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-rw-r--r--apps/playback.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/apps/playback.c b/apps/playback.c
index 6ad5e53..6fd63d5 100644
--- a/apps/playback.c
+++ b/apps/playback.c
@@ -111,13 +111,13 @@ static const char audio_thread_name[] = "audio";
/* Codec thread. */
static struct event_queue codec_queue;
-static long codec_stack[(DEFAULT_STACK_SIZE + 0x2500)/sizeof(long)] IDATA_ATTR;
+static long codec_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)] IDATA_ATTR;
static const char codec_thread_name[] = "codec";
/* Voice codec thread. */
static struct event_queue voice_codec_queue;
/* Not enough IRAM for this. */
-static long voice_codec_stack[(DEFAULT_STACK_SIZE + 0x2500)/sizeof(long)];
+static long voice_codec_stack[(DEFAULT_STACK_SIZE + 0x2000)/sizeof(long)] IDATA_ATTR;
static const char voice_codec_thread_name[] = "voice codec";
static struct mutex mutex_bufferfill;
@@ -1635,7 +1635,8 @@ void audio_thread(void)
the requested track. This is needed because when skipping
tracks fast, AUDIO_PLAY commands will get queued with the
the same track and playback will stutter. */
- if (last_index == playlist_get_display_index() && playing) {
+ if (last_index == playlist_get_display_index() && playing
+ && pcm_is_playing()) {
logf("already playing req. track");
break ;
}