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-rw-r--r--apps/games_menu.c6
-rw-r--r--apps/recorder/snake.c266
2 files changed, 270 insertions, 2 deletions
diff --git a/apps/games_menu.c b/apps/games_menu.c
index 49f4917..dd0c671 100644
--- a/apps/games_menu.c
+++ b/apps/games_menu.c
@@ -35,6 +35,7 @@
#include "sokoban.h"
#include "wormlet.h"
extern Menu tetris(void);
+extern Menu snake(void);
Menu games_menu(void)
{
@@ -42,9 +43,10 @@ Menu games_menu(void)
Menu result;
struct menu_items items[] = {
- { "Tetris", tetris },
+ { "Tetris", tetris },
{ "Sokoban", sokoban },
- { "Wormlet", wormlet }
+ { "Wormlet", wormlet },
+ { "Snake", snake }
};
m=menu_init( items, sizeof items / sizeof(struct menu_items) );
diff --git a/apps/recorder/snake.c b/apps/recorder/snake.c
new file mode 100644
index 0000000..b0e42d8
--- /dev/null
+++ b/apps/recorder/snake.c
@@ -0,0 +1,266 @@
+/*
+Snake!
+
+by Itai Shaked
+
+ok, a little explanation -
+board holds the snake and apple position - 1+ - snake body (the number
+represents the age [1 is the snake's head]).
+-1 is an apple, and 0 is a clear spot.
+dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
+
+(i'll write more later)
+*/
+
+#include "sprintf.h"
+
+
+#include "config.h"
+#include "lcd.h"
+#include "button.h"
+#include "kernel.h"
+#include "menu.h"
+
+
+int board[28][16],snakelength;
+unsigned int score,hiscore=0;
+short dir,frames,apple,level=1,dead=0;
+
+int rand_num (int range) {
+ return current_tick % range;
+}
+
+void die (void) {
+ char pscore[5],hscore[17];
+ lcd_clear_display();
+ snprintf(pscore,sizeof(pscore),"%d",score);
+ lcd_putsxy(3,12,"oops...",0);
+ lcd_putsxy(3,22,"Your Score :",0);
+ lcd_putsxy(3,32, pscore,0);
+ if (score>hiscore) {
+ hiscore=score;
+ lcd_putsxy(3,42,"New High Score!",0);
+ }
+ else {
+ snprintf(hscore,sizeof(hscore),"High Score %d",hiscore);
+ lcd_putsxy(3,42,hscore,0);
+ }
+ lcd_update();
+ sleep(HZ);
+ dead=1;
+}
+
+void colission (short x, short y) {
+ switch (board[x][y]) {
+ case 0:
+ break;
+ case -1:
+ snakelength+=2;
+ score+=level;
+ apple=0;
+ break;
+ default:
+ die();
+ break;
+ }
+ if (x==28 || x<0 || y==16 || y<0)
+ die();
+}
+
+void move_head (short x, short y) {
+ switch (dir) {
+ case 0:
+ y-=1;
+ break;
+ case 1:
+ x+=1;
+ break;
+ case 2:
+ y+=1;
+ break;
+ case 3:
+ x-=1;
+ break;
+ }
+ colission (x,y);
+ if (dead) return;
+ board[x][y]=1;
+ lcd_fillrect(x*4,y*4,4,4);
+}
+
+void frame (void) {
+ short x,y,head=0;
+ for (x=0; x<28; x++) {
+ for (y=0; y<16; y++) {
+ switch (board[x][y]) {
+ case 1:
+ if (!head) {
+ move_head(x,y);
+ if (dead) return;
+ board[x][y]++;
+ head=1;
+ }
+ break;
+ case 0:
+ break;
+ case -1:
+ break;
+ default:
+ if (board[x][y]==snakelength) {
+ board[x][y]=0;
+ lcd_clearrect(x*4,y*4,4,4);
+ }
+ else
+ board[x][y]++;
+ }
+ }
+ }
+ lcd_update();
+}
+
+void redraw (void) {
+ short x,y;
+ lcd_clear_display();
+ for (x=0; x<28; x++) {
+ for (y=0; y<16; y++) {
+ switch (board[x][y]) {
+ case -1:
+ lcd_fillrect((x*4)+1,y*4,2,4);
+ lcd_fillrect(x*4,(y*4)+1,4,2);
+ break;
+ case 0:
+ break;
+ default:
+ lcd_fillrect(x*4,y*4,4,4);
+ break;
+ }
+ }
+ }
+ lcd_update();
+}
+
+void game_pause (void) {
+ lcd_clear_display();
+ lcd_putsxy(3,12,"Game Paused",0);
+ lcd_putsxy(3,22,"[play] to resume",0);
+ lcd_putsxy(3,32,"[off] to quit",0);
+ lcd_update();
+ while (1) {
+ switch (button_get(true)) {
+ case BUTTON_OFF:
+ dead=1;
+ return;
+ case BUTTON_PLAY:
+ redraw();
+ sleep(HZ/2);
+ return;
+ }
+ }
+}
+
+
+void game (void) {
+ short x,y;
+ while (1) {
+ frame();
+ if (dead) return;
+ frames++;
+ if (frames==10) {
+ frames=0;
+ if (!apple) {
+ do {
+ x=rand_num(28);
+ y=rand_num(16);
+ } while (board[x][y]);
+ apple=1;
+ board[x][y]=-1;
+ lcd_fillrect((x*4)+1,y*4,2,4);
+ lcd_fillrect(x*4,(y*4)+1,4,2);
+ }
+ }
+
+ sleep(HZ/level);
+
+ switch (button_get(false)) {
+ case BUTTON_UP:
+ if (dir!=2) dir=0;
+ break;
+ case BUTTON_RIGHT:
+ if (dir!=3) dir=1;
+ break;
+ case BUTTON_DOWN:
+ if (dir!=0) dir=2;
+ break;
+ case BUTTON_LEFT:
+ if (dir!=1) dir=3;
+ break;
+ case BUTTON_OFF:
+ dead=1;
+ return;
+ case BUTTON_PLAY:
+ game_pause();
+ break;
+ }
+ }
+}
+
+void game_init(void) {
+ short x,y;
+ char plevel[10],phscore[20];
+
+ for (x=0; x<28; x++) {
+ for (y=0; y<16; y++) {
+ board[x][y]=0;
+ }
+ }
+ dead=0;
+ apple=0;
+ snakelength=4;
+ score=0;
+ board[11][7]=1;
+
+
+ lcd_clear_display();
+ snprintf(plevel,sizeof(plevel),"Level - %d",level);
+ snprintf(phscore,sizeof(phscore),"High Score - %d",hiscore);
+ lcd_putsxy(3,2, plevel,0);
+ lcd_putsxy(3,12, "(1 - slow, 9 - fast)",0);
+ lcd_putsxy(3,22, "[off] to quit",0);
+ lcd_putsxy(3,32, "[play] to start/pause",0);
+ lcd_putsxy(3,42, phscore,0);
+ lcd_update();
+
+ while (1) {
+ switch (button_get(true)) {
+ case BUTTON_RIGHT:
+ case BUTTON_UP:
+ if (level<9)
+ level++;
+ break;
+ case BUTTON_LEFT:
+ case BUTTON_DOWN:
+ if (level>1)
+ level--;
+ break;
+ case BUTTON_OFF:
+ dead=1;
+ return;
+ break;
+ case BUTTON_PLAY:
+ return;
+ break;
+ }
+ snprintf(plevel,sizeof(plevel),"Level - %d",level);
+ lcd_putsxy(3,2, plevel,0);
+ lcd_update();
+ }
+
+}
+
+Menu snake(void) {
+ game_init();
+ lcd_clear_display();
+ game();
+ return MENU_OK;
+}
+