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| author | Thomas Martitz <kugel@rockbox.org> | 2010-06-06 10:27:14 +0000 |
|---|---|---|
| committer | Thomas Martitz <kugel@rockbox.org> | 2010-06-06 10:27:14 +0000 |
| commit | 19ac3453e0ed2b3fe458a0f4aeca4883c53b490e (patch) | |
| tree | abd52a5284371b433f6a616d0863776de368179f /uisimulator/buttonmap/iaudio-m3.c | |
| parent | 60295024681cf2ef4e97359e4243a2f9d3989890 (diff) | |
| download | rockbox-19ac3453e0ed2b3fe458a0f4aeca4883c53b490e.zip rockbox-19ac3453e0ed2b3fe458a0f4aeca4883c53b490e.tar.gz rockbox-19ac3453e0ed2b3fe458a0f4aeca4883c53b490e.tar.bz2 rockbox-19ac3453e0ed2b3fe458a0f4aeca4883c53b490e.tar.xz | |
Fix most reds, I have no idea what's wrong with the gigabeats (yet).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26619 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/buttonmap/iaudio-m3.c')
| -rw-r--r-- | uisimulator/buttonmap/iaudio-m3.c | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/uisimulator/buttonmap/iaudio-m3.c b/uisimulator/buttonmap/iaudio-m3.c new file mode 100644 index 0000000..1ab1392 --- /dev/null +++ b/uisimulator/buttonmap/iaudio-m3.c @@ -0,0 +1,101 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2008 by Jens Arnold + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ****************************************************************************/ + + +#include <SDL.h> +#include "button.h" +#include "buttonmap.h" + +int key_to_button(int keyboard_button) +{ + int new_btn = BUTTON_NONE; + switch (keyboard_button) + { + case SDLK_KP4: + new_btn = BUTTON_LEFT; + break; + case SDLK_LEFT: + new_btn = BUTTON_RC_REW; + break; + case SDLK_KP6: + new_btn = BUTTON_RIGHT; + break; + case SDLK_RIGHT: + new_btn = BUTTON_RC_FF; + break; + case SDLK_KP8: + new_btn = BUTTON_VOL_UP; + break; + case SDLK_UP: + new_btn = BUTTON_RC_VOL_UP; + break; + case SDLK_KP2: + new_btn = BUTTON_VOL_DOWN; + break; + case SDLK_DOWN: + new_btn = BUTTON_RC_VOL_DOWN; + break; + case SDLK_KP_PERIOD: + new_btn = BUTTON_MODE; + break; + case SDLK_INSERT: + new_btn = BUTTON_RC_MODE; + break; + case SDLK_KP_DIVIDE: + new_btn = BUTTON_REC; + break; + case SDLK_F1: + new_btn = BUTTON_RC_REC; + break; + case SDLK_KP5: + new_btn = BUTTON_PLAY; + break; + case SDLK_SPACE: + new_btn = BUTTON_RC_PLAY; + break; + case SDLK_KP_ENTER: + case SDLK_RETURN: + new_btn = BUTTON_RC_MENU; + break; + } + return new_btn; +} + +struct button_map bm[] = { + { SDLK_KP5, 256, 72, 29, "Play" }, + { SDLK_KP6, 255, 137, 28, "Right" }, + { SDLK_KP4, 257, 201, 26, "Left" }, + { SDLK_KP8, 338, 31, 27, "Up" }, + { SDLK_KP2, 339, 92, 23, "Down" }, + { SDLK_KP_PERIOD, 336, 50, 23, "Mode" }, + { SDLK_KP_DIVIDE, 336, 147, 23, "Rec" }, + { SDLK_h, 336, 212, 30, "Hold" }, + /* remote */ + { SDLK_SPACE, 115, 308, 20, "RC Play" }, + { SDLK_RIGHT, 85, 308, 20, "RC Rew" }, + { SDLK_LEFT, 143, 308, 20, "RC FF" }, + { SDLK_UP, 143, 498, 20, "RC Up" }, + { SDLK_DOWN, 85, 498, 20, "RC Down" }, + { SDLK_INSERT, 212, 308, 30, "RC Mode" }, + { SDLK_F1, 275, 308, 25, "RC Rec" }, + { SDLK_KP_ENTER, 115, 498, 20, "RC Menu" }, + { 0, 0, 0, 0, "None" } +}; |