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Diffstat (limited to 'apps/plugins/sdl/progs/quake/client.h')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/client.h | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/client.h b/apps/plugins/sdl/progs/quake/client.h new file mode 100644 index 0000000..7c59ee9 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/client.h @@ -0,0 +1,375 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// client.h + +typedef struct +{ + vec3_t viewangles; + +// intended velocities + float forwardmove; + float sidemove; + float upmove; +#ifdef QUAKE2 + byte lightlevel; +#endif +} usercmd_t; + +typedef struct +{ + int length; + char map[MAX_STYLESTRING]; +} lightstyle_t; + +typedef struct +{ + char name[MAX_SCOREBOARDNAME]; + float entertime; + int frags; + int colors; // two 4 bit fields + byte translations[VID_GRADES*256]; +} scoreboard_t; + +typedef struct +{ + int destcolor[3]; + int percent; // 0-256 +} cshift_t; + +#define CSHIFT_CONTENTS 0 +#define CSHIFT_DAMAGE 1 +#define CSHIFT_BONUS 2 +#define CSHIFT_POWERUP 3 +#define NUM_CSHIFTS 4 + +#define NAME_LENGTH 64 + + +// +// client_state_t should hold all pieces of the client state +// + +#define SIGNONS 4 // signon messages to receive before connected + +#define MAX_DLIGHTS 32 +typedef struct +{ + vec3_t origin; + float radius; + float die; // stop lighting after this time + float decay; // drop this each second + float minlight; // don't add when contributing less + int key; +#ifdef QUAKE2 + qboolean dark; // subtracts light instead of adding +#endif +} dlight_t; + + +#define MAX_BEAMS 24 +typedef struct +{ + int entity; + struct model_s *model; + float endtime; + vec3_t start, end; +} beam_t; + +#define MAX_EFRAGS 640 + +#define MAX_MAPSTRING 2048 +#define MAX_DEMOS 8 +#define MAX_DEMONAME 16 + +typedef enum { +ca_dedicated, // a dedicated server with no ability to start a client +ca_disconnected, // full screen console with no connection +ca_connected // valid netcon, talking to a server +} cactive_t; + +// +// the client_static_t structure is persistant through an arbitrary number +// of server connections +// +typedef struct +{ + cactive_t state; + +// personalization data sent to server + char mapstring[MAX_QPATH]; + char spawnparms[MAX_MAPSTRING]; // to restart a level + +// demo loop control + int demonum; // -1 = don't play demos + char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing + +// demo recording info must be here, because record is started before +// entering a map (and clearing client_state_t) + qboolean demorecording; + qboolean demoplayback; + qboolean timedemo; + int forcetrack; // -1 = use normal cd track + FILE *demofile; + int td_lastframe; // to meter out one message a frame + int td_startframe; // host_framecount at start + float td_starttime; // realtime at second frame of timedemo + + +// connection information + int signon; // 0 to SIGNONS + struct qsocket_s *netcon; + sizebuf_t message; // writing buffer to send to server + +} client_static_t; + +extern client_static_t cls; + +// +// the client_state_t structure is wiped completely at every +// server signon +// +typedef struct +{ + int movemessages; // since connecting to this server + // throw out the first couple, so the player + // doesn't accidentally do something the + // first frame + usercmd_t cmd; // last command sent to the server + +// information for local display + int stats[MAX_CL_STATS]; // health, etc + int items; // inventory bit flags + float item_gettime[32]; // cl.time of aquiring item, for blinking + float faceanimtime; // use anim frame if cl.time < this + + cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups + cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types + +// the client maintains its own idea of view angles, which are +// sent to the server each frame. The server sets punchangle when +// the view is temporarliy offset, and an angle reset commands at the start +// of each level and after teleporting. + vec3_t mviewangles[2]; // during demo playback viewangles is lerped + // between these + vec3_t viewangles; + + vec3_t mvelocity[2]; // update by server, used for lean+bob + // (0 is newest) + vec3_t velocity; // lerped between mvelocity[0] and [1] + + vec3_t punchangle; // temporary offset + +// pitch drifting vars + float idealpitch; + float pitchvel; + qboolean nodrift; + float driftmove; + double laststop; + + float viewheight; + float crouch; // local amount for smoothing stepups + + qboolean paused; // send over by server + qboolean onground; + qboolean inwater; + + int intermission; // don't change view angle, full screen, etc + int completed_time; // latched at intermission start + + double mtime[2]; // the timestamp of last two messages + double time; // clients view of time, should be between + // servertime and oldservertime to generate + // a lerp point for other data + double oldtime; // previous cl.time, time-oldtime is used + // to decay light values and smooth step ups + + + float last_received_message; // (realtime) for net trouble icon + +// +// information that is static for the entire time connected to a server +// + struct model_s *model_precache[MAX_MODELS]; + struct sfx_s *sound_precache[MAX_SOUNDS]; + + char levelname[40]; // for display on solo scoreboard + int viewentity; // cl_entitites[cl.viewentity] = player + int maxclients; + int gametype; + +// refresh related state + struct model_s *worldmodel; // cl_entitites[0].model + struct efrag_s *free_efrags; + int num_entities; // held in cl_entities array + int num_statics; // held in cl_staticentities array + entity_t viewent; // the gun model + + int cdtrack, looptrack; // cd audio + +// frag scoreboard + scoreboard_t *scores; // [cl.maxclients] + +#ifdef QUAKE2 +// light level at player's position including dlights +// this is sent back to the server each frame +// architectually ugly but it works + int light_level; +#endif +} client_state_t; + + +// +// cvars +// +extern cvar_t cl_name; +extern cvar_t cl_color; + +extern cvar_t cl_upspeed; +extern cvar_t cl_forwardspeed; +extern cvar_t cl_backspeed; +extern cvar_t cl_sidespeed; + +extern cvar_t cl_movespeedkey; + +extern cvar_t cl_yawspeed; +extern cvar_t cl_pitchspeed; + +extern cvar_t cl_anglespeedkey; + +extern cvar_t cl_autofire; + +extern cvar_t cl_shownet; +extern cvar_t cl_nolerp; + +extern cvar_t cl_pitchdriftspeed; +extern cvar_t lookspring; +extern cvar_t lookstrafe; +extern cvar_t sensitivity; + +extern cvar_t m_pitch; +extern cvar_t m_yaw; +extern cvar_t m_forward; +extern cvar_t m_side; + + +#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc +#define MAX_STATIC_ENTITIES 128 // torches, etc + +extern client_state_t cl; + +// FIXME, allocate dynamically +extern efrag_t cl_efrags[MAX_EFRAGS]; +extern entity_t cl_entities[MAX_EDICTS]; +extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; +extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; +extern dlight_t cl_dlights[MAX_DLIGHTS]; +extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; +extern beam_t cl_beams[MAX_BEAMS]; + +//============================================================================= + +// +// cl_main +// +dlight_t *CL_AllocDlight (int key); +void CL_DecayLights (void); + +void CL_Init (void); + +void CL_EstablishConnection (char *host); +void CL_Signon1 (void); +void CL_Signon2 (void); +void CL_Signon3 (void); +void CL_Signon4 (void); + +void CL_Disconnect (void); +void CL_Disconnect_f (void); +void CL_NextDemo (void); + +#define MAX_VISEDICTS 256 +extern int cl_numvisedicts; +extern entity_t *cl_visedicts[MAX_VISEDICTS]; + +// +// cl_input +// +typedef struct +{ + int down[2]; // key nums holding it down + int state; // low bit is down state +} kbutton_t; + +extern kbutton_t in_mlook, in_klook; +extern kbutton_t in_strafe; +extern kbutton_t in_speed; + +void CL_InitInput (void); +void CL_SendCmd (void); +void CL_SendMove (usercmd_t *cmd); + +void CL_ParseTEnt (void); +void CL_UpdateTEnts (void); + +void CL_ClearState (void); + + +int CL_ReadFromServer (void); +void CL_WriteToServer (usercmd_t *cmd); +void CL_BaseMove (usercmd_t *cmd); + + +float CL_KeyState (kbutton_t *key); +char *Key_KeynumToString (int keynum); + +// +// cl_demo.c +// +void CL_StopPlayback (void); +int CL_GetMessage (void); + +void CL_Stop_f (void); +void CL_Record_f (void); +void CL_PlayDemo_f (void); +void CL_TimeDemo_f (void); + +// +// cl_parse.c +// +void CL_ParseServerMessage (void); +void CL_NewTranslation (int slot); + +// +// view +// +void V_StartPitchDrift (void); +void V_StopPitchDrift (void); + +void V_RenderView (void); +void V_UpdatePalette (void); +void V_Register (void); +void V_ParseDamage (void); +void V_SetContentsColor (int contents); + + +// +// cl_tent +// +void CL_InitTEnts (void); +void CL_SignonReply (void); |