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| author | Dan Everton <dan@iocaine.org> | 2006-02-09 21:49:28 +0000 |
|---|---|---|
| committer | Dan Everton <dan@iocaine.org> | 2006-02-09 21:49:28 +0000 |
| commit | b585e87b454917f0424541a34c0b41b1fe83f694 (patch) | |
| tree | f93652b42b4791ce4f8b64421a1a063c58e511b0 /uisimulator/common | |
| parent | f42f42e5543f18d11142bb98e3c8677a04b99318 (diff) | |
| download | rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.zip rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.tar.gz rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.tar.bz2 rockbox-b585e87b454917f0424541a34c0b41b1fe83f694.tar.xz | |
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'uisimulator/common')
| -rw-r--r-- | uisimulator/common/lcd-playersim.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/uisimulator/common/lcd-playersim.c b/uisimulator/common/lcd-playersim.c index ea5b1da..156f83e 100644 --- a/uisimulator/common/lcd-playersim.c +++ b/uisimulator/common/lcd-playersim.c @@ -35,7 +35,7 @@ #define CHAR_WIDTH 6 #define CHAR_HEIGHT 8 #define ICON_HEIGHT 24 -#define CHAR_PIXEL 4 +#define CHAR_PIXEL 2 #define BORDER_MARGIN 2 static int double_height=1; |