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authorMichael Sevakis <jethead71@rockbox.org>2007-03-19 22:04:17 +0000
committerMichael Sevakis <jethead71@rockbox.org>2007-03-19 22:04:17 +0000
commite1dd10ddfb49bfdd05fa8997bc097df93a9c9466 (patch)
tree0c530ecb1ab68eb335edf595829bf7786e6a683e /firmware/include/memory.h
parentfbf52ae8fe04f27368392b71a3572dc2bb00788f (diff)
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SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12843 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'firmware/include/memory.h')
-rw-r--r--firmware/include/memory.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/firmware/include/memory.h b/firmware/include/memory.h
index 559c6ed..75bcb98 100644
--- a/firmware/include/memory.h
+++ b/firmware/include/memory.h
@@ -24,4 +24,15 @@
void memset16(void *dst, int val, size_t len);
+/**
+ * memswap128
+ *
+ * Exchanges the contents of two buffers.
+ * For maximum efficiency, this function performs no aligning of addresses
+ * and buf1, buf2 and len should be 16 byte (128 bit) aligned. Not being at
+ * least longword aligned will fail on some architechtures. Any len mod 16
+ * at the end is not swapped.
+ */
+void memswap128(void *buf1, void *buf2, size_t len);
+
#endif /* _MEMORY_H_ */