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+/* auto-generated by genhelp.sh */
+/* DO NOT EDIT! */
+const char help_text[] =
+"#Chapter 20: Slant "
+"\n"
+"You have a grid of squares. Your aim is to draw a diagonal line "
+"through each square, and choose which way each line slants so that "
+"the following conditions are met: "
+"\n"
+"- The diagonal lines never form a loop. "
+"\n"
+"- Any point with a circled number has precisely that many lines "
+"meeting at it. (Thus, a 4 is the centre of a cross shape, "
+"whereas a zero is the centre of a diamond shape - or rather, a "
+"partial diamond shape, because a zero can never appear in the "
+"middle of the grid because that would immediately cause a loop.) "
+"\n"
+"Credit for this puzzle goes to Nikoli [8]. "
+"\n"
+"[8] http://www.nikoli.co.jp/ja/puzzles/gokigen_naname (in Japanese) "
+"\n"
+"\n#20.1 Slant controls "
+"\n"
+"Left-clicking in a blank square will place a \\ in it (a line leaning "
+"to the left, i.e. running from the top left of the square to the "
+"bottom right). Right-clicking in a blank square will place a / in it "
+"(leaning to the right, running from top right to bottom left). "
+"\n"
+"Continuing to click either button will cycle between the three "
+"possible square contents. Thus, if you left-click repeatedly in a "
+"blank square it will change from blank to \\ to / back to blank, and "
+"if you right-click repeatedly the square will change from blank to / "
+"to \\ back to blank. (Therefore, you can play the game entirely with "
+"one button if you need to.) "
+"\n"
+"You can also use the cursor keys to move around the grid. Pressing "
+"the return or space keys will place a \\ or a /, respectively, and "
+"will then cycle them as above. You can also press / or \\ to place a "
+"/ or \\, respectively, independent of what is already in the cursor "
+"square. Backspace removes any line from the cursor square. "
+"\n"
+"(All the actions described in section 2.1 are also available.) "
+"\n"
+"\n#20.2 Slant parameters "
+"\n"
+"These parameters are available from the `Custom...' option on the "
+"`Type' menu. "
+"\n"
+"_Width_, _Height_ "
+"\n"
+"Size of grid in squares. "
+"\n"
+"_Difficulty_ "
+"\n"
+"Controls the difficulty of the generated puzzle. At Hard "
+"level, you are required to do deductions based on knowledge of "
+"_relationships_ between squares rather than always being able to "
+"deduce the exact contents of one square at a time. (For example, "
+"you might know that two squares slant in the same direction, "
+"even if you don't yet know what that direction is, and this "
+"might enable you to deduce something about still other squares.) "
+"Even at Hard level, guesswork and backtracking should never be "
+"necessary. "
+"\n"
+;
+const char quick_help_text[] = "Draw a maze of slanting lines that matches the clues.";