diff options
| -rw-r--r-- | apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp | bin | 7898 -> 7830 bytes | |||
| -rw-r--r-- | apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp | bin | 26258 -> 26190 bytes | |||
| -rw-r--r-- | manual/plugins/2048.tex | 4 |
3 files changed, 4 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp Binary files differindex e531c2b..f09ad2a 100644 --- a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp +++ b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp diff --git a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp Binary files differindex 186ba8b..1c3236e 100644 --- a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp +++ b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex index 863eebb..2a0d129 100644 --- a/manual/plugins/2048.tex +++ b/manual/plugins/2048.tex @@ -5,6 +5,10 @@ The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. +\note{On players with a small screen tiles with a value greater than 1000 are shortened +to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo}, +which -- in computer talk -- means a multiple of 1024).} + \begin{btnmap} \PluginUp, \PluginDown, \PluginLeft, \PluginRight \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} |