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Diffstat (limited to 'apps/plugins/sdl/progs/quake/world.c')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/world.c | 962 |
1 files changed, 962 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/world.c b/apps/plugins/sdl/progs/quake/world.c new file mode 100644 index 0000000..e1acfea --- /dev/null +++ b/apps/plugins/sdl/progs/quake/world.c @@ -0,0 +1,962 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// world.c -- world query functions + +#include "quakedef.h" + +/* + +entities never clip against themselves, or their owner + +line of sight checks trace->crosscontent, but bullets don't + +*/ + + +typedef struct +{ + vec3_t boxmins, boxmaxs;// enclose the test object along entire move + float *mins, *maxs; // size of the moving object + vec3_t mins2, maxs2; // size when clipping against mosnters + float *start, *end; + trace_t trace; + int type; + edict_t *passedict; +} moveclip_t; + + +int SV_HullPointContents (hull_t *hull, int num, vec3_t p); + +/* +=============================================================================== + +HULL BOXES + +=============================================================================== +*/ + + +static hull_t box_hull; +static dclipnode_t box_clipnodes[6]; +static mplane_t box_planes[6]; + +/* +=================== +SV_InitBoxHull + +Set up the planes and clipnodes so that the six floats of a bounding box +can just be stored out and get a proper hull_t structure. +=================== +*/ +void SV_InitBoxHull (void) +{ + int i; + int side; + + box_hull.clipnodes = box_clipnodes; + box_hull.planes = box_planes; + box_hull.firstclipnode = 0; + box_hull.lastclipnode = 5; + + for (i=0 ; i<6 ; i++) + { + box_clipnodes[i].planenum = i; + + side = i&1; + + box_clipnodes[i].children[side] = CONTENTS_EMPTY; + if (i != 5) + box_clipnodes[i].children[side^1] = i + 1; + else + box_clipnodes[i].children[side^1] = CONTENTS_SOLID; + + box_planes[i].type = i>>1; + box_planes[i].normal[i>>1] = 1; + } + +} + + +/* +=================== +SV_HullForBox + +To keep everything totally uniform, bounding boxes are turned into small +BSP trees instead of being compared directly. +=================== +*/ +hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) +{ + box_planes[0].dist = maxs[0]; + box_planes[1].dist = mins[0]; + box_planes[2].dist = maxs[1]; + box_planes[3].dist = mins[1]; + box_planes[4].dist = maxs[2]; + box_planes[5].dist = mins[2]; + + return &box_hull; +} + + + +/* +================ +SV_HullForEntity + +Returns a hull that can be used for testing or clipping an object of mins/maxs +size. +Offset is filled in to contain the adjustment that must be added to the +testing object's origin to get a point to use with the returned hull. +================ +*/ +hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) +{ + model_t *model; + vec3_t size; + vec3_t hullmins, hullmaxs; + hull_t *hull; + +// decide which clipping hull to use, based on the size + if (ent->v.solid == SOLID_BSP) + { // explicit hulls in the BSP model + if (ent->v.movetype != MOVETYPE_PUSH) + Sys_Error ("SOLID_BSP without MOVETYPE_PUSH"); + + model = sv.models[ (int)ent->v.modelindex ]; + + if (!model || model->type != mod_brush) + Sys_Error ("MOVETYPE_PUSH with a non bsp model"); + + VectorSubtract (maxs, mins, size); + if (size[0] < 3) + hull = &model->hulls[0]; + else if (size[0] <= 32) + hull = &model->hulls[1]; + else + hull = &model->hulls[2]; + +// calculate an offset value to center the origin + VectorSubtract (hull->clip_mins, mins, offset); + VectorAdd (offset, ent->v.origin, offset); + } + else + { // create a temp hull from bounding box sizes + + VectorSubtract (ent->v.mins, maxs, hullmins); + VectorSubtract (ent->v.maxs, mins, hullmaxs); + hull = SV_HullForBox (hullmins, hullmaxs); + + VectorCopy (ent->v.origin, offset); + } + + + return hull; +} + +/* +=============================================================================== + +ENTITY AREA CHECKING + +=============================================================================== +*/ + +typedef struct areanode_s +{ + int axis; // -1 = leaf node + float dist; + struct areanode_s *children[2]; + link_t trigger_edicts; + link_t solid_edicts; +} areanode_t; + +#define AREA_DEPTH 4 +#define AREA_NODES 32 + +static areanode_t sv_areanodes[AREA_NODES]; +static int sv_numareanodes; + +/* +=============== +SV_CreateAreaNode + +=============== +*/ +areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) +{ + areanode_t *anode; + vec3_t size; + vec3_t mins1, maxs1, mins2, maxs2; + + anode = &sv_areanodes[sv_numareanodes]; + sv_numareanodes++; + + ClearLink (&anode->trigger_edicts); + ClearLink (&anode->solid_edicts); + + if (depth == AREA_DEPTH) + { + anode->axis = -1; + anode->children[0] = anode->children[1] = NULL; + return anode; + } + + VectorSubtract (maxs, mins, size); + if (size[0] > size[1]) + anode->axis = 0; + else + anode->axis = 1; + + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; + + anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); + anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); + + return anode; +} + +/* +=============== +SV_ClearWorld + +=============== +*/ +void SV_ClearWorld (void) +{ + SV_InitBoxHull (); + + memset (sv_areanodes, 0, sizeof(sv_areanodes)); + sv_numareanodes = 0; + SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); +} + + +/* +=============== +SV_UnlinkEdict + +=============== +*/ +void SV_UnlinkEdict (edict_t *ent) +{ + if (!ent->area.prev) + return; // not linked in anywhere + RemoveLink (&ent->area); + ent->area.prev = ent->area.next = NULL; +} + + +/* +==================== +SV_TouchLinks +==================== +*/ +void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +{ + link_t *l, *next; + edict_t *touch; + int old_self, old_other; + +// touch linked edicts + for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch == ent) + continue; + if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + continue; + if (ent->v.absmin[0] > touch->v.absmax[0] + || ent->v.absmin[1] > touch->v.absmax[1] + || ent->v.absmin[2] > touch->v.absmax[2] + || ent->v.absmax[0] < touch->v.absmin[0] + || ent->v.absmax[1] < touch->v.absmin[1] + || ent->v.absmax[2] < touch->v.absmin[2] ) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v.touch); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + +// recurse down both sides + if (node->axis == -1) + return; + + if ( ent->v.absmax[node->axis] > node->dist ) + SV_TouchLinks ( ent, node->children[0] ); + if ( ent->v.absmin[node->axis] < node->dist ) + SV_TouchLinks ( ent, node->children[1] ); +} + + +/* +=============== +SV_FindTouchedLeafs + +=============== +*/ +void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) +{ + mplane_t *splitplane; + mleaf_t *leaf; + int sides; + int leafnum; + + if (node->contents == CONTENTS_SOLID) + return; + +// add an efrag if the node is a leaf + + if ( node->contents < 0) + { + if (ent->num_leafs == MAX_ENT_LEAFS) + return; + + leaf = (mleaf_t *)node; + leafnum = leaf - sv.worldmodel->leafs - 1; + + ent->leafnums[ent->num_leafs] = leafnum; + ent->num_leafs++; + return; + } + +// NODE_MIXED + + splitplane = node->plane; + sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); + +// recurse down the contacted sides + if (sides & 1) + SV_FindTouchedLeafs (ent, node->children[0]); + + if (sides & 2) + SV_FindTouchedLeafs (ent, node->children[1]); +} + +/* +=============== +SV_LinkEdict + +=============== +*/ +void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) +{ + areanode_t *node; + + if (ent->area.prev) + SV_UnlinkEdict (ent); // unlink from old position + + if (ent == sv.edicts) + return; // don't add the world + + if (ent->free) + return; + +// set the abs box + +#ifdef QUAKE2 + if (ent->v.solid == SOLID_BSP && + (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { // expand for rotation + float max, v; + int i; + + max = 0; + for (i=0 ; i<3 ; i++) + { + v =fabs( ent->v.mins[i]); + if (v > max) + max = v; + v =fabs( ent->v.maxs[i]); + if (v > max) + max = v; + } + for (i=0 ; i<3 ; i++) + { + ent->v.absmin[i] = ent->v.origin[i] - max; + ent->v.absmax[i] = ent->v.origin[i] + max; + } + } + else +#endif + { + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + } + +// +// to make items easier to pick up and allow them to be grabbed off +// of shelves, the abs sizes are expanded +// + if ((int)ent->v.flags & FL_ITEM) + { + ent->v.absmin[0] -= 15; + ent->v.absmin[1] -= 15; + ent->v.absmax[0] += 15; + ent->v.absmax[1] += 15; + } + else + { // because movement is clipped an epsilon away from an actual edge, + // we must fully check even when bounding boxes don't quite touch + ent->v.absmin[0] -= 1; + ent->v.absmin[1] -= 1; + ent->v.absmin[2] -= 1; + ent->v.absmax[0] += 1; + ent->v.absmax[1] += 1; + ent->v.absmax[2] += 1; + } + +// link to PVS leafs + ent->num_leafs = 0; + if (ent->v.modelindex) + SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); + + if (ent->v.solid == SOLID_NOT) + return; + +// find the first node that the ent's box crosses + node = sv_areanodes; + while (1) + { + if (node->axis == -1) + break; + if (ent->v.absmin[node->axis] > node->dist) + node = node->children[0]; + else if (ent->v.absmax[node->axis] < node->dist) + node = node->children[1]; + else + break; // crosses the node + } + +// link it in + + if (ent->v.solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->area, &node->trigger_edicts); + else + InsertLinkBefore (&ent->area, &node->solid_edicts); + +// if touch_triggers, touch all entities at this node and decend for more + if (touch_triggers) + SV_TouchLinks ( ent, sv_areanodes ); +} + + + +/* +=============================================================================== + +POINT TESTING IN HULLS + +=============================================================================== +*/ + +#if !id386 + +/* +================== +SV_HullPointContents + +================== +*/ +int SV_HullPointContents (hull_t *hull, int num, vec3_t p) +{ + float d; + dclipnode_t *node; + mplane_t *plane; + + while (num >= 0) + { + if (num < hull->firstclipnode || num > hull->lastclipnode) + Sys_Error ("SV_HullPointContents: bad node number"); + + node = hull->clipnodes + num; + plane = hull->planes + node->planenum; + + if (plane->type < 3) + d = p[plane->type] - plane->dist; + else + d = DotProduct (plane->normal, p) - plane->dist; + if (d < 0) + num = node->children[1]; + else + num = node->children[0]; + } + + return num; +} + +#endif // !id386 + + +/* +================== +SV_PointContents + +================== +*/ +int SV_PointContents (vec3_t p) +{ + int cont; + + cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); + if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN) + cont = CONTENTS_WATER; + return cont; +} + +int SV_TruePointContents (vec3_t p) +{ + return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); +} + +//=========================================================================== + +/* +============ +SV_TestEntityPosition + +This could be a lot more efficient... +============ +*/ +edict_t *SV_TestEntityPosition (edict_t *ent) +{ + trace_t trace; + + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); + + if (trace.startsolid) + return sv.edicts; + + return NULL; +} + + +/* +=============================================================================== + +LINE TESTING IN HULLS + +=============================================================================== +*/ + +// 1/32 epsilon to keep floating point happy +#define DIST_EPSILON (0.03125) + +/* +================== +SV_RecursiveHullCheck + +================== +*/ +qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) +{ + dclipnode_t *node; + mplane_t *plane; + float t1, t2; + float frac; + int i; + vec3_t mid; + int side; + float midf; + +// check for empty + if (num < 0) + { + if (num != CONTENTS_SOLID) + { + trace->allsolid = false; + if (num == CONTENTS_EMPTY) + trace->inopen = true; + else + trace->inwater = true; + } + else + trace->startsolid = true; + return true; // empty + } + + if (num < hull->firstclipnode || num > hull->lastclipnode) + Sys_Error ("SV_RecursiveHullCheck: bad node number"); + +// +// find the point distances +// + node = hull->clipnodes + num; + plane = hull->planes + node->planenum; + + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + +#if 1 + if (t1 >= 0 && t2 >= 0) + return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); + if (t1 < 0 && t2 < 0) + return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); +#else + if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) + return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); + if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) + return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); +#endif + +// put the crosspoint DIST_EPSILON pixels on the near side + if (t1 < 0) + frac = (t1 + DIST_EPSILON)/(t1-t2); + else + frac = (t1 - DIST_EPSILON)/(t1-t2); + if (frac < 0) + frac = 0; + if (frac > 1) + frac = 1; + + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + + side = (t1 < 0); + +// move up to the node + if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) + return false; + +#ifdef PARANOID + if (SV_HullPointContents (sv_hullmodel, mid, node->children[side]) + == CONTENTS_SOLID) + { + Con_Printf ("mid PointInHullSolid\n"); + return false; + } +#endif + + if (SV_HullPointContents (hull, node->children[side^1], mid) + != CONTENTS_SOLID) +// go past the node + return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); + + if (trace->allsolid) + return false; // never got out of the solid area + +//================== +// the other side of the node is solid, this is the impact point +//================== + if (!side) + { + VectorCopy (plane->normal, trace->plane.normal); + trace->plane.dist = plane->dist; + } + else + { + VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); + trace->plane.dist = -plane->dist; + } + + while (SV_HullPointContents (hull, hull->firstclipnode, mid) + == CONTENTS_SOLID) + { // shouldn't really happen, but does occasionally + frac -= 0.1; + if (frac < 0) + { + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + Con_DPrintf ("backup past 0\n"); + return false; + } + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + } + + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + + return false; +} + + +/* +================== +SV_ClipMoveToEntity + +Handles selection or creation of a clipping hull, and offseting (and +eventually rotation) of the end points +================== +*/ +trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +{ + trace_t trace; + vec3_t offset; + vec3_t start_l, end_l; + hull_t *hull; + +// fill in a default trace + memset (&trace, 0, sizeof(trace_t)); + trace.fraction = 1; + trace.allsolid = true; + VectorCopy (end, trace.endpos); + +// get the clipping hull + hull = SV_HullForEntity (ent, mins, maxs, offset); + + VectorSubtract (start, offset, start_l); + VectorSubtract (end, offset, end_l); + +#ifdef QUAKE2 + // rotate start and end into the models frame of reference + if (ent->v.solid == SOLID_BSP && + (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { + vec3_t a; + vec3_t forward, right, up; + vec3_t temp; + + AngleVectors (ent->v.angles, forward, right, up); + + VectorCopy (start_l, temp); + start_l[0] = DotProduct (temp, forward); + start_l[1] = -DotProduct (temp, right); + start_l[2] = DotProduct (temp, up); + + VectorCopy (end_l, temp); + end_l[0] = DotProduct (temp, forward); + end_l[1] = -DotProduct (temp, right); + end_l[2] = DotProduct (temp, up); + } +#endif + +// trace a line through the apropriate clipping hull + SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); + +#ifdef QUAKE2 + // rotate endpos back to world frame of reference + if (ent->v.solid == SOLID_BSP && + (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { + vec3_t a; + vec3_t forward, right, up; + vec3_t temp; + + if (trace.fraction != 1) + { + VectorSubtract (vec3_origin, ent->v.angles, a); + AngleVectors (a, forward, right, up); + + VectorCopy (trace.endpos, temp); + trace.endpos[0] = DotProduct (temp, forward); + trace.endpos[1] = -DotProduct (temp, right); + trace.endpos[2] = DotProduct (temp, up); + + VectorCopy (trace.plane.normal, temp); + trace.plane.normal[0] = DotProduct (temp, forward); + trace.plane.normal[1] = -DotProduct (temp, right); + trace.plane.normal[2] = DotProduct (temp, up); + } + } +#endif + +// fix trace up by the offset + if (trace.fraction != 1) + VectorAdd (trace.endpos, offset, trace.endpos); + +// did we clip the move? + if (trace.fraction < 1 || trace.startsolid ) + trace.ent = ent; + + return trace; +} + +//=========================================================================== + +/* +==================== +SV_ClipToLinks + +Mins and maxs enclose the entire area swept by the move +==================== +*/ +void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +{ + link_t *l, *next; + edict_t *touch; + trace_t trace; + +// touch linked edicts + for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch->v.solid == SOLID_NOT) + continue; + if (touch == clip->passedict) + continue; + if (touch->v.solid == SOLID_TRIGGER) + Sys_Error ("Trigger in clipping list"); + + if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + continue; + + if (clip->boxmins[0] > touch->v.absmax[0] + || clip->boxmins[1] > touch->v.absmax[1] + || clip->boxmins[2] > touch->v.absmax[2] + || clip->boxmaxs[0] < touch->v.absmin[0] + || clip->boxmaxs[1] < touch->v.absmin[1] + || clip->boxmaxs[2] < touch->v.absmin[2] ) + continue; + + if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0]) + continue; // points never interact + + // might intersect, so do an exact clip + if (clip->trace.allsolid) + return; + if (clip->passedict) + { + if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + continue; // don't clip against own missiles + if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + continue; // don't clip against owner + } + + if ((int)touch->v.flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + else + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + if (trace.allsolid || trace.startsolid || + trace.fraction < clip->trace.fraction) + { + trace.ent = touch; + if (clip->trace.startsolid) + { + clip->trace = trace; + clip->trace.startsolid = true; + } + else + clip->trace = trace; + } + else if (trace.startsolid) + clip->trace.startsolid = true; + } + +// recurse down both sides + if (node->axis == -1) + return; + + if ( clip->boxmaxs[node->axis] > node->dist ) + SV_ClipToLinks ( node->children[0], clip ); + if ( clip->boxmins[node->axis] < node->dist ) + SV_ClipToLinks ( node->children[1], clip ); +} + + +/* +================== +SV_MoveBounds +================== +*/ +void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) +{ +#if 0 +// debug to test against everything +boxmins[0] = boxmins[1] = boxmins[2] = -9999; +boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; +#else + int i; + + for (i=0 ; i<3 ; i++) + { + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } + } +#endif +} + +/* +================== +SV_Move +================== +*/ +trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +{ + moveclip_t clip; + int i; + + memset ( &clip, 0, sizeof ( moveclip_t ) ); + +// clip to world + clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); + + clip.start = start; + clip.end = end; + clip.mins = mins; + clip.maxs = maxs; + clip.type = type; + clip.passedict = passedict; + + if (type == MOVE_MISSILE) + { + for (i=0 ; i<3 ; i++) + { + clip.mins2[i] = -15; + clip.maxs2[i] = 15; + } + } + else + { + VectorCopy (mins, clip.mins2); + VectorCopy (maxs, clip.maxs2); + } + +// create the bounding box of the entire move + SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); + +// clip to entities + SV_ClipToLinks ( sv_areanodes, &clip ); + + return clip.trace; +} + |