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-rw-r--r--uisimulator/sdl/lcd-sdl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
index c66b811..a90efbd 100644
--- a/uisimulator/sdl/lcd-sdl.c
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -71,15 +71,15 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
#if LCD_DEPTH == 1
- *(Uint8 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
+ *p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
#elif LCD_DEPTH == 2
- *(Uint8 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
+ *p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
unsigned bits = lcd_framebuffer[y][x];
- *(Uint32 *)p = (bits >> 8) | (bits << 8);
+ *(Uint16 *)p = (bits >> 8) | (bits << 8);
#else
- *(Uint32 *)p = lcd_framebuffer[y][x];
+ *(Uint16 *)p = lcd_framebuffer[y][x];
#endif
#endif
}
@@ -129,7 +129,7 @@ void lcd_remote_update_rect(int x_start, int y_start,
{
Uint8 *p = (Uint8 *)remote_surface->pixels + y * remote_surface->pitch + x * bpp;
- *(Uint8 *)p = ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
+ *p = ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
}
SDL_UnlockSurface(remote_surface);