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Diffstat (limited to 'apps/plugins/sdl/progs/quake/protocol.h')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/protocol.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/protocol.h b/apps/plugins/sdl/progs/quake/protocol.h new file mode 100644 index 0000000..01780f8 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/protocol.h @@ -0,0 +1,167 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// protocol.h -- communications protocols + +#define PROTOCOL_VERSION 15 + +// if the high bit of the servercmd is set, the low bits are fast update flags: +#define U_MOREBITS (1<<0) +#define U_ORIGIN1 (1<<1) +#define U_ORIGIN2 (1<<2) +#define U_ORIGIN3 (1<<3) +#define U_ANGLE2 (1<<4) +#define U_NOLERP (1<<5) // don't interpolate movement +#define U_FRAME (1<<6) +#define U_SIGNAL (1<<7) // just differentiates from other updates + +// svc_update can pass all of the fast update bits, plus more +#define U_ANGLE1 (1<<8) +#define U_ANGLE3 (1<<9) +#define U_MODEL (1<<10) +#define U_COLORMAP (1<<11) +#define U_SKIN (1<<12) +#define U_EFFECTS (1<<13) +#define U_LONGENTITY (1<<14) + + +#define SU_VIEWHEIGHT (1<<0) +#define SU_IDEALPITCH (1<<1) +#define SU_PUNCH1 (1<<2) +#define SU_PUNCH2 (1<<3) +#define SU_PUNCH3 (1<<4) +#define SU_VELOCITY1 (1<<5) +#define SU_VELOCITY2 (1<<6) +#define SU_VELOCITY3 (1<<7) +//define SU_AIMENT (1<<8) AVAILABLE BIT +#define SU_ITEMS (1<<9) +#define SU_ONGROUND (1<<10) // no data follows, the bit is it +#define SU_INWATER (1<<11) // no data follows, the bit is it +#define SU_WEAPONFRAME (1<<12) +#define SU_ARMOR (1<<13) +#define SU_WEAPON (1<<14) + +// a sound with no channel is a local only sound +#define SND_VOLUME (1<<0) // a byte +#define SND_ATTENUATION (1<<1) // a byte +#define SND_LOOPING (1<<2) // a long + + +// defaults for clientinfo messages +#define DEFAULT_VIEWHEIGHT 22 + + +// game types sent by serverinfo +// these determine which intermission screen plays +#define GAME_COOP 0 +#define GAME_DEATHMATCH 1 + +//================== +// note that there are some defs.qc that mirror to these numbers +// also related to svc_strings[] in cl_parse +//================== + +// +// server to client +// +#define svc_bad 0 +#define svc_nop 1 +#define svc_disconnect 2 +#define svc_updatestat 3 // [byte] [long] +#define svc_version 4 // [long] server version +#define svc_setview 5 // [short] entity number +#define svc_sound 6 // <see code> +#define svc_time 7 // [float] server time +#define svc_print 8 // [string] null terminated string +#define svc_stufftext 9 // [string] stuffed into client's console buffer + // the string should be \n terminated +#define svc_setangle 10 // [angle3] set the view angle to this absolute value + +#define svc_serverinfo 11 // [long] version + // [string] signon string + // [string]..[0]model cache + // [string]...[0]sounds cache +#define svc_lightstyle 12 // [byte] [string] +#define svc_updatename 13 // [byte] [string] +#define svc_updatefrags 14 // [byte] [short] +#define svc_clientdata 15 // <shortbits + data> +#define svc_stopsound 16 // <see code> +#define svc_updatecolors 17 // [byte] [byte] +#define svc_particle 18 // [vec3] <variable> +#define svc_damage 19 + +#define svc_spawnstatic 20 +// svc_spawnbinary 21 +#define svc_spawnbaseline 22 + +#define svc_temp_entity 23 + +#define svc_setpause 24 // [byte] on / off +#define svc_signonnum 25 // [byte] used for the signon sequence + +#define svc_centerprint 26 // [string] to put in center of the screen + +#define svc_killedmonster 27 +#define svc_foundsecret 28 + +#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten + +#define svc_intermission 30 // [string] music +#define svc_finale 31 // [string] music [string] text + +#define svc_cdtrack 32 // [byte] track [byte] looptrack +#define svc_sellscreen 33 + +#define svc_cutscene 34 + +// +// client to server +// +#define clc_bad 0 +#define clc_nop 1 +#define clc_disconnect 2 +#define clc_move 3 // [usercmd_t] +#define clc_stringcmd 4 // [string] message + + +// +// temp entity events +// +#define TE_SPIKE 0 +#define TE_SUPERSPIKE 1 +#define TE_GUNSHOT 2 +#define TE_EXPLOSION 3 +#define TE_TAREXPLOSION 4 +#define TE_LIGHTNING1 5 +#define TE_LIGHTNING2 6 +#define TE_WIZSPIKE 7 +#define TE_KNIGHTSPIKE 8 +#define TE_LIGHTNING3 9 +#define TE_LAVASPLASH 10 +#define TE_TELEPORT 11 +#define TE_EXPLOSION2 12 + +// PGM 01/21/97 +#define TE_BEAM 13 +// PGM 01/21/97 + +#ifdef QUAKE2 +#define TE_IMPLOSION 14 +#define TE_RAILTRAIL 15 +#endif |