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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Globally defined strings.
+ *
+ *-----------------------------------------------------------------------------
+ */
+
+#ifdef __GNUG__
+#pragma implementation "dstrings.h"
+#endif
+#include "dstrings.h"
+
+
+// killough 1/18/98: remove hardcoded limit, add const:
+const char *const endmsg[]=
+ {
+ // DOOM1
+ QUITMSG,
+ "please don't leave, there's more\ndemons to toast!",
+ "let's beat it -- this is turning\ninto a bloodbath!",
+ "i wouldn't leave if i were you.\ndos is much worse.",
+ "you're trying to say you like dos\nbetter than me, right?",
+ "don't leave yet -- there's a\ndemon around that corner!",
+ "ya know, next time you come in here\ni'm gonna toast ya.",
+ "go ahead and leave. see if i care.", // 1/15/98 killough
+
+ // QuitDOOM II messages
+ "you want to quit?\nthen, thou hast lost an eighth!",
+ "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
+ "get outta here and go back\nto your boring programs.",
+ "if i were your boss, i'd \n deathmatch ya in a minute!",
+ "look, bud. you leave now\nand you forfeit your body count!",
+ "just leave. when you come\nback, i'll be waiting with a bat.",
+ "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
+
+ // FinalDOOM?
+
+ // Note that these ending "bad taste" strings were commented out
+ // in the original id code as the #else case of an #if 1
+ // Obviously they were internal playthings before the release of
+ // DOOM2 and were not intended for public use.
+ //
+ // Following messages commented out for now. Bad taste. // phares
+
+ // "fuck you, pussy!\nget the fuck out!",
+ // "you quit and i'll jizz\nin your cystholes!",
+ // "if you leave, i'll make\nthe lord drink my jizz.",
+ // "hey, ron! can we say\n'fuck' in the game?",
+ // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
+ // "suck it down, asshole!\nyou're a fucking wimp!",
+ // "don't quit now! we're \nstill spending your money!",
+
+ // Internal debug. Different style, too.
+ "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
+ };
+
+// killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
+const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;