diff options
| author | Michael Sevakis <jethead71@rockbox.org> | 2010-05-15 13:09:45 +0000 |
|---|---|---|
| committer | Michael Sevakis <jethead71@rockbox.org> | 2010-05-15 13:09:45 +0000 |
| commit | 80d0d15ca9b253f8a446f50cf25d3d4b850bcfd1 (patch) | |
| tree | 2598d3a019c33d6f9ea76010fd6d3a8301ef87a0 /apps/settings.c | |
| parent | 0f77db73469920f0b0006f696ddb36029338c378 (diff) | |
| download | rockbox-80d0d15ca9b253f8a446f50cf25d3d4b850bcfd1.zip rockbox-80d0d15ca9b253f8a446f50cf25d3d4b850bcfd1.tar.gz rockbox-80d0d15ca9b253f8a446f50cf25d3d4b850bcfd1.tar.bz2 rockbox-80d0d15ca9b253f8a446f50cf25d3d4b850bcfd1.tar.xz | |
Gigabeat S: Fully enable access to hardware tone controls and 3-D effect feature. Under the hood, it's designated a hardware equalizer since it is one. Implement code framework for hardware EQ in general. Menu aspect is well abstracted and so the UI and strings can be changed around if taste doesn't quite suit. So far the emphasis is distinction of the UI labelling from the software EQ so that it's clear the settings are for a different thing.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26051 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/settings.c')
| -rw-r--r-- | apps/settings.c | 35 |
1 files changed, 31 insertions, 4 deletions
diff --git a/apps/settings.c b/apps/settings.c index 4901957..6349372 100644 --- a/apps/settings.c +++ b/apps/settings.c @@ -27,6 +27,7 @@ #include "config.h" #include "action.h" #include "crc32.h" +#include "sound.h" #include "settings.h" #include "debug.h" #include "usb.h" @@ -55,7 +56,6 @@ #include "powermgmt.h" #include "keyboard.h" #include "version.h" -#include "sound.h" #include "rbunicode.h" #include "dircache.h" #include "splash.h" @@ -718,8 +718,12 @@ void sound_settings_apply(void) #if CONFIG_CODEC == SWCODEC sound_set_dsp_callback(dsp_callback); #endif +#ifdef AUDIOHW_HAVE_BASS sound_set(SOUND_BASS, global_settings.bass); +#endif +#ifdef AUDIOHW_HAVE_TREBLE sound_set(SOUND_TREBLE, global_settings.treble); +#endif sound_set(SOUND_BALANCE, global_settings.balance); sound_set(SOUND_VOLUME, global_settings.volume); sound_set(SOUND_CHANNELS, global_settings.channel_config); @@ -734,13 +738,36 @@ void sound_settings_apply(void) sound_set(SOUND_MDB_ENABLE, global_settings.mdb_enable); sound_set(SOUND_SUPERBASS, global_settings.superbass); #endif - -#ifdef HAVE_WM8758 +#ifdef AUDIOHW_HAVE_BASS_CUTOFF sound_set(SOUND_BASS_CUTOFF, global_settings.bass_cutoff); +#endif +#ifdef AUDIOHW_HAVE_TREBLE_CUTOFF sound_set(SOUND_TREBLE_CUTOFF, global_settings.treble_cutoff); #endif -} +#ifdef AUDIOHW_HAVE_DEPTH_3D + sound_set(SOUND_DEPTH_3D, global_settings.depth_3d); +#endif +#ifdef AUDIOHW_HAVE_EQ + int b; + for (b = 0; b < AUDIOHW_EQ_BAND_NUM; b++) + { + int setting = sound_enum_hw_eq_band_setting(b, AUDIOHW_EQ_GAIN); + sound_set(setting, global_settings.hw_eq_bands[b].gain); + +#ifdef AUDIOHW_HAVE_EQ_FREQUENCY + setting = sound_enum_hw_eq_band_setting(b, AUDIOHW_EQ_FREQUENCY); + if (setting != -1) + sound_set(setting, global_settings.hw_eq_bands[b].frequency); +#endif /* AUDIOHW_HAVE_EQ_FREQUENCY */ +#ifdef AUDIOHW_HAVE_EQ_WIDTH + setting = sound_enum_hw_eq_band_setting(b, AUDIOHW_EQ_WIDTH); + if (setting != -1) + sound_set(setting, global_settings.hw_eq_bands[b].width); +#endif /* AUDIOHW_HAVE_EQ_WIDTH */ + } +#endif +} void settings_apply(bool read_disk) { |