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| author | Nils Wallménius <nils@rockbox.org> | 2006-10-08 10:06:11 +0000 |
|---|---|---|
| committer | Nils Wallménius <nils@rockbox.org> | 2006-10-08 10:06:11 +0000 |
| commit | 0eaae6a198d800cc1d5afba481f779472ccaeecd (patch) | |
| tree | 7cb5c615d050f2033dfc533c9e0befcede941b6c /manual/plugins | |
| parent | 36a1090561de788ba198d1712556fba82265a62c (diff) | |
| download | rockbox-0eaae6a198d800cc1d5afba481f779472ccaeecd.zip rockbox-0eaae6a198d800cc1d5afba481f779472ccaeecd.tar.gz rockbox-0eaae6a198d800cc1d5afba481f779472ccaeecd.tar.bz2 rockbox-0eaae6a198d800cc1d5afba481f779472ccaeecd.tar.xz | |
Add rockblox to player manual
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11148 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
| -rw-r--r-- | manual/plugins/images/ss-rockblox-charx11x1.png | bin | 0 -> 394 bytes | |||
| -rw-r--r-- | manual/plugins/main.tex | 2 | ||||
| -rw-r--r-- | manual/plugins/rockblox.tex | 39 |
3 files changed, 27 insertions, 14 deletions
diff --git a/manual/plugins/images/ss-rockblox-charx11x1.png b/manual/plugins/images/ss-rockblox-charx11x1.png Binary files differnew file mode 100644 index 0000000..5345a1e --- /dev/null +++ b/manual/plugins/images/ss-rockblox-charx11x1.png diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 7fd92f5..bfd6802 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -40,7 +40,7 @@ text files, chip8 games), or from the \setting{Open with} option on the \opt{HAVE_LCD_BITMAP}{\input{plugins/pong.tex}} -\opt{HAVE_LCD_BITMAP}{\input{plugins/rockblox.tex}} +{\input{plugins/rockblox.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/sliding.tex}} diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index d5e0eb9..e083d34 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -1,3 +1,4 @@ +% $Id$ % \subsection{Rockblox} \screenshot{plugins/images/ss-rockblox}{Rockblox}{fig:rockblox} Rockblox is a rockbox version of the classic falling blocks game. The aim of the game is to make @@ -9,26 +10,38 @@ pile of blocks reach the ceiling the game is over. \begin{table} \begin{btnmap}{}{} \opt{RECORDER_PAD}{\ButtonFOne & Restart game\\} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\} - \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\} + \opt{IAUDIO_X5_PAD}{\ButtonPlay & Restart game\\} \ButtonLeft & Move left\\ \ButtonRight & Move right\\ + \opt{PLAYER_PAD}{\ButtonMenu} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} - {\ButtonDown}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} & Move down\\ - \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}\opt{IAUDIO_X5_PAD}{\ButtonPower} + {\ButtonDown} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} + & Move down\\ + \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd} + \opt{IAUDIO_X5_PAD}{\ButtonPower} & Rotate left\\ + \opt{PLAYER_PAD}{\ButtonPlay} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} - {\ButtonUp}\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu} + {\ButtonUp} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu} & Rotate right\\ - \opt{RECORDER_PAD}{\ButtonOn}\opt{ONDIO_PAD}{\ButtonMenu} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}\opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} + \opt{IAUDIO_X5_PAD}{\ButtonRec} & Drop\\ + \opt{PLAYER_PAD}{\ButtonStop} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} - \opt{IAUDIO_X5_PAD}{\ButtonPower} & Quit\\ + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Quit\\ \end{btnmap} \end{table} |