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authorBjörn Stenberg <bjorn@haxx.se>2007-01-08 23:52:01 +0000
committerBjörn Stenberg <bjorn@haxx.se>2007-01-08 23:52:01 +0000
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-#define _PAGE_ First Look at Rockbox
-#include "head.t"
-
-<h2>First Time Guide to Rockbox Development</h2>
-<p>
- Welcome to our humble project.
-<p>
- In order to get your hands dirty as quickly and smoothly as possible, here
-follows our suggest approach!
-
-<h2>Join the Rockbox Community</h2>
-<p>
- Mail: We have a very active <a href="/mail/">developers mailing list</a> no
-serious Rockbox freak can live without.
-<p>
- IRC: There's always a bunch of friendly and helpful people around in the
- <a href="/irc/">IRC channel</a>.
-
-<h2>Setup Your Environment</h2> <p>
- You need a cross-compiler and linker to build the code. Pick one of these:
-<ul>
-<li>
- Linux (or any other unix-like OS: <a href="/cross-gcc.html">Building the cross compiler</a>. This
-describes how to build and install gcc for sh1.
-<li>
- Windows: (the recommended way) <a href="cygwin_sdk.html">Setup a cygwin Rockbox development environment</a>.
-</ul>
-
-<h2>Get The Source</h2>
-<p>
- Get a fresh source to build Rockbox from. We usually recommend you get the
-sources fresh from the CVS repo (<a href="/cvs.html">How to use CVS</a>), but
-you can also get a <a href="/daily.shtml">daily tarball</a> or even the <a
-href="/download/">latest released source package</a>.
-
-<h2>Build Rockbox</h2>
-<p>
- Build rockbox using your aquired sources! If you're using Linux or the
-suggested cygwin approach, read <a href="how_to_compile.html">How to compile
-Rockbox</a>.
-<p>
- Also note that we have put a whole lot of effort in writing simulators so
-that you can build, run and try code on your host PC before you build and
-download your target version. This of course requires a working compiler for
-your native system.
-
-<h2>Change Rockbox</h2>
-<p>
- Before you change any code, make sure to read the <a href="contributing.html">contributing</a> information if you want to have any hope of having your changes accepted.
-<p>
- Now, you fixed any bugs? You added any features? Then <a href="patch.html">make a
-patch</a> and head over to the <a
-href="http://sourceforge.net/tracker/?group_id=44306&atid=439120">patch-tracker</a>
-and submit it. Of course, you can also check the <a href="/bugs.shtml">open
-bugreports</a> and jump in and fix one of them (or possibly <a
-href="http://sourceforge.net/tracker/?func=add&group_id=44306&atid=439118">submit
-a new bug report</a>.
-
-<p>
- Regularly checking the open <a href="/requests.shtml">feature-requests</a>
-gives a picture of what people want to see happen and what is left to add...
-
-<p>
- You'll be better off with a sourceforge account for most bugreport and
-feature-request work.
-
-#include "foot.t"