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authorThom Johansen <thomj@rockbox.org>2007-12-13 22:51:27 +0000
committerThom Johansen <thomj@rockbox.org>2007-12-13 22:51:27 +0000
commit10d0344e296eeb9259e9b609bb9b656ba1d7e42a (patch)
tree1235ff80ba0306a7dc2121b67403c7f3c2f00c5d /manual/plugins
parent88d85c8a9fd51fc02b49e93df0796fbecb60e2f3 (diff)
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FS #8315 and FS #8316, plus some of my own small changes. Pretty much just minor language rewrites.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15919 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/alpinecdc.tex2
-rw-r--r--manual/plugins/wormlet.tex12
2 files changed, 7 insertions, 7 deletions
diff --git a/manual/plugins/alpinecdc.tex b/manual/plugins/alpinecdc.tex
index d493c55..008bb62 100644
--- a/manual/plugins/alpinecdc.tex
+++ b/manual/plugins/alpinecdc.tex
@@ -15,7 +15,7 @@ M-Bus radios have a DIN-style circular jack with 8 pins (7 in a $\sim$ 270 degre
circle, one in the center). A standard 5-pin DIN plug is OK for this, since we
don't use the other (power) pins.
-As OEM, they shuffled the pins around a bit, better check first if it's not
+As OEM, they shuffled the pins around a bit, better check first if it is not
genuine Alpine. The bus pin is pulled high to 12 volts with a $\sim$ 2kOhm resistor,
pulses driven low. Because it's open collector, this is not harmful to the
Archos.\\
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index 33fa9e4..c603dc2 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -87,7 +87,7 @@ Game controls:}
Use the control keys of your worm to navigate around obstacles and find
food. Worms do not stop moving except when dead. Dead worms are no fun.
Be careful as your worm will try to eat anything that you steer it
-across. It won't distinguish whether it's edible or not.
+across. It won't distinguish whether it is edible or not.
\begin{description}
\item[Food.]
@@ -157,7 +157,7 @@ games menu you can hit
On the right side of the game field is the score board. For each worm it
displays its status and its length. The top most entry displays the
state of worm 1, the second worm 2 and the third worm 3. When a worm
-dies it's entry on the score board turns black.
+dies its entry on the score board turns black.
\begin{description}
\item[Len:]
@@ -166,8 +166,8 @@ food it grows by one pixel for each step it moves.
\item[Hungry:]
That's the normal state of a worm. Worms are always
-hungry and want to eat. It's good to have a hungry
-worm since it means that your worm is alive. But it's
+hungry and want to eat. It is good to have a hungry
+worm since it means that your worm is alive. But it is
better to get your worm growing.
\item[Growing:]
@@ -183,11 +183,11 @@ This indicates that a worm has crashed against a wall.
\item[Argh:]
If the score board entry displays ``Argh!'' it
means the worm is dead because it tried to eat an ``argh''. Until we
-can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
+can make the worm say ``Argh!'' it is your job to say ``Argh!'' aloud.
\item[Wormed:]
The worm tried to eat another worm or even itself.
-That's why it's dead now. Making traps for other players with a worm
+That's why it is dead now. Making traps for other players with a worm
is a good way to get them out of the game.
\end{description}