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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * MapObj data. Map Objects or mobjs are actors, entities,
+ * thinker, take-your-pick... anything that moves, acts, or
+ * suffers state changes of more or less violent nature.
+ *
+ *-----------------------------------------------------------------------------*/
+
+#ifndef __D_THINK__
+#define __D_THINK__
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+/*
+ * Experimental stuff.
+ * To compile this as "ANSI C with classes"
+ * we will need to handle the various
+ * action functions cleanly.
+ */
+// killough 11/98: convert back to C instead of C++
+typedef void (*actionf_t)();
+//typedef void (*actionf_v)();
+//typedef void (*actionf_p1)( void* );
+//typedef void (*actionf_p2)( void*, void* );
+
+/* Note: In d_deh.c you will find references to these
+ * wherever code pointers and function handlers exist
+ */
+/*
+typedef union
+{
+ actionf_p1 acp1;
+ actionf_v acv;
+ actionf_p2 acp2;
+
+} actionf_t;
+*/
+
+/* Historically, "think_t" is yet another
+ * function pointer to a routine to handle
+ * an actor.
+ */
+typedef actionf_t think_t;
+
+
+/* Doubly linked list of actors. */
+typedef struct thinker_s
+{
+ struct thinker_s* prev;
+ struct thinker_s* next;
+ think_t function;
+
+ /* killough 8/29/98: we maintain thinkers in several equivalence classes,
+ * according to various criteria, so as to allow quicker searches.
+ */
+
+ struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
+
+ /* killough 11/98: count of how many other objects reference
+ * this one using pointers. Used for garbage collection.
+ */
+ unsigned references;
+} thinker_t;
+
+#endif