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| author | Franklin Wei <me@fwei.tk> | 2017-07-26 22:16:27 -0400 |
|---|---|---|
| committer | Franklin Wei <me@fwei.tk> | 2017-07-27 00:03:08 -0400 |
| commit | 0140246a9007d77290fd70f7474e941d0599a31f (patch) | |
| tree | c73bf068c892c89b6945b1b4d51c896a069741a9 /apps | |
| parent | 320ab442789f1c247a366cea4d47d9e0c380d9bc (diff) | |
| download | rockbox-0140246a9007d77290fd70f7474e941d0599a31f.zip rockbox-0140246a9007d77290fd70f7474e941d0599a31f.tar.gz rockbox-0140246a9007d77290fd70f7474e941d0599a31f.tar.bz2 rockbox-0140246a9007d77290fd70f7474e941d0599a31f.tar.xz | |
puzzles: fix flag drawing in Mines
Yet another workaround to accomodate our polygon
drawing "algorithm" (if you can call it that).
Diffstat (limited to 'apps')
| -rw-r--r-- | apps/plugins/puzzles/src/mines.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/apps/plugins/puzzles/src/mines.c b/apps/plugins/puzzles/src/mines.c index 6a5ce02..3bfe832 100644 --- a/apps/plugins/puzzles/src/mines.c +++ b/apps/plugins/puzzles/src/mines.c @@ -2867,12 +2867,12 @@ static void draw_tile(drawing *dr, game_drawstate *ds, coords[(n)*2+0] = x + (int)(TILE_SIZE * (dx)); \ coords[(n)*2+1] = y + (int)(TILE_SIZE * (dy)); \ } while (0) - SETCOORD(0, 0.6F, 0.35F); - SETCOORD(1, 0.6F, 0.7F); - SETCOORD(2, 0.8F, 0.8F); - SETCOORD(3, 0.25F, 0.8F); - SETCOORD(4, 0.55F, 0.7F); - SETCOORD(5, 0.55F, 0.35F); + SETCOORD(0, 0.6F, 0.7F); + SETCOORD(1, 0.8F, 0.8F); + SETCOORD(2, 0.25F, 0.8F); + SETCOORD(3, 0.55F, 0.7F); + SETCOORD(4, 0.55F, 0.35F); + SETCOORD(5, 0.6F, 0.35F); draw_polygon(dr, coords, 6, COL_FLAGBASE, COL_FLAGBASE); SETCOORD(0, 0.6F, 0.2F); |