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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Setup a game, startup stuff.
+ *
+ *-----------------------------------------------------------------------------*/
+
+#ifndef __P_SETUP__
+#define __P_SETUP__
+
+#include "p_mobj.h"
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
+void P_Init(void); /* Called by startup code. */
+
+extern const byte *rejectmatrix; /* for fast sight rejection - cph - const* */
+
+/* killough 3/1/98: change blockmap from "short" to "long" offsets: */
+extern long *blockmaplump; /* offsets in blockmap are from here */
+extern long *blockmap;
+extern int bmapwidth;
+extern int bmapheight; /* in mapblocks */
+extern fixed_t bmaporgx;
+extern fixed_t bmaporgy; /* origin of block map */
+extern mobj_t **blocklinks; /* for thing chains */
+
+#endif