEFT: + if (worm_count > 1) { + worm_count--; + if (worm_count < players) { + players = worm_count; + } + } + break; + case BUTTON_RIGHT: + if (worm_count < MAX_WORMS) { + worm_count ++; + } + break; + case BUTTON_F1: + use_remote = !use_remote; + if (players > 2) { + use_remote = true; + } + break; + + case SYS_USB_CONNECTED: + rb->usb_screen(); + return PLUGIN_USB_CONNECTED; + } + } while (button != BUTTON_PLAY && + button != BUTTON_OFF && button != BUTTON_ON); + + rb->lcd_clear_display(); + /* end of setup */ + + do { + + /* button state will be overridden if + the game quits with the death of the worm. + Initializing button to BUTTON_OFF ensures + that the user can hit BUTTON_OFF during the + game to return to the menu. + */ + button = BUTTON_OFF; + + /* start the game */ + worm_dead = run(); + + /* if worm isn't dead the game was quit + via BUTTON_OFF -> no need to wait for buttons. */ + if (worm_dead) { + do { + button = rb->button_get(true); + } + /* BUTTON_ON -> start new game */ + /* BUTTON_OFF -> back to game menu */ + while (button != BUTTON_OFF && button != BUTTON_ON); + } + } + while (button != BUTTON_OFF); + + return PLUGIN_OK; +} + +#endif |