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-rw-r--r--apps/plugins/bitmaps/native/SOURCES56
1 files changed, 28 insertions, 28 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 55ad839..5e66779 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -60,37 +60,37 @@ brickmania_break.176x132x16.bmp
jackpot_slots.30x420x1.bmp
/* Bubbles */
-#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
-bubbles_emblem.112x64x1.bmp
-#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
-bubbles_emblem.138x110x2.bmp
-#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
-bubbles_emblem.160x128x2.bmp
-#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
+#ifdef HAVE_LCD_COLOR
+#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
+bubbles_emblem.320x240x16.bmp
+bubbles_background.320x240x16.bmp
+#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
+bubbles_emblem.320x240x16.bmp
+bubbles_background.240x320x16.bmp
+#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
+bubbles_emblem.220x176x16.bmp
+bubbles_background.220x176x16.bmp
+#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
+bubbles_emblem.220x176x16.bmp
+bubbles_background.176x220x16.bmp
+#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
bubbles_emblem.160x128x16.bmp
-bubbles_left.160x128x16.bmp
-bubbles_right.160x128x16.bmp
-#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
+bubbles_background.176x132x16.bmp
+#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
-bubbles_left.160x128x16.bmp
-#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
+bubbles_background.160x128x16.bmp
+#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
-bubbles_left.176x132x16.bmp
-bubbles_right.176x132x16.bmp
-#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
-bubbles_emblem.220x176x16.bmp
-bubbles_left.220x176x16.bmp
-bubbles_right.220x176x16.bmp
-#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
-bubbles_emblem.220x176x16.bmp
-bubbles_left.176x220x16.bmp
-#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
-bubbles_emblem.320x240x16.bmp
-bubbles_left.320x240x16.bmp
-bubbles_right.320x240x16.bmp
-#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
-bubbles_emblem.320x240x16.bmp
-bubbles_left.240x320x16.bmp
+bubbles_background.128x128x16.bmp
+#endif
+#elif LCD_DEPTH <= 2 /* greyscale, mono */
+#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
+bubbles_emblem.160x128x2.bmp
+#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
+bubbles_emblem.138x110x2.bmp
+#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
+bubbles_emblem.112x64x1.bmp
+#endif
#endif
/* ChessBox */