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+/* auto-generated by genhelp.sh */
+/* DO NOT EDIT! */
+const char help_text[] =
+"#Chapter 7: Twiddle "
+"\n"
+"Twiddle is a tile-rearrangement puzzle, visually similar to Sixteen "
+"(see chapter 6): you are given a grid of square tiles, each "
+"containing a number, and your aim is to arrange the numbers into "
+"ascending order. "
+"\n"
+"In basic Twiddle, your move is to rotate a square group of four "
+"tiles about their common centre. (Orientation is not significant "
+"in the basic puzzle, although you can select it.) On more advanced "
+"settings, you can rotate a larger square group of tiles. "
+"\n"
+"I first saw this type of puzzle in the GameCube game `Metroid "
+"Prime 2'. In the Main Gyro Chamber in that game, there is a puzzle "
+"you solve to unlock a door, which is a special case of Twiddle. I "
+"developed this game as a generalisation of that puzzle. "
+"\n"
+"\n#7.1 Twiddle controls "
+"\n"
+"To play Twiddle, click the mouse in the centre of the square group "
+"you wish to rotate. In the basic mode, you rotate a 2x2 square, "
+"which means you have to click at a corner point where four tiles "
+"meet. "
+"\n"
+"In more advanced modes you might be rotating 3x3 or even more at a "
+"time; if the size of the square is odd then you simply click in the "
+"centre tile of the square you want to rotate. "
+"\n"
+"Clicking with the left mouse button rotates the group anticlockwise. "
+"Clicking with the right button rotates it clockwise. "
+"\n"
+"You can also move an outline square around the grid with the cursor "
+"keys; the square is the size above (2x2 by default, or larger). "
+"Pressing the return key or space bar will rotate the current square "
+"anticlockwise or clockwise respectively. "
+"\n"
+"(All the actions described in section 2.1 are also available.) "
+"\n"
+"\n#7.2 Twiddle parameters "
+"\n"
+"Twiddle provides several configuration options via the `Custom' "
+"option on the `Type' menu: "
+"\n"
+"- You can configure the width and height of the puzzle grid. "
+"\n"
+"- You can configure the size of square block that rotates at a "
+"time. "
+"\n"
+"- You can ask for every square in the grid to be distinguishable "
+"(the default), or you can ask for a simplified puzzle in which "
+"there are groups of identical numbers. In the simplified puzzle "
+"your aim is just to arrange all the 1s into the first row, all "
+"the 2s into the second row, and so on. "
+"\n"
+"- You can configure whether the orientation of tiles matters. If "
+"you ask for an orientable puzzle, each tile will have a triangle "
+"drawn in it. All the triangles must be pointing upwards to "
+"complete the puzzle. "
+"\n"
+"- You can ask for a limited shuffling operation to be performed "
+"on the grid. By default, Twiddle will shuffle the grid so much "
+"that any arrangement is about as probable as any other. You can "
+"override this by requesting a precise number of shuffling moves "
+"to be performed. Typically your aim is then to determine the "
+"precise set of shuffling moves and invert them exactly, so that "
+"you answer (say) a four-move shuffle with a four-move solution. "
+"Note that the more moves you ask for, the more likely it is that "
+"solutions shorter than the target length will turn out to be "
+"possible. "
+"\n"
+;
+const char quick_help_text[] = "Rotate the tiles around themselves to arrange them into order.";