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authorBen Basha <benbasha@rockbox.org>2006-02-01 18:25:24 +0000
committerBen Basha <benbasha@rockbox.org>2006-02-01 18:25:24 +0000
commitdb83601b3cab310b9fdcdb3d56bd37e800f824d5 (patch)
treef424d174e00232d12e321aaca6f12b1eb53d5536 /apps
parentf5f000fe03d6fe5f4ac85a8796e31463174d3077 (diff)
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Add break effect + Bigger bricks
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8526 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps')
-rw-r--r--apps/plugin.c2
-rw-r--r--apps/plugin.h4
-rw-r--r--apps/plugins/bitmaps/native/SOURCES1
-rw-r--r--apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmpbin0 -> 2616 bytes
-rw-r--r--apps/plugins/bitmaps/native/brickmania_bricks.220x176x16.bmpbin3414 -> 3640 bytes
-rw-r--r--apps/plugins/brickmania.c23
6 files changed, 24 insertions, 6 deletions
diff --git a/apps/plugin.c b/apps/plugin.c
index 8b47af7..d9433d7 100644
--- a/apps/plugin.c
+++ b/apps/plugin.c
@@ -119,6 +119,8 @@ static const struct plugin_api rockbox_api = {
lcd_get_background,
lcd_bitmap_part,
lcd_bitmap,
+ lcd_bitmap_transparent_part,
+ lcd_bitmap_transparent,
#endif
lcd_putsxy,
lcd_puts_style,
diff --git a/apps/plugin.h b/apps/plugin.h
index 10ae180..61a3219 100644
--- a/apps/plugin.h
+++ b/apps/plugin.h
@@ -161,6 +161,10 @@ struct plugin_api {
int stride, int x, int y, int width, int height);
void (*lcd_bitmap)(const fb_data *src, int x, int y, int width,
int height);
+ void (*lcd_bitmap_transparent_part)(const fb_data *src, int src_x, int src_y,
+ int stride, int x, int y, int width, int height);
+ void (*lcd_bitmap_transparent)(const fb_data *src, int x, int y,
+ int width, int height);
#endif
void (*lcd_putsxy)(int x, int y, const unsigned char *string);
void (*lcd_puts_style)(int x, int y, const unsigned char *str, int style);
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 5b96f30..15b1c46 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -37,6 +37,7 @@ brickmania_sel_resume.220x176x16.bmp
brickmania_sel_quit.220x176x16.bmp
brickmania_sel_start.220x176x16.bmp
brickmania_start.220x176x16.bmp
+brickmania_break.220x176x16.bmp
#endif
#endif /* HAVE_LCD_BITMAP */
diff --git a/apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmp b/apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmp
new file mode 100644
index 0000000..531bc58
--- /dev/null
+++ b/apps/plugins/bitmaps/native/brickmania_break.220x176x16.bmp
Binary files differ
diff --git a/apps/plugins/bitmaps/native/brickmania_bricks.220x176x16.bmp b/apps/plugins/bitmaps/native/brickmania_bricks.220x176x16.bmp
index 1cf951b..e89f293 100644
--- a/apps/plugins/bitmaps/native/brickmania_bricks.220x176x16.bmp
+++ b/apps/plugins/bitmaps/native/brickmania_bricks.220x176x16.bmp
Binary files differ
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 34f4b07..2b75ce8 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -72,6 +72,7 @@ extern const fb_data brickmania_sel_quit[];
extern const fb_data brickmania_sel_resume[];
extern const fb_data brickmania_sel_start[];
extern const fb_data brickmania_start[];
+extern const fb_data brickmania_break[];
/* normal, glue, fire */
extern const fb_data brickmania_pads[];
@@ -93,8 +94,9 @@ extern const fb_data brickmania_bricks[];
#define PAD_HEIGHT 5
#define PAD_POS_Y LCD_HEIGHT - 7
#define BRICK_HEIGHT 8
-#define BRICK_WIDTH 20
+#define BRICK_WIDTH 21
#define BALL 5
+#define LEFTMARGIN 5
#define BMPHEIGHT_help 19
#define BMPWIDTH_help 37
@@ -458,6 +460,7 @@ typedef struct cube {
char used;
int color;
int hits;
+ int hiteffect;
} cube;
cube brick[80];
@@ -505,6 +508,7 @@ void int_game(int new_game)
brick[i*10+j].power=rb->rand()%25; /* +8 make the game with less powerups */
brick[i*10+j].hits=levels[cur_level][i][j]>=10?
levels[cur_level][i][j]/16-1:0;
+ brick[i*10+j].hiteffect=0;
brick[i*10+j].powertop=30+i*10+BRICK_HEIGHT;
brick[i*10+j].used=(levels[cur_level][i][j]==0?0:1);
brick[i*10+j].color=(levels[cur_level][i][j]>=10?
@@ -813,12 +817,12 @@ int game_loop(void){
brick[i*10+j].powertop+=2;
rb->lcd_bitmap_part(brickmania_powerups,0,
BMPHEIGHT_powerup*brick[i*10+j].power,
- BMPWIDTH_powerup,10+j*BRICK_WIDTH+5,
+ BMPWIDTH_powerup,LEFTMARGIN+j*BRICK_WIDTH+5,
brick[i*10+j].powertop, 10, 6);
}
}
- if ((pad_pos_x<10+j*BRICK_WIDTH+5 && pad_pos_x+PAD_WIDTH>10+j*BRICK_WIDTH+5) && brick[i*10+j].powertop+6>=PAD_POS_Y && brick[i*10+j].poweruse==2) {
+ if ((pad_pos_x<LEFTMARGIN+j*BRICK_WIDTH+5 && pad_pos_x+PAD_WIDTH>LEFTMARGIN+j*BRICK_WIDTH+5) && brick[i*10+j].powertop+6>=PAD_POS_Y && brick[i*10+j].poweruse==2) {
switch(brick[i*10+j].power) {
case 0:
life++;
@@ -859,7 +863,7 @@ int game_loop(void){
if (brick[i*10+j].powertop>PAD_POS_Y)
brick[i*10+j].poweruse=1;
- brickx=10+j*BRICK_WIDTH;
+ brickx=LEFTMARGIN+j*BRICK_WIDTH;
bricky=30+i*8;
if (pad_type==2) {
for (k=0;k<=30;k++) {
@@ -869,6 +873,7 @@ int game_loop(void){
fire[k].top=-16;
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
+ brick[i*10+j].hiteffect++;
score+=3;
}
else {
@@ -881,8 +886,10 @@ int game_loop(void){
}
}
- if (brick[i*10+j].used==1)
- rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,10+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
+ if (brick[i*10+j].used==1){
+ rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
+ rb->lcd_bitmap_transparent_part(brickmania_break,0,BRICK_HEIGHT*brick[i*10+j].hiteffect,BRICK_WIDTH,LEFTMARGIN+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
+ }
if (ball_pos_y <100) {
if (brick[i*10+j].used==1) {
if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball_pos_y+BALL && bricky>ball_pos_y+BALL) || (bricky+4>ball_pos_y+BALL+BALL && bricky<ball_pos_y+BALL+BALL)) && (bally >0)){
@@ -900,6 +907,7 @@ int game_loop(void){
if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball_pos_y) || (bricky+BRICK_HEIGHT-6<=ball_pos_y && bricky+BRICK_HEIGHT>ball_pos_y)) && (bally <0)) { /* bottom line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
+ brick[i*10+j].hiteffect++;
score+=2;
}
else {
@@ -912,6 +920,7 @@ int game_loop(void){
} else if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball_pos_y+BALL) || (bricky+6>=ball_pos_y+BALL && bricky<ball_pos_y+BALL)) && (bally >0)) { /* top line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
+ brick[i*10+j].hiteffect++;
score+=2;
}
else {
@@ -926,6 +935,7 @@ int game_loop(void){
if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball_pos_x+BALL) || (brickx+6>=ball_pos_x+BALL && brickx<ball_pos_x+BALL)) && (ballx > 0)) { /* left line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
+ brick[i*10+j].hiteffect++;
score+=2;
}
else {
@@ -938,6 +948,7 @@ int game_loop(void){
} else if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball_pos_x) || (brickx+BRICK_WIDTH-6<=ball_pos_x && brickx+BRICK_WIDTH>ball_pos_x)) && (ballx < 0)) { /* Right line */
if (brick[i*10+j].hits > 0){
brick[i*10+j].hits--;
+ brick[i*10+j].hiteffect++;
score+=2;
}
else {