diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/chase.c')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/chase.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/chase.c b/apps/plugins/sdl/progs/quake/chase.c new file mode 100644 index 0000000..23061e3 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/chase.c @@ -0,0 +1,92 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// chase.c -- chase camera code + +#include "quakedef.h" + +cvar_t chase_back = {"chase_back", "100"}; +cvar_t chase_up = {"chase_up", "16"}; +cvar_t chase_right = {"chase_right", "0"}; +cvar_t chase_active = {"chase_active", "0"}; + +vec3_t chase_pos; +vec3_t chase_angles; + +vec3_t chase_dest; +vec3_t chase_dest_angles; + + +void Chase_Init (void) +{ + Cvar_RegisterVariable (&chase_back); + Cvar_RegisterVariable (&chase_up); + Cvar_RegisterVariable (&chase_right); + Cvar_RegisterVariable (&chase_active); +} + +void Chase_Reset (void) +{ + // for respawning and teleporting +// start position 12 units behind head +} + +void TraceLine (vec3_t start, vec3_t end, vec3_t impact) +{ + trace_t trace; + + memset (&trace, 0, sizeof(trace)); + SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); + + VectorCopy (trace.endpos, impact); +} + +void Chase_Update (void) +{ + int i; + float dist; + vec3_t forward, up, right; + vec3_t dest, stop; + + + // if can't see player, reset + AngleVectors (cl.viewangles, forward, right, up); + + // calc exact destination + for (i=0 ; i<3 ; i++) + chase_dest[i] = r_refdef.vieworg[i] + - forward[i]*chase_back.value + - right[i]*chase_right.value; + chase_dest[2] = r_refdef.vieworg[2] + chase_up.value; + + // find the spot the player is looking at + VectorMA (r_refdef.vieworg, 4096, forward, dest); + TraceLine (r_refdef.vieworg, dest, stop); + + // calculate pitch to look at the same spot from camera + VectorSubtract (stop, r_refdef.vieworg, stop); + dist = DotProduct (stop, forward); + if (dist < 1) + dist = 1; + r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180; + + // move towards destination + VectorCopy (chase_dest, r_refdef.vieworg); +} + |