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-rw-r--r--apps/plugins/puzzles/drawing.c351
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diff --git a/apps/plugins/puzzles/drawing.c b/apps/plugins/puzzles/drawing.c
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+/*
+ * drawing.c: Intermediary between the drawing interface as
+ * presented to the back end, and that implemented by the front
+ * end.
+ *
+ * Mostly just looks up calls in a vtable and passes them through
+ * unchanged. However, on the printing side it tracks print colours
+ * so the front end API doesn't have to.
+ *
+ * FIXME:
+ *
+ * - I'd _like_ to do automatic draw_updates, but it's a pain for
+ * draw_text in particular. I'd have to invent a front end API
+ * which retrieved the text bounds.
+ * + that might allow me to do the alignment centrally as well?
+ * * perhaps not, because PS can't return this information,
+ * so there would have to be a special case for it.
+ * + however, that at least doesn't stand in the way of using
+ * the text bounds for draw_update, because PS doesn't need
+ * draw_update since it's printing-only. Any _interactive_
+ * drawing API couldn't get away with refusing to tell you
+ * what parts of the screen a text draw had covered, because
+ * you would inevitably need to erase it later on.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "rbassert.h"
+#include <math.h>
+
+#include "puzzles.h"
+
+struct print_colour {
+ int hatch;
+ int hatch_when; /* 0=never 1=only-in-b&w 2=always */
+ float r, g, b;
+ float grey;
+};
+
+struct drawing {
+ const drawing_api *api;
+ void *handle;
+ struct print_colour *colours;
+ int ncolours, coloursize;
+ float scale;
+ /* `me' is only used in status_bar(), so print-oriented instances of
+ * this may set it to NULL. */
+ midend *me;
+ char *laststatus;
+};
+
+drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
+{
+ drawing *dr = snew(drawing);
+ dr->api = api;
+ dr->handle = handle;
+ dr->colours = NULL;
+ dr->ncolours = dr->coloursize = 0;
+ dr->scale = 1.0F;
+ dr->me = me;
+ dr->laststatus = NULL;
+ return dr;
+}
+
+void drawing_free(drawing *dr)
+{
+ sfree(dr->laststatus);
+ sfree(dr->colours);
+ sfree(dr);
+}
+
+void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text)
+{
+ dr->api->draw_text(dr->handle, x, y, fonttype, fontsize, align,
+ colour, text);
+}
+
+void draw_rect(drawing *dr, int x, int y, int w, int h, int colour)
+{
+ dr->api->draw_rect(dr->handle, x, y, w, h, colour);
+}
+
+void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
+{
+ dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour);
+}
+
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour)
+{
+ if (dr->api->draw_thick_line) {
+ dr->api->draw_thick_line(dr->handle, thickness,
+ x1, y1, x2, y2, colour);
+ } else {
+ /* We'll fake it up with a filled polygon. The tweak to the
+ * thickness empirically compensates for rounding errors, because
+ * polygon rendering uses integer coordinates.
+ */
+ float len = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));
+ float tvhatx = (x2 - x1)/len * (thickness/2 - 0.2);
+ float tvhaty = (y2 - y1)/len * (thickness/2 - 0.2);
+ int p[8];
+
+ p[0] = x1 - tvhaty;
+ p[1] = y1 + tvhatx;
+ p[2] = x2 - tvhaty;
+ p[3] = y2 + tvhatx;
+ p[4] = x2 + tvhaty;
+ p[5] = y2 - tvhatx;
+ p[6] = x1 + tvhaty;
+ p[7] = y1 - tvhatx;
+ dr->api->draw_polygon(dr->handle, p, 4, colour, colour);
+ }
+}
+
+void draw_polygon(drawing *dr, int *coords, int npoints,
+ int fillcolour, int outlinecolour)
+{
+ dr->api->draw_polygon(dr->handle, coords, npoints, fillcolour,
+ outlinecolour);
+}
+
+void draw_circle(drawing *dr, int cx, int cy, int radius,
+ int fillcolour, int outlinecolour)
+{
+ dr->api->draw_circle(dr->handle, cx, cy, radius, fillcolour,
+ outlinecolour);
+}
+
+void draw_update(drawing *dr, int x, int y, int w, int h)
+{
+ if (dr->api->draw_update)
+ dr->api->draw_update(dr->handle, x, y, w, h);
+}
+
+void clip(drawing *dr, int x, int y, int w, int h)
+{
+ dr->api->clip(dr->handle, x, y, w, h);
+}
+
+void unclip(drawing *dr)
+{
+ dr->api->unclip(dr->handle);
+}
+
+void start_draw(drawing *dr)
+{
+ dr->api->start_draw(dr->handle);
+}
+
+void end_draw(drawing *dr)
+{
+ dr->api->end_draw(dr->handle);
+}
+
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
+{
+ int i;
+
+ /*
+ * If the drawing implementation provides one of these, use it.
+ */
+ if (dr && dr->api->text_fallback)
+ return dr->api->text_fallback(dr->handle, strings, nstrings);
+
+ /*
+ * Otherwise, do the simple thing and just pick the first string
+ * that fits in plain ASCII. It will then need no translation
+ * out of UTF-8.
+ */
+ for (i = 0; i < nstrings; i++) {
+ const char *p;
+
+ for (p = strings[i]; *p; p++)
+ if (*p & 0x80)
+ break;
+ if (!*p)
+ return dupstr(strings[i]);
+ }
+
+ /*
+ * The caller was responsible for making sure _some_ string in
+ * the list was in plain ASCII.
+ */
+ assert(!"Should never get here");
+ return NULL; /* placate optimiser */
+}
+
+void status_bar(drawing *dr, char *text)
+{
+ char *rewritten;
+
+ if (!dr->api->status_bar)
+ return;
+
+ assert(dr->me);
+
+ rewritten = midend_rewrite_statusbar(dr->me, text);
+ if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
+ dr->api->status_bar(dr->handle, rewritten);
+ sfree(dr->laststatus);
+ dr->laststatus = rewritten;
+ } else {
+ sfree(rewritten);
+ }
+}
+
+blitter *blitter_new(drawing *dr, int w, int h)
+{
+ return dr->api->blitter_new(dr->handle, w, h);
+}
+
+void blitter_free(drawing *dr, blitter *bl)
+{
+ dr->api->blitter_free(dr->handle, bl);
+}
+
+void blitter_save(drawing *dr, blitter *bl, int x, int y)
+{
+ dr->api->blitter_save(dr->handle, bl, x, y);
+}
+
+void blitter_load(drawing *dr, blitter *bl, int x, int y)
+{
+ dr->api->blitter_load(dr->handle, bl, x, y);
+}
+
+void print_begin_doc(drawing *dr, int pages)
+{
+ dr->api->begin_doc(dr->handle, pages);
+}
+
+void print_begin_page(drawing *dr, int number)
+{
+ dr->api->begin_page(dr->handle, number);
+}
+
+void print_begin_puzzle(drawing *dr, float xm, float xc,
+ float ym, float yc, int pw, int ph, float wmm,
+ float scale)
+{
+ dr->scale = scale;
+ dr->ncolours = 0;
+ dr->api->begin_puzzle(dr->handle, xm, xc, ym, yc, pw, ph, wmm);
+}
+
+void print_end_puzzle(drawing *dr)
+{
+ dr->api->end_puzzle(dr->handle);
+ dr->scale = 1.0F;
+}
+
+void print_end_page(drawing *dr, int number)
+{
+ dr->api->end_page(dr->handle, number);
+}
+
+void print_end_doc(drawing *dr)
+{
+ dr->api->end_doc(dr->handle);
+}
+
+void print_get_colour(drawing *dr, int colour, int printing_in_colour,
+ int *hatch, float *r, float *g, float *b)
+{
+ assert(colour >= 0 && colour < dr->ncolours);
+ if (dr->colours[colour].hatch_when == 2 ||
+ (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) {
+ *hatch = dr->colours[colour].hatch;
+ } else {
+ *hatch = -1;
+ if (printing_in_colour) {
+ *r = dr->colours[colour].r;
+ *g = dr->colours[colour].g;
+ *b = dr->colours[colour].b;
+ } else {
+ *r = *g = *b = dr->colours[colour].grey;
+ }
+ }
+}
+
+static int print_generic_colour(drawing *dr, float r, float g, float b,
+ float grey, int hatch, int hatch_when)
+{
+ if (dr->ncolours >= dr->coloursize) {
+ dr->coloursize = dr->ncolours + 16;
+ dr->colours = sresize(dr->colours, dr->coloursize,
+ struct print_colour);
+ }
+ dr->colours[dr->ncolours].hatch = hatch;
+ dr->colours[dr->ncolours].hatch_when = hatch_when;
+ dr->colours[dr->ncolours].r = r;
+ dr->colours[dr->ncolours].g = g;
+ dr->colours[dr->ncolours].b = b;
+ dr->colours[dr->ncolours].grey = grey;
+ return dr->ncolours++;
+}
+
+int print_mono_colour(drawing *dr, int grey)
+{
+ return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
+}
+
+int print_grey_colour(drawing *dr, float grey)
+{
+ return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
+}
+
+int print_hatched_colour(drawing *dr, int hatch)
+{
+ return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2);
+}
+
+int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
+{
+ return print_generic_colour(dr, r, g, b, grey, -1, 0);
+}
+
+int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
+{
+ return print_generic_colour(dr, r, g, b, grey, -1, 0);
+}
+
+int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
+{
+ return print_generic_colour(dr, r, g, b, 0, hatch, 1);
+}
+
+void print_line_width(drawing *dr, int width)
+{
+ /*
+ * I don't think it's entirely sensible to have line widths be
+ * entirely relative to the puzzle size; there is a point
+ * beyond which lines are just _stupidly_ thick. On the other
+ * hand, absolute line widths aren't particularly nice either
+ * because they start to feel a bit feeble at really large
+ * scales.
+ *
+ * My experimental answer is to scale line widths as the
+ * _square root_ of the main puzzle scale. Double the puzzle
+ * size, and the line width multiplies by 1.4.
+ */
+ dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
+}
+
+void print_line_dotted(drawing *dr, int dotted)
+{
+ dr->api->line_dotted(dr->handle, dotted);
+}