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-rw-r--r--apps/plugins/doom/i_sound.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/apps/plugins/doom/i_sound.c b/apps/plugins/doom/i_sound.c
index 2714445..11be0ee 100644
--- a/apps/plugins/doom/i_sound.c
+++ b/apps/plugins/doom/i_sound.c
@@ -66,7 +66,9 @@
// Basically, samples from all active internal channels
// are modifed and added, and stored in the buffer
// that is submitted to the audio device.
-signed short mixbuffer[MIXBUFFERSIZE] IBSS_ATTR;
+signed short mixbuffer[MIXBUFFERSIZE];
+/* Don't place this in IRAM!
+ * Sound playback uses DMA, and not all IRAM is DMA capable on coldfire. */
typedef struct {
// SFX id of the playing sound effect.