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authorNils Wallménius <nils@rockbox.org>2006-10-08 10:06:11 +0000
committerNils Wallménius <nils@rockbox.org>2006-10-08 10:06:11 +0000
commit0eaae6a198d800cc1d5afba481f779472ccaeecd (patch)
tree7cb5c615d050f2033dfc533c9e0befcede941b6c /manual/plugins
parent36a1090561de788ba198d1712556fba82265a62c (diff)
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Add rockblox to player manual
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11148 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/images/ss-rockblox-charx11x1.pngbin0 -> 394 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/rockblox.tex39
3 files changed, 27 insertions, 14 deletions
diff --git a/manual/plugins/images/ss-rockblox-charx11x1.png b/manual/plugins/images/ss-rockblox-charx11x1.png
new file mode 100644
index 0000000..5345a1e
--- /dev/null
+++ b/manual/plugins/images/ss-rockblox-charx11x1.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 7fd92f5..bfd6802 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -40,7 +40,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{HAVE_LCD_BITMAP}{\input{plugins/pong.tex}}
-\opt{HAVE_LCD_BITMAP}{\input{plugins/rockblox.tex}}
+{\input{plugins/rockblox.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/sliding.tex}}
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index d5e0eb9..e083d34 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -1,3 +1,4 @@
+% $Id$ %
\subsection{Rockblox}
\screenshot{plugins/images/ss-rockblox}{Rockblox}{fig:rockblox}
Rockblox is a rockbox version of the classic falling blocks game. The aim of the game is to make
@@ -9,26 +10,38 @@ pile of blocks reach the ceiling the game is over.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
- \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
+ \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\}
\ButtonLeft & Move left\\
\ButtonRight & Move right\\
+ \opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
- {\ButtonDown}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} & Move down\\
- \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}\opt{IAUDIO_X5_PAD}{\ButtonPower}
+ {\ButtonDown}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
+ & Move down\\
+ \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
& Rotate left\\
+ \opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
- {\ButtonUp}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
+ {\ButtonUp}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
& Rotate right\\
- \opt{RECORDER_PAD}{\ButtonOn}\opt{ONDIO_PAD}{\ButtonMenu}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}\opt{IAUDIO_X5_PAD}{\ButtonRec}
+ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
+ \opt{IAUDIO_X5_PAD}{\ButtonRec}
& Drop\\
+ \opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
- \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
- \opt{IAUDIO_X5_PAD}{\ButtonPower} & Quit\\
+ \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Quit\\
\end{btnmap}
\end{table}