diff options
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
| -rw-r--r-- | apps/plugins/bitmaps/native/SOURCES | 40 |
1 files changed, 4 insertions, 36 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES index a8d24ee..ee5c103 100644 --- a/apps/plugins/bitmaps/native/SOURCES +++ b/apps/plugins/bitmaps/native/SOURCES @@ -139,24 +139,17 @@ brickmania_menu_bg.320x240x16.bmp #else brickmania_menu_bg.220x176x16.bmp #endif +brickmania_menu_items.220x176x16.bmp brickmania_ball.220x176x16.bmp brickmania_bricks.220x176x16.bmp brickmania_gameover.220x176x16.bmp -brickmania_help.220x176x16.bmp -brickmania_no_resume.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_powerups.220x176x16.bmp -brickmania_quit.220x176x16.bmp -brickmania_resume.220x176x16.bmp -brickmania_sel_help.220x176x16.bmp -brickmania_sel_resume.220x176x16.bmp -brickmania_sel_quit.220x176x16.bmp -brickmania_sel_start.220x176x16.bmp -brickmania_start.220x176x16.bmp brickmania_break.220x176x16.bmp #elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2) +brickmania_menu_items.160x128x2.bmp brickmania_ball.160x128x2.bmp #if (LCD_WIDTH == 160) brickmania_bricks.160x128x2.bmp @@ -164,54 +157,29 @@ brickmania_bricks.160x128x2.bmp brickmania_bricks.138x110x2.bmp #endif brickmania_gameover.160x128x2.bmp -brickmania_help.160x128x2.bmp brickmania_menu_bg.160x128x2.bmp -brickmania_no_resume.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp -brickmania_quit.160x128x2.bmp -brickmania_resume.160x128x2.bmp -brickmania_sel_help.160x128x2.bmp -brickmania_sel_resume.160x128x2.bmp -brickmania_sel_quit.160x128x2.bmp -brickmania_sel_start.160x128x2.bmp -brickmania_start.160x128x2.bmp brickmania_break.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) +brickmania_menu_items.160x128x16.bmp brickmania_ball.160x128x16.bmp brickmania_bricks.160x128x16.bmp brickmania_gameover.160x128x16.bmp -brickmania_help.160x128x16.bmp brickmania_menu_bg.160x128x16.bmp -brickmania_no_resume.160x128x16.bmp brickmania_pads.160x128x16.bmp brickmania_powerups.160x128x16.bmp -brickmania_quit.160x128x16.bmp -brickmania_resume.160x128x16.bmp -brickmania_sel_help.160x128x16.bmp -brickmania_sel_resume.160x128x16.bmp -brickmania_sel_quit.160x128x16.bmp -brickmania_sel_start.160x128x16.bmp -brickmania_start.160x128x16.bmp brickmania_break.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) +brickmania_menu_items.176x132x16.bmp brickmania_ball.176x132x16.bmp brickmania_bricks.176x132x16.bmp brickmania_gameover.176x132x16.bmp -brickmania_help.176x132x16.bmp brickmania_menu_bg.176x132x16.bmp -brickmania_no_resume.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp -brickmania_quit.176x132x16.bmp -brickmania_resume.176x132x16.bmp -brickmania_sel_help.176x132x16.bmp -brickmania_sel_resume.176x132x16.bmp -brickmania_sel_quit.176x132x16.bmp -brickmania_sel_start.176x132x16.bmp -brickmania_start.176x132x16.bmp brickmania_break.176x132x16.bmp #endif |