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authorAlexander Levin <al.le@rockbox.org>2010-05-19 16:06:42 +0000
committerAlexander Levin <al.le@rockbox.org>2010-05-19 16:06:42 +0000
commit4bc0cf6fac0a04655a4a350d3372bb6f40ff7bab (patch)
tree4148cbd2037e800536d2634c91f4ccbe3d20875a /manual/plugins
parent8f8cdd3187f9b1798c15cb7a86f80ababb8b0465 (diff)
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Use nice 'times' glyphs for describing dimensions (FS#11295)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26171 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r--manual/plugins/chip8emulator.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/manual/plugins/chip8emulator.tex b/manual/plugins/chip8emulator.tex
index c410396..71859c0 100644
--- a/manual/plugins/chip8emulator.tex
+++ b/manual/plugins/chip8emulator.tex
@@ -6,10 +6,10 @@ To start a game open a \fname{.ch8} file in the \setting{File Browser}
There are lots of tiny Chip8 games (usually only about 256 bytes to a
couple of KB) which were made popular by the HP48
calculator's emulator for them. The original Chip8 had
-64x32 pixel graphics, and the new superchip emulator supports 128x64
+64$\times$32 pixel graphics, and the new superchip emulator supports 128$\times$64
graphics.
-The only problem is that they are based on a 4x4 keyboard, but since most
+The only problem is that they are based on a 4$\times$4 keyboard, but since most
games do not use all of the buttons, this can easily be worked around.
To do this, one may put a \fname{.c8k} file with the same name as the