diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/r_main.c')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/r_main.c | 1085 |
1 files changed, 1085 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/r_main.c b/apps/plugins/sdl/progs/quake/r_main.c new file mode 100644 index 0000000..3fe5146 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/r_main.c @@ -0,0 +1,1085 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_main.c + +#include "quakedef.h" +#include "r_local.h" + +//define PASSAGES + +void *colormap; +vec3_t viewlightvec; +alight_t r_viewlighting = {128, 192, viewlightvec}; +float r_time1; +int r_numallocatededges; +qboolean r_drawpolys; +qboolean r_drawculledpolys; +qboolean r_worldpolysbacktofront; +qboolean r_recursiveaffinetriangles = true; +int r_pixbytes = 1; +float r_aliasuvscale = 1.0; +int r_outofsurfaces; +int r_outofedges; + +qboolean r_dowarp, r_dowarpold, r_viewchanged; + +int numbtofpolys; +btofpoly_t *pbtofpolys; +mvertex_t *r_pcurrentvertbase; + +int c_surf; +int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs; +qboolean r_surfsonstack; +int r_clipflags; + +byte *r_warpbuffer; + +byte *r_stack_start; + +qboolean r_fov_greater_than_90; + +// +// view origin +// +vec3_t vup, base_vup; +vec3_t vpn, base_vpn; +vec3_t vright, base_vright; +vec3_t r_origin; + +// +// screen size info +// +refdef_t r_refdef; +float xcenter, ycenter; +float xscale, yscale; +float xscaleinv, yscaleinv; +float xscaleshrink, yscaleshrink; +float aliasxscale, aliasyscale, aliasxcenter, aliasycenter; + +int screenwidth; + +float pixelAspect; +float screenAspect; +float verticalFieldOfView; +float xOrigin, yOrigin; + +mplane_t screenedge[4]; + +// +// refresh flags +// +int r_framecount = 1; // so frame counts initialized to 0 don't match +int r_visframecount; +int d_spanpixcount; +int r_polycount; +int r_drawnpolycount; +int r_wholepolycount; + +#define VIEWMODNAME_LENGTH 256 +char viewmodname[VIEWMODNAME_LENGTH+1]; +int modcount; + +int *pfrustum_indexes[4]; +int r_frustum_indexes[4*6]; + +int reinit_surfcache = 1; // if 1, surface cache is currently empty and + // must be reinitialized for current cache size + +mleaf_t *r_viewleaf, *r_oldviewleaf; + +texture_t *r_notexture_mip; + +float r_aliastransition, r_resfudge; + +int d_lightstylevalue[256]; // 8.8 fraction of base light value + +float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2; +float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; + +void R_MarkLeaves (void); + +cvar_t r_draworder = {"r_draworder","0"}; +cvar_t r_speeds = {"r_speeds","0"}; +cvar_t r_timegraph = {"r_timegraph","0"}; +cvar_t r_graphheight = {"r_graphheight","10"}; +cvar_t r_clearcolor = {"r_clearcolor","2"}; +cvar_t r_waterwarp = {"r_waterwarp","1"}; +cvar_t r_fullbright = {"r_fullbright","0"}; +cvar_t r_drawentities = {"r_drawentities","1"}; +cvar_t r_drawviewmodel = {"r_drawviewmodel","1"}; +cvar_t r_aliasstats = {"r_polymodelstats","0"}; +cvar_t r_dspeeds = {"r_dspeeds","0"}; +cvar_t r_drawflat = {"r_drawflat", "0"}; +cvar_t r_ambient = {"r_ambient", "0"}; +cvar_t r_reportsurfout = {"r_reportsurfout", "0"}; +cvar_t r_maxsurfs = {"r_maxsurfs", "0"}; +cvar_t r_numsurfs = {"r_numsurfs", "0"}; +cvar_t r_reportedgeout = {"r_reportedgeout", "0"}; +cvar_t r_maxedges = {"r_maxedges", "0"}; +cvar_t r_numedges = {"r_numedges", "0"}; +cvar_t r_aliastransbase = {"r_aliastransbase", "200"}; +cvar_t r_aliastransadj = {"r_aliastransadj", "100"}; + +extern cvar_t scr_fov; + +void CreatePassages (void); +void SetVisibilityByPassages (void); + +/* +================== +R_InitTextures +================== +*/ +void R_InitTextures (void) +{ + int x,y, m; + byte *dest; + +// create a simple checkerboard texture for the default + r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"); + + r_notexture_mip->width = r_notexture_mip->height = 16; + r_notexture_mip->offsets[0] = sizeof(texture_t); + r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16; + r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8; + r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4; + + for (m=0 ; m<4 ; m++) + { + dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m]; + for (y=0 ; y< (16>>m) ; y++) + for (x=0 ; x< (16>>m) ; x++) + { + if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) + *dest++ = 0; + else + *dest++ = 0xff; + } + } +} + +/* +=============== +R_Init +=============== +*/ +void R_Init (void) +{ + int dummy; + +// get stack position so we can guess if we are going to overflow + r_stack_start = (byte *)&dummy; + + R_InitTurb (); + + Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); + Cmd_AddCommand ("pointfile", R_ReadPointFile_f); + + Cvar_RegisterVariable (&r_draworder); + Cvar_RegisterVariable (&r_speeds); + Cvar_RegisterVariable (&r_timegraph); + Cvar_RegisterVariable (&r_graphheight); + Cvar_RegisterVariable (&r_drawflat); + Cvar_RegisterVariable (&r_ambient); + Cvar_RegisterVariable (&r_clearcolor); + Cvar_RegisterVariable (&r_waterwarp); + Cvar_RegisterVariable (&r_fullbright); + Cvar_RegisterVariable (&r_drawentities); + Cvar_RegisterVariable (&r_drawviewmodel); + Cvar_RegisterVariable (&r_aliasstats); + Cvar_RegisterVariable (&r_dspeeds); + Cvar_RegisterVariable (&r_reportsurfout); + Cvar_RegisterVariable (&r_maxsurfs); + Cvar_RegisterVariable (&r_numsurfs); + Cvar_RegisterVariable (&r_reportedgeout); + Cvar_RegisterVariable (&r_maxedges); + Cvar_RegisterVariable (&r_numedges); + Cvar_RegisterVariable (&r_aliastransbase); + Cvar_RegisterVariable (&r_aliastransadj); + + Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES); + Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES); + + view_clipplanes[0].leftedge = true; + view_clipplanes[1].rightedge = true; + view_clipplanes[1].leftedge = view_clipplanes[2].leftedge = + view_clipplanes[3].leftedge = false; + view_clipplanes[0].rightedge = view_clipplanes[2].rightedge = + view_clipplanes[3].rightedge = false; + + r_refdef.xOrigin = XCENTERING; + r_refdef.yOrigin = YCENTERING; + + R_InitParticles (); + +// TODO: collect 386-specific code in one place +#if id386 + Sys_MakeCodeWriteable ((long)R_EdgeCodeStart, + (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart); +#endif // id386 + + D_Init (); +} + +/* +=============== +R_NewMap +=============== +*/ +void R_NewMap (void) +{ + int i; + +// clear out efrags in case the level hasn't been reloaded +// FIXME: is this one short? + for (i=0 ; i<cl.worldmodel->numleafs ; i++) + cl.worldmodel->leafs[i].efrags = NULL; + + r_viewleaf = NULL; + R_ClearParticles (); + + r_cnumsurfs = r_maxsurfs.value; + + if (r_cnumsurfs <= MINSURFACES) + r_cnumsurfs = MINSURFACES; + + if (r_cnumsurfs > NUMSTACKSURFACES) + { + surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces"); + surface_p = surfaces; + surf_max = &surfaces[r_cnumsurfs]; + r_surfsonstack = false; + // surface 0 doesn't really exist; it's just a dummy because index 0 + // is used to indicate no edge attached to surface + surfaces--; + R_SurfacePatch (); + } + else + { + r_surfsonstack = true; + } + + r_maxedgesseen = 0; + r_maxsurfsseen = 0; + + r_numallocatededges = r_maxedges.value; + + if (r_numallocatededges < MINEDGES) + r_numallocatededges = MINEDGES; + + if (r_numallocatededges <= NUMSTACKEDGES) + { + auxedges = NULL; + } + else + { + auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t), + "edges"); + } + + r_dowarpold = false; + r_viewchanged = false; +#ifdef PASSAGES +CreatePassages (); +#endif +} + + +/* +=============== +R_SetVrect +=============== +*/ +void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj) +{ + int h; + float size; + + size = scr_viewsize.value > 100 ? 100 : scr_viewsize.value; + if (cl.intermission) + { + size = 100; + lineadj = 0; + } + size /= 100; + + h = pvrectin->height - lineadj; + pvrect->width = pvrectin->width * size; + if (pvrect->width < 96) + { + size = 96.0 / pvrectin->width; + pvrect->width = 96; // min for icons + } + pvrect->width &= ~7; + pvrect->height = pvrectin->height * size; + if (pvrect->height > pvrectin->height - lineadj) + pvrect->height = pvrectin->height - lineadj; + + pvrect->height &= ~1; + + pvrect->x = (pvrectin->width - pvrect->width)/2; + pvrect->y = (h - pvrect->height)/2; + + { + if (lcd_x.value) + { + pvrect->y >>= 1; + pvrect->height >>= 1; + } + } +} + + +/* +=============== +R_ViewChanged + +Called every time the vid structure or r_refdef changes. +Guaranteed to be called before the first refresh +=============== +*/ +void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect) +{ + int i; + float res_scale; + + r_viewchanged = true; + + R_SetVrect (pvrect, &r_refdef.vrect, lineadj); + + r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); + r_refdef.fvrectx = (float)r_refdef.vrect.x; + r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5; + r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1; + r_refdef.fvrecty = (float)r_refdef.vrect.y; + r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5; + r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width; + r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1; + r_refdef.fvrectright = (float)r_refdef.vrectright; + r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5; + r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99; + r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height; + r_refdef.fvrectbottom = (float)r_refdef.vrectbottom; + r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5; + + r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale); + r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale); + r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale); + r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale); + r_refdef.aliasvrectright = r_refdef.aliasvrect.x + + r_refdef.aliasvrect.width; + r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y + + r_refdef.aliasvrect.height; + + pixelAspect = aspect; + xOrigin = r_refdef.xOrigin; + yOrigin = r_refdef.yOrigin; + + screenAspect = r_refdef.vrect.width*pixelAspect / + r_refdef.vrect.height; +// 320*200 1.0 pixelAspect = 1.6 screenAspect +// 320*240 1.0 pixelAspect = 1.3333 screenAspect +// proper 320*200 pixelAspect = 0.8333333 + + verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; + +// values for perspective projection +// if math were exact, the values would range from 0.5 to to range+0.5 +// hopefully they wll be in the 0.000001 to range+.999999 and truncate +// the polygon rasterization will never render in the first row or column +// but will definately render in the [range] row and column, so adjust the +// buffer origin to get an exact edge to edge fill + xcenter = ((float)r_refdef.vrect.width * XCENTERING) + + r_refdef.vrect.x - 0.5; + aliasxcenter = xcenter * r_aliasuvscale; + ycenter = ((float)r_refdef.vrect.height * YCENTERING) + + r_refdef.vrect.y - 0.5; + aliasycenter = ycenter * r_aliasuvscale; + + xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; + aliasxscale = xscale * r_aliasuvscale; + xscaleinv = 1.0 / xscale; + yscale = xscale * pixelAspect; + aliasyscale = yscale * r_aliasuvscale; + yscaleinv = 1.0 / yscale; + xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; + yscaleshrink = xscaleshrink*pixelAspect; + +// left side clip + screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); + screenedge[0].normal[1] = 0; + screenedge[0].normal[2] = 1; + screenedge[0].type = PLANE_ANYZ; + +// right side clip + screenedge[1].normal[0] = + 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); + screenedge[1].normal[1] = 0; + screenedge[1].normal[2] = 1; + screenedge[1].type = PLANE_ANYZ; + +// top side clip + screenedge[2].normal[0] = 0; + screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView); + screenedge[2].normal[2] = 1; + screenedge[2].type = PLANE_ANYZ; + +// bottom side clip + screenedge[3].normal[0] = 0; + screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView); + screenedge[3].normal[2] = 1; + screenedge[3].type = PLANE_ANYZ; + + for (i=0 ; i<4 ; i++) + VectorNormalize (screenedge[i].normal); + + res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) / + (320.0 * 152.0)) * + (2.0 / r_refdef.horizontalFieldOfView); + r_aliastransition = r_aliastransbase.value * res_scale; + r_resfudge = r_aliastransadj.value * res_scale; + + if (scr_fov.value <= 90.0) + r_fov_greater_than_90 = false; + else + r_fov_greater_than_90 = true; + +// TODO: collect 386-specific code in one place +#if id386 + if (r_pixbytes == 1) + { + Sys_MakeCodeWriteable ((long)R_Surf8Start, + (long)R_Surf8End - (long)R_Surf8Start); + colormap = vid.colormap; + R_Surf8Patch (); + } + else + { + Sys_MakeCodeWriteable ((long)R_Surf16Start, + (long)R_Surf16End - (long)R_Surf16Start); + colormap = vid.colormap16; + R_Surf16Patch (); + } +#endif // id386 + + D_ViewChanged (); +} + + +/* +=============== +R_MarkLeaves +=============== +*/ +void R_MarkLeaves (void) +{ + byte *vis; + mnode_t *node; + int i; + + if (r_oldviewleaf == r_viewleaf) + return; + + r_visframecount++; + r_oldviewleaf = r_viewleaf; + + vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel); + + for (i=0 ; i<cl.worldmodel->numleafs ; i++) + { + if (vis[i>>3] & (1<<(i&7))) + { + node = (mnode_t *)&cl.worldmodel->leafs[i+1]; + do + { + if (node->visframe == r_visframecount) + break; + node->visframe = r_visframecount; + node = node->parent; + } while (node); + } + } +} + + +/* +============= +R_DrawEntitiesOnList +============= +*/ +void R_DrawEntitiesOnList (void) +{ + int i, j; + int lnum; + alight_t lighting; +// FIXME: remove and do real lighting + float lightvec[3] = {-1, 0, 0}; + vec3_t dist; + float add; + + if (!r_drawentities.value) + return; + + for (i=0 ; i<cl_numvisedicts ; i++) + { + currententity = cl_visedicts[i]; + + if (currententity == &cl_entities[cl.viewentity]) + continue; // don't draw the player + + switch (currententity->model->type) + { + case mod_sprite: + VectorCopy (currententity->origin, r_entorigin); + VectorSubtract (r_origin, r_entorigin, modelorg); + R_DrawSprite (); + break; + + case mod_alias: + VectorCopy (currententity->origin, r_entorigin); + VectorSubtract (r_origin, r_entorigin, modelorg); + + // see if the bounding box lets us trivially reject, also sets + // trivial accept status + if (R_AliasCheckBBox ()) + { + j = R_LightPoint (currententity->origin); + + lighting.ambientlight = j; + lighting.shadelight = j; + + lighting.plightvec = lightvec; + + for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) + { + if (cl_dlights[lnum].die >= cl.time) + { + VectorSubtract (currententity->origin, + cl_dlights[lnum].origin, + dist); + add = cl_dlights[lnum].radius - Length(dist); + + if (add > 0) + lighting.ambientlight += add; + } + } + + // clamp lighting so it doesn't overbright as much + if (lighting.ambientlight > 128) + lighting.ambientlight = 128; + if (lighting.ambientlight + lighting.shadelight > 192) + lighting.shadelight = 192 - lighting.ambientlight; + + R_AliasDrawModel (&lighting); + } + + break; + + default: + break; + } + } +} + +/* +============= +R_DrawViewModel +============= +*/ +void R_DrawViewModel (void) +{ +// FIXME: remove and do real lighting + float lightvec[3] = {-1, 0, 0}; + int j; + int lnum; + vec3_t dist; + float add; + dlight_t *dl; + + if (!r_drawviewmodel.value || r_fov_greater_than_90) + return; + + if (cl.items & IT_INVISIBILITY) + return; + + if (cl.stats[STAT_HEALTH] <= 0) + return; + + currententity = &cl.viewent; + if (!currententity->model) + return; + + VectorCopy (currententity->origin, r_entorigin); + VectorSubtract (r_origin, r_entorigin, modelorg); + + VectorCopy (vup, viewlightvec); + VectorInverse (viewlightvec); + + j = R_LightPoint (currententity->origin); + + if (j < 24) + j = 24; // allways give some light on gun + r_viewlighting.ambientlight = j; + r_viewlighting.shadelight = j; + +// add dynamic lights + for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) + { + dl = &cl_dlights[lnum]; + if (!dl->radius) + continue; + if (!dl->radius) + continue; + if (dl->die < cl.time) + continue; + + VectorSubtract (currententity->origin, dl->origin, dist); + add = dl->radius - Length(dist); + if (add > 0) + r_viewlighting.ambientlight += add; + } + +// clamp lighting so it doesn't overbright as much + if (r_viewlighting.ambientlight > 128) + r_viewlighting.ambientlight = 128; + if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192) + r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight; + + r_viewlighting.plightvec = lightvec; + +#ifdef QUAKE2 + cl.light_level = r_viewlighting.ambientlight; +#endif + + R_AliasDrawModel (&r_viewlighting); +} + + +/* +============= +R_BmodelCheckBBox +============= +*/ +int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs) +{ + int i, *pindex, clipflags; + vec3_t acceptpt, rejectpt; + double d; + + clipflags = 0; + + if (currententity->angles[0] || currententity->angles[1] + || currententity->angles[2]) + { + for (i=0 ; i<4 ; i++) + { + d = DotProduct (currententity->origin, view_clipplanes[i].normal); + d -= view_clipplanes[i].dist; + + if (d <= -clmodel->radius) + return BMODEL_FULLY_CLIPPED; + + if (d <= clmodel->radius) + clipflags |= (1<<i); + } + } + else + { + for (i=0 ; i<4 ; i++) + { + // generate accept and reject points + // FIXME: do with fast look-ups or integer tests based on the sign bit + // of the floating point values + + pindex = pfrustum_indexes[i]; + + rejectpt[0] = minmaxs[pindex[0]]; + rejectpt[1] = minmaxs[pindex[1]]; + rejectpt[2] = minmaxs[pindex[2]]; + + d = DotProduct (rejectpt, view_clipplanes[i].normal); + d -= view_clipplanes[i].dist; + + if (d <= 0) + return BMODEL_FULLY_CLIPPED; + + acceptpt[0] = minmaxs[pindex[3+0]]; + acceptpt[1] = minmaxs[pindex[3+1]]; + acceptpt[2] = minmaxs[pindex[3+2]]; + + d = DotProduct (acceptpt, view_clipplanes[i].normal); + d -= view_clipplanes[i].dist; + + if (d <= 0) + clipflags |= (1<<i); + } + } + + return clipflags; +} + + +/* +============= +R_DrawBEntitiesOnList +============= +*/ +void R_DrawBEntitiesOnList (void) +{ + int i, j, k, clipflags; + vec3_t oldorigin; + model_t *clmodel; + float minmaxs[6]; + + if (!r_drawentities.value) + return; + + VectorCopy (modelorg, oldorigin); + insubmodel = true; + r_dlightframecount = r_framecount; + + for (i=0 ; i<cl_numvisedicts ; i++) + { + currententity = cl_visedicts[i]; + + switch (currententity->model->type) + { + case mod_brush: + + clmodel = currententity->model; + + // see if the bounding box lets us trivially reject, also sets + // trivial accept status + for (j=0 ; j<3 ; j++) + { + minmaxs[j] = currententity->origin[j] + + clmodel->mins[j]; + minmaxs[3+j] = currententity->origin[j] + + clmodel->maxs[j]; + } + + clipflags = R_BmodelCheckBBox (clmodel, minmaxs); + + if (clipflags != BMODEL_FULLY_CLIPPED) + { + VectorCopy (currententity->origin, r_entorigin); + VectorSubtract (r_origin, r_entorigin, modelorg); + // FIXME: is this needed? + VectorCopy (modelorg, r_worldmodelorg); + + r_pcurrentvertbase = clmodel->vertexes; + + // FIXME: stop transforming twice + R_RotateBmodel (); + + // calculate dynamic lighting for bmodel if it's not an + // instanced model + if (clmodel->firstmodelsurface != 0) + { + for (k=0 ; k<MAX_DLIGHTS ; k++) + { + if ((cl_dlights[k].die < cl.time) || + (!cl_dlights[k].radius)) + { + continue; + } + + R_MarkLights (&cl_dlights[k], 1<<k, + clmodel->nodes + clmodel->hulls[0].firstclipnode); + } + } + + // if the driver wants polygons, deliver those. Z-buffering is on + // at this point, so no clipping to the world tree is needed, just + // frustum clipping + if (r_drawpolys | r_drawculledpolys) + { + R_ZDrawSubmodelPolys (clmodel); + } + else + { + r_pefragtopnode = NULL; + + for (j=0 ; j<3 ; j++) + { + r_emins[j] = minmaxs[j]; + r_emaxs[j] = minmaxs[3+j]; + } + + R_SplitEntityOnNode2 (cl.worldmodel->nodes); + + if (r_pefragtopnode) + { + currententity->topnode = r_pefragtopnode; + + if (r_pefragtopnode->contents >= 0) + { + // not a leaf; has to be clipped to the world BSP + r_clipflags = clipflags; + R_DrawSolidClippedSubmodelPolygons (clmodel); + } + else + { + // falls entirely in one leaf, so we just put all the + // edges in the edge list and let 1/z sorting handle + // drawing order + R_DrawSubmodelPolygons (clmodel, clipflags); + } + + currententity->topnode = NULL; + } + } + + // put back world rotation and frustum clipping + // FIXME: R_RotateBmodel should just work off base_vxx + VectorCopy (base_vpn, vpn); + VectorCopy (base_vup, vup); + VectorCopy (base_vright, vright); + VectorCopy (base_modelorg, modelorg); + VectorCopy (oldorigin, modelorg); + R_TransformFrustum (); + } + + break; + + default: + break; + } + } + + insubmodel = false; +} + + +/* +================ +R_EdgeDrawing +================ +*/ +void R_EdgeDrawing (void) +{ + edge_t ledges[NUMSTACKEDGES + + ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1]; + surf_t lsurfs[NUMSTACKSURFACES + + ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1]; + + if (auxedges) + { + r_edges = auxedges; + } + else + { + r_edges = (edge_t *) + (((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); + } + + if (r_surfsonstack) + { + surfaces = (surf_t *) + (((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); + surf_max = &surfaces[r_cnumsurfs]; + // surface 0 doesn't really exist; it's just a dummy because index 0 + // is used to indicate no edge attached to surface + surfaces--; + R_SurfacePatch (); + } + + R_BeginEdgeFrame (); + + if (r_dspeeds.value) + { + rw_time1 = Sys_FloatTime (); + } + + R_RenderWorld (); + + if (r_drawculledpolys) + R_ScanEdges (); + +// only the world can be drawn back to front with no z reads or compares, just +// z writes, so have the driver turn z compares on now + D_TurnZOn (); + + if (r_dspeeds.value) + { + rw_time2 = Sys_FloatTime (); + db_time1 = rw_time2; + } + + R_DrawBEntitiesOnList (); + + if (r_dspeeds.value) + { + db_time2 = Sys_FloatTime (); + se_time1 = db_time2; + } + + if (!r_dspeeds.value) + { + VID_UnlockBuffer (); + S_ExtraUpdate (); // don't let sound get messed up if going slow + VID_LockBuffer (); + } + + if (!(r_drawpolys | r_drawculledpolys)) + R_ScanEdges (); +} + + +/* +================ +R_RenderView + +r_refdef must be set before the first call +================ +*/ +void R_RenderView_ (void) +{ + byte warpbuffer[WARP_WIDTH * WARP_HEIGHT]; + + r_warpbuffer = warpbuffer; + + if (r_timegraph.value || r_speeds.value || r_dspeeds.value) + r_time1 = Sys_FloatTime (); + + R_SetupFrame (); + +#ifdef PASSAGES +SetVisibilityByPassages (); +#else + R_MarkLeaves (); // done here so we know if we're in water +#endif + +// make FDIV fast. This reduces timing precision after we've been running for a +// while, so we don't do it globally. This also sets chop mode, and we do it +// here so that setup stuff like the refresh area calculations match what's +// done in screen.c + Sys_LowFPPrecision (); + + if (!cl_entities[0].model || !cl.worldmodel) + Sys_Error ("R_RenderView: NULL worldmodel"); + + if (!r_dspeeds.value) + { + VID_UnlockBuffer (); + S_ExtraUpdate (); // don't let sound get messed up if going slow + VID_LockBuffer (); + } + + R_EdgeDrawing (); + + if (!r_dspeeds.value) + { + VID_UnlockBuffer (); + S_ExtraUpdate (); // don't let sound get messed up if going slow + VID_LockBuffer (); + } + + if (r_dspeeds.value) + { + se_time2 = Sys_FloatTime (); + de_time1 = se_time2; + } + + R_DrawEntitiesOnList (); + + if (r_dspeeds.value) + { + de_time2 = Sys_FloatTime (); + dv_time1 = de_time2; + } + + R_DrawViewModel (); + + if (r_dspeeds.value) + { + dv_time2 = Sys_FloatTime (); + dp_time1 = Sys_FloatTime (); + } + + R_DrawParticles (); + + if (r_dspeeds.value) + dp_time2 = Sys_FloatTime (); + + if (r_dowarp) + D_WarpScreen (); + + V_SetContentsColor (r_viewleaf->contents); + + if (r_timegraph.value) + R_TimeGraph (); + + if (r_aliasstats.value) + R_PrintAliasStats (); + + if (r_speeds.value) + R_PrintTimes (); + + if (r_dspeeds.value) + R_PrintDSpeeds (); + + if (r_reportsurfout.value && r_outofsurfaces) + Con_Printf ("Short %d surfaces\n", r_outofsurfaces); + + if (r_reportedgeout.value && r_outofedges) + Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3); + +// back to high floating-point precision + Sys_HighFPPrecision (); +} + +void R_RenderView (void) +{ + int dummy; + int delta; + + delta = (byte *)&dummy - r_stack_start; + if (delta < -10000 || delta > 10000) + Sys_Error ("R_RenderView: called without enough stack"); + + if ( Hunk_LowMark() & 3 ) + Sys_Error ("Hunk is missaligned"); + + if ( (long)(&dummy) & 3 ) + Sys_Error ("Stack is missaligned"); + + if ( (long)(&r_warpbuffer) & 3 ) + Sys_Error ("Globals are missaligned"); + + R_RenderView_ (); +} + +/* +================ +R_InitTurb +================ +*/ +void R_InitTurb (void) +{ + int i; + + for (i=0 ; i<(SIN_BUFFER_SIZE) ; i++) + { + sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP; + intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20 + } +} + |