summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/help/cube.c
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/puzzles/help/cube.c')
-rw-r--r--apps/plugins/puzzles/help/cube.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/help/cube.c b/apps/plugins/puzzles/help/cube.c
new file mode 100644
index 0000000..86ffbb6
--- /dev/null
+++ b/apps/plugins/puzzles/help/cube.c
@@ -0,0 +1,58 @@
+/* auto-generated by genhelp.sh */
+/* DO NOT EDIT! */
+const char help_text[] =
+"#Chapter 4: Cube "
+"\n"
+"This is another one I originally saw as a web game. This one was a "
+"Java game [2], by Paul Scott. You have a grid of 16 squares, six of "
+"which are blue; on one square rests a cube. Your move is to use the "
+"arrow keys to roll the cube through 90 degrees so that it moves to "
+"an adjacent square. If you roll the cube on to a blue square, the "
+"blue square is picked up on one face of the cube; if you roll a blue "
+"face of the cube on to a non-blue square, the blueness is put down "
+"again. (In general, whenever you roll the cube, the two faces that "
+"come into contact swap colours.) Your job is to get all six blue "
+"squares on to the six faces of the cube at the same time. Count your "
+"moves and try to do it in as few as possible. "
+"\n"
+"Unlike the original Java game, my version has an additional feature: "
+"once you've mastered the game with a cube rolling on a square grid, "
+"you can change to a triangular grid and roll any of a tetrahedron, "
+"an octahedron or an icosahedron. "
+"\n"
+"[2] http://www3.sympatico.ca/paulscott/cube/cube.htm "
+"\n"
+"\n#4.1 Cube controls "
+"\n"
+"This game can be played with either the keyboard or the mouse. "
+"\n"
+"Left-clicking anywhere on the window will move the cube (or other "
+"solid) towards the mouse pointer. "
+"\n"
+"The arrow keys can also used to roll the cube on its square grid in "
+"the four cardinal directions. On the triangular grids, the mapping "
+"of arrow keys to directions is more approximate. Vertical movement "
+"is disallowed where it doesn't make sense. The four keys surrounding "
+"the arrow keys on the numeric keypad (`7', `9', `1', `3') can be "
+"used for diagonal movement. "
+"\n"
+"(All the actions described in section 2.1 are also available.) "
+"\n"
+"\n#4.2 Cube parameters "
+"\n"
+"These parameters are available from the `Custom...' option on the "
+"`Type' menu. "
+"\n"
+"_Type of solid_ "
+"\n"
+"Selects the solid to roll (and hence the shape of the grid): "
+"tetrahedron, cube, octahedron, or icosahedron. "
+"\n"
+"_Width / top_, _Height / bottom_ "
+"\n"
+"On a square grid, horizontal and vertical dimensions. On a "
+"triangular grid, the number of triangles on the top and bottom "
+"rows respectively. "
+"\n"
+;
+const char quick_help_text[] = "Pick up all the blue squares by rolling the cube over them.";