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-rw-r--r--apps/plugins/sdl/progs/quake/world.c962
1 files changed, 962 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/world.c b/apps/plugins/sdl/progs/quake/world.c
new file mode 100644
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+++ b/apps/plugins/sdl/progs/quake/world.c
@@ -0,0 +1,962 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// world.c -- world query functions
+
+#include "quakedef.h"
+
+/*
+
+entities never clip against themselves, or their owner
+
+line of sight checks trace->crosscontent, but bullets don't
+
+*/
+
+
+typedef struct
+{
+ vec3_t boxmins, boxmaxs;// enclose the test object along entire move
+ float *mins, *maxs; // size of the moving object
+ vec3_t mins2, maxs2; // size when clipping against mosnters
+ float *start, *end;
+ trace_t trace;
+ int type;
+ edict_t *passedict;
+} moveclip_t;
+
+
+int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
+
+/*
+===============================================================================
+
+HULL BOXES
+
+===============================================================================
+*/
+
+
+static hull_t box_hull;
+static dclipnode_t box_clipnodes[6];
+static mplane_t box_planes[6];
+
+/*
+===================
+SV_InitBoxHull
+
+Set up the planes and clipnodes so that the six floats of a bounding box
+can just be stored out and get a proper hull_t structure.
+===================
+*/
+void SV_InitBoxHull (void)
+{
+ int i;
+ int side;
+
+ box_hull.clipnodes = box_clipnodes;
+ box_hull.planes = box_planes;
+ box_hull.firstclipnode = 0;
+ box_hull.lastclipnode = 5;
+
+ for (i=0 ; i<6 ; i++)
+ {
+ box_clipnodes[i].planenum = i;
+
+ side = i&1;
+
+ box_clipnodes[i].children[side] = CONTENTS_EMPTY;
+ if (i != 5)
+ box_clipnodes[i].children[side^1] = i + 1;
+ else
+ box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
+
+ box_planes[i].type = i>>1;
+ box_planes[i].normal[i>>1] = 1;
+ }
+
+}
+
+
+/*
+===================
+SV_HullForBox
+
+To keep everything totally uniform, bounding boxes are turned into small
+BSP trees instead of being compared directly.
+===================
+*/
+hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
+{
+ box_planes[0].dist = maxs[0];
+ box_planes[1].dist = mins[0];
+ box_planes[2].dist = maxs[1];
+ box_planes[3].dist = mins[1];
+ box_planes[4].dist = maxs[2];
+ box_planes[5].dist = mins[2];
+
+ return &box_hull;
+}
+
+
+
+/*
+================
+SV_HullForEntity
+
+Returns a hull that can be used for testing or clipping an object of mins/maxs
+size.
+Offset is filled in to contain the adjustment that must be added to the
+testing object's origin to get a point to use with the returned hull.
+================
+*/
+hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
+{
+ model_t *model;
+ vec3_t size;
+ vec3_t hullmins, hullmaxs;
+ hull_t *hull;
+
+// decide which clipping hull to use, based on the size
+ if (ent->v.solid == SOLID_BSP)
+ { // explicit hulls in the BSP model
+ if (ent->v.movetype != MOVETYPE_PUSH)
+ Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
+
+ model = sv.models[ (int)ent->v.modelindex ];
+
+ if (!model || model->type != mod_brush)
+ Sys_Error ("MOVETYPE_PUSH with a non bsp model");
+
+ VectorSubtract (maxs, mins, size);
+ if (size[0] < 3)
+ hull = &model->hulls[0];
+ else if (size[0] <= 32)
+ hull = &model->hulls[1];
+ else
+ hull = &model->hulls[2];
+
+// calculate an offset value to center the origin
+ VectorSubtract (hull->clip_mins, mins, offset);
+ VectorAdd (offset, ent->v.origin, offset);
+ }
+ else
+ { // create a temp hull from bounding box sizes
+
+ VectorSubtract (ent->v.mins, maxs, hullmins);
+ VectorSubtract (ent->v.maxs, mins, hullmaxs);
+ hull = SV_HullForBox (hullmins, hullmaxs);
+
+ VectorCopy (ent->v.origin, offset);
+ }
+
+
+ return hull;
+}
+
+/*
+===============================================================================
+
+ENTITY AREA CHECKING
+
+===============================================================================
+*/
+
+typedef struct areanode_s
+{
+ int axis; // -1 = leaf node
+ float dist;
+ struct areanode_s *children[2];
+ link_t trigger_edicts;
+ link_t solid_edicts;
+} areanode_t;
+
+#define AREA_DEPTH 4
+#define AREA_NODES 32
+
+static areanode_t sv_areanodes[AREA_NODES];
+static int sv_numareanodes;
+
+/*
+===============
+SV_CreateAreaNode
+
+===============
+*/
+areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
+{
+ areanode_t *anode;
+ vec3_t size;
+ vec3_t mins1, maxs1, mins2, maxs2;
+
+ anode = &sv_areanodes[sv_numareanodes];
+ sv_numareanodes++;
+
+ ClearLink (&anode->trigger_edicts);
+ ClearLink (&anode->solid_edicts);
+
+ if (depth == AREA_DEPTH)
+ {
+ anode->axis = -1;
+ anode->children[0] = anode->children[1] = NULL;
+ return anode;
+ }
+
+ VectorSubtract (maxs, mins, size);
+ if (size[0] > size[1])
+ anode->axis = 0;
+ else
+ anode->axis = 1;
+
+ anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
+ VectorCopy (mins, mins1);
+ VectorCopy (mins, mins2);
+ VectorCopy (maxs, maxs1);
+ VectorCopy (maxs, maxs2);
+
+ maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
+
+ anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
+ anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
+
+ return anode;
+}
+
+/*
+===============
+SV_ClearWorld
+
+===============
+*/
+void SV_ClearWorld (void)
+{
+ SV_InitBoxHull ();
+
+ memset (sv_areanodes, 0, sizeof(sv_areanodes));
+ sv_numareanodes = 0;
+ SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
+}
+
+
+/*
+===============
+SV_UnlinkEdict
+
+===============
+*/
+void SV_UnlinkEdict (edict_t *ent)
+{
+ if (!ent->area.prev)
+ return; // not linked in anywhere
+ RemoveLink (&ent->area);
+ ent->area.prev = ent->area.next = NULL;
+}
+
+
+/*
+====================
+SV_TouchLinks
+====================
+*/
+void SV_TouchLinks ( edict_t *ent, areanode_t *node )
+{
+ link_t *l, *next;
+ edict_t *touch;
+ int old_self, old_other;
+
+// touch linked edicts
+ for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
+ {
+ next = l->next;
+ touch = EDICT_FROM_AREA(l);
+ if (touch == ent)
+ continue;
+ if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
+ continue;
+ if (ent->v.absmin[0] > touch->v.absmax[0]
+ || ent->v.absmin[1] > touch->v.absmax[1]
+ || ent->v.absmin[2] > touch->v.absmax[2]
+ || ent->v.absmax[0] < touch->v.absmin[0]
+ || ent->v.absmax[1] < touch->v.absmin[1]
+ || ent->v.absmax[2] < touch->v.absmin[2] )
+ continue;
+ old_self = pr_global_struct->self;
+ old_other = pr_global_struct->other;
+
+ pr_global_struct->self = EDICT_TO_PROG(touch);
+ pr_global_struct->other = EDICT_TO_PROG(ent);
+ pr_global_struct->time = sv.time;
+ PR_ExecuteProgram (touch->v.touch);
+
+ pr_global_struct->self = old_self;
+ pr_global_struct->other = old_other;
+ }
+
+// recurse down both sides
+ if (node->axis == -1)
+ return;
+
+ if ( ent->v.absmax[node->axis] > node->dist )
+ SV_TouchLinks ( ent, node->children[0] );
+ if ( ent->v.absmin[node->axis] < node->dist )
+ SV_TouchLinks ( ent, node->children[1] );
+}
+
+
+/*
+===============
+SV_FindTouchedLeafs
+
+===============
+*/
+void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
+{
+ mplane_t *splitplane;
+ mleaf_t *leaf;
+ int sides;
+ int leafnum;
+
+ if (node->contents == CONTENTS_SOLID)
+ return;
+
+// add an efrag if the node is a leaf
+
+ if ( node->contents < 0)
+ {
+ if (ent->num_leafs == MAX_ENT_LEAFS)
+ return;
+
+ leaf = (mleaf_t *)node;
+ leafnum = leaf - sv.worldmodel->leafs - 1;
+
+ ent->leafnums[ent->num_leafs] = leafnum;
+ ent->num_leafs++;
+ return;
+ }
+
+// NODE_MIXED
+
+ splitplane = node->plane;
+ sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
+
+// recurse down the contacted sides
+ if (sides & 1)
+ SV_FindTouchedLeafs (ent, node->children[0]);
+
+ if (sides & 2)
+ SV_FindTouchedLeafs (ent, node->children[1]);
+}
+
+/*
+===============
+SV_LinkEdict
+
+===============
+*/
+void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
+{
+ areanode_t *node;
+
+ if (ent->area.prev)
+ SV_UnlinkEdict (ent); // unlink from old position
+
+ if (ent == sv.edicts)
+ return; // don't add the world
+
+ if (ent->free)
+ return;
+
+// set the abs box
+
+#ifdef QUAKE2
+ if (ent->v.solid == SOLID_BSP &&
+ (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ { // expand for rotation
+ float max, v;
+ int i;
+
+ max = 0;
+ for (i=0 ; i<3 ; i++)
+ {
+ v =fabs( ent->v.mins[i]);
+ if (v > max)
+ max = v;
+ v =fabs( ent->v.maxs[i]);
+ if (v > max)
+ max = v;
+ }
+ for (i=0 ; i<3 ; i++)
+ {
+ ent->v.absmin[i] = ent->v.origin[i] - max;
+ ent->v.absmax[i] = ent->v.origin[i] + max;
+ }
+ }
+ else
+#endif
+ {
+ VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
+ VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
+ }
+
+//
+// to make items easier to pick up and allow them to be grabbed off
+// of shelves, the abs sizes are expanded
+//
+ if ((int)ent->v.flags & FL_ITEM)
+ {
+ ent->v.absmin[0] -= 15;
+ ent->v.absmin[1] -= 15;
+ ent->v.absmax[0] += 15;
+ ent->v.absmax[1] += 15;
+ }
+ else
+ { // because movement is clipped an epsilon away from an actual edge,
+ // we must fully check even when bounding boxes don't quite touch
+ ent->v.absmin[0] -= 1;
+ ent->v.absmin[1] -= 1;
+ ent->v.absmin[2] -= 1;
+ ent->v.absmax[0] += 1;
+ ent->v.absmax[1] += 1;
+ ent->v.absmax[2] += 1;
+ }
+
+// link to PVS leafs
+ ent->num_leafs = 0;
+ if (ent->v.modelindex)
+ SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
+
+ if (ent->v.solid == SOLID_NOT)
+ return;
+
+// find the first node that the ent's box crosses
+ node = sv_areanodes;
+ while (1)
+ {
+ if (node->axis == -1)
+ break;
+ if (ent->v.absmin[node->axis] > node->dist)
+ node = node->children[0];
+ else if (ent->v.absmax[node->axis] < node->dist)
+ node = node->children[1];
+ else
+ break; // crosses the node
+ }
+
+// link it in
+
+ if (ent->v.solid == SOLID_TRIGGER)
+ InsertLinkBefore (&ent->area, &node->trigger_edicts);
+ else
+ InsertLinkBefore (&ent->area, &node->solid_edicts);
+
+// if touch_triggers, touch all entities at this node and decend for more
+ if (touch_triggers)
+ SV_TouchLinks ( ent, sv_areanodes );
+}
+
+
+
+/*
+===============================================================================
+
+POINT TESTING IN HULLS
+
+===============================================================================
+*/
+
+#if !id386
+
+/*
+==================
+SV_HullPointContents
+
+==================
+*/
+int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
+{
+ float d;
+ dclipnode_t *node;
+ mplane_t *plane;
+
+ while (num >= 0)
+ {
+ if (num < hull->firstclipnode || num > hull->lastclipnode)
+ Sys_Error ("SV_HullPointContents: bad node number");
+
+ node = hull->clipnodes + num;
+ plane = hull->planes + node->planenum;
+
+ if (plane->type < 3)
+ d = p[plane->type] - plane->dist;
+ else
+ d = DotProduct (plane->normal, p) - plane->dist;
+ if (d < 0)
+ num = node->children[1];
+ else
+ num = node->children[0];
+ }
+
+ return num;
+}
+
+#endif // !id386
+
+
+/*
+==================
+SV_PointContents
+
+==================
+*/
+int SV_PointContents (vec3_t p)
+{
+ int cont;
+
+ cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
+ if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
+ cont = CONTENTS_WATER;
+ return cont;
+}
+
+int SV_TruePointContents (vec3_t p)
+{
+ return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
+}
+
+//===========================================================================
+
+/*
+============
+SV_TestEntityPosition
+
+This could be a lot more efficient...
+============
+*/
+edict_t *SV_TestEntityPosition (edict_t *ent)
+{
+ trace_t trace;
+
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
+
+ if (trace.startsolid)
+ return sv.edicts;
+
+ return NULL;
+}
+
+
+/*
+===============================================================================
+
+LINE TESTING IN HULLS
+
+===============================================================================
+*/
+
+// 1/32 epsilon to keep floating point happy
+#define DIST_EPSILON (0.03125)
+
+/*
+==================
+SV_RecursiveHullCheck
+
+==================
+*/
+qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
+{
+ dclipnode_t *node;
+ mplane_t *plane;
+ float t1, t2;
+ float frac;
+ int i;
+ vec3_t mid;
+ int side;
+ float midf;
+
+// check for empty
+ if (num < 0)
+ {
+ if (num != CONTENTS_SOLID)
+ {
+ trace->allsolid = false;
+ if (num == CONTENTS_EMPTY)
+ trace->inopen = true;
+ else
+ trace->inwater = true;
+ }
+ else
+ trace->startsolid = true;
+ return true; // empty
+ }
+
+ if (num < hull->firstclipnode || num > hull->lastclipnode)
+ Sys_Error ("SV_RecursiveHullCheck: bad node number");
+
+//
+// find the point distances
+//
+ node = hull->clipnodes + num;
+ plane = hull->planes + node->planenum;
+
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
+
+#if 1
+ if (t1 >= 0 && t2 >= 0)
+ return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
+ if (t1 < 0 && t2 < 0)
+ return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
+#else
+ if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
+ return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
+ if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
+ return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
+#endif
+
+// put the crosspoint DIST_EPSILON pixels on the near side
+ if (t1 < 0)
+ frac = (t1 + DIST_EPSILON)/(t1-t2);
+ else
+ frac = (t1 - DIST_EPSILON)/(t1-t2);
+ if (frac < 0)
+ frac = 0;
+ if (frac > 1)
+ frac = 1;
+
+ midf = p1f + (p2f - p1f)*frac;
+ for (i=0 ; i<3 ; i++)
+ mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+
+ side = (t1 < 0);
+
+// move up to the node
+ if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
+ return false;
+
+#ifdef PARANOID
+ if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
+ == CONTENTS_SOLID)
+ {
+ Con_Printf ("mid PointInHullSolid\n");
+ return false;
+ }
+#endif
+
+ if (SV_HullPointContents (hull, node->children[side^1], mid)
+ != CONTENTS_SOLID)
+// go past the node
+ return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
+
+ if (trace->allsolid)
+ return false; // never got out of the solid area
+
+//==================
+// the other side of the node is solid, this is the impact point
+//==================
+ if (!side)
+ {
+ VectorCopy (plane->normal, trace->plane.normal);
+ trace->plane.dist = plane->dist;
+ }
+ else
+ {
+ VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
+ trace->plane.dist = -plane->dist;
+ }
+
+ while (SV_HullPointContents (hull, hull->firstclipnode, mid)
+ == CONTENTS_SOLID)
+ { // shouldn't really happen, but does occasionally
+ frac -= 0.1;
+ if (frac < 0)
+ {
+ trace->fraction = midf;
+ VectorCopy (mid, trace->endpos);
+ Con_DPrintf ("backup past 0\n");
+ return false;
+ }
+ midf = p1f + (p2f - p1f)*frac;
+ for (i=0 ; i<3 ; i++)
+ mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+ }
+
+ trace->fraction = midf;
+ VectorCopy (mid, trace->endpos);
+
+ return false;
+}
+
+
+/*
+==================
+SV_ClipMoveToEntity
+
+Handles selection or creation of a clipping hull, and offseting (and
+eventually rotation) of the end points
+==================
+*/
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
+{
+ trace_t trace;
+ vec3_t offset;
+ vec3_t start_l, end_l;
+ hull_t *hull;
+
+// fill in a default trace
+ memset (&trace, 0, sizeof(trace_t));
+ trace.fraction = 1;
+ trace.allsolid = true;
+ VectorCopy (end, trace.endpos);
+
+// get the clipping hull
+ hull = SV_HullForEntity (ent, mins, maxs, offset);
+
+ VectorSubtract (start, offset, start_l);
+ VectorSubtract (end, offset, end_l);
+
+#ifdef QUAKE2
+ // rotate start and end into the models frame of reference
+ if (ent->v.solid == SOLID_BSP &&
+ (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ {
+ vec3_t a;
+ vec3_t forward, right, up;
+ vec3_t temp;
+
+ AngleVectors (ent->v.angles, forward, right, up);
+
+ VectorCopy (start_l, temp);
+ start_l[0] = DotProduct (temp, forward);
+ start_l[1] = -DotProduct (temp, right);
+ start_l[2] = DotProduct (temp, up);
+
+ VectorCopy (end_l, temp);
+ end_l[0] = DotProduct (temp, forward);
+ end_l[1] = -DotProduct (temp, right);
+ end_l[2] = DotProduct (temp, up);
+ }
+#endif
+
+// trace a line through the apropriate clipping hull
+ SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
+
+#ifdef QUAKE2
+ // rotate endpos back to world frame of reference
+ if (ent->v.solid == SOLID_BSP &&
+ (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ {
+ vec3_t a;
+ vec3_t forward, right, up;
+ vec3_t temp;
+
+ if (trace.fraction != 1)
+ {
+ VectorSubtract (vec3_origin, ent->v.angles, a);
+ AngleVectors (a, forward, right, up);
+
+ VectorCopy (trace.endpos, temp);
+ trace.endpos[0] = DotProduct (temp, forward);
+ trace.endpos[1] = -DotProduct (temp, right);
+ trace.endpos[2] = DotProduct (temp, up);
+
+ VectorCopy (trace.plane.normal, temp);
+ trace.plane.normal[0] = DotProduct (temp, forward);
+ trace.plane.normal[1] = -DotProduct (temp, right);
+ trace.plane.normal[2] = DotProduct (temp, up);
+ }
+ }
+#endif
+
+// fix trace up by the offset
+ if (trace.fraction != 1)
+ VectorAdd (trace.endpos, offset, trace.endpos);
+
+// did we clip the move?
+ if (trace.fraction < 1 || trace.startsolid )
+ trace.ent = ent;
+
+ return trace;
+}
+
+//===========================================================================
+
+/*
+====================
+SV_ClipToLinks
+
+Mins and maxs enclose the entire area swept by the move
+====================
+*/
+void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
+{
+ link_t *l, *next;
+ edict_t *touch;
+ trace_t trace;
+
+// touch linked edicts
+ for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
+ {
+ next = l->next;
+ touch = EDICT_FROM_AREA(l);
+ if (touch->v.solid == SOLID_NOT)
+ continue;
+ if (touch == clip->passedict)
+ continue;
+ if (touch->v.solid == SOLID_TRIGGER)
+ Sys_Error ("Trigger in clipping list");
+
+ if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
+ continue;
+
+ if (clip->boxmins[0] > touch->v.absmax[0]
+ || clip->boxmins[1] > touch->v.absmax[1]
+ || clip->boxmins[2] > touch->v.absmax[2]
+ || clip->boxmaxs[0] < touch->v.absmin[0]
+ || clip->boxmaxs[1] < touch->v.absmin[1]
+ || clip->boxmaxs[2] < touch->v.absmin[2] )
+ continue;
+
+ if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
+ continue; // points never interact
+
+ // might intersect, so do an exact clip
+ if (clip->trace.allsolid)
+ return;
+ if (clip->passedict)
+ {
+ if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
+ continue; // don't clip against own missiles
+ if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
+ continue; // don't clip against owner
+ }
+
+ if ((int)touch->v.flags & FL_MONSTER)
+ trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
+ else
+ trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
+ if (trace.allsolid || trace.startsolid ||
+ trace.fraction < clip->trace.fraction)
+ {
+ trace.ent = touch;
+ if (clip->trace.startsolid)
+ {
+ clip->trace = trace;
+ clip->trace.startsolid = true;
+ }
+ else
+ clip->trace = trace;
+ }
+ else if (trace.startsolid)
+ clip->trace.startsolid = true;
+ }
+
+// recurse down both sides
+ if (node->axis == -1)
+ return;
+
+ if ( clip->boxmaxs[node->axis] > node->dist )
+ SV_ClipToLinks ( node->children[0], clip );
+ if ( clip->boxmins[node->axis] < node->dist )
+ SV_ClipToLinks ( node->children[1], clip );
+}
+
+
+/*
+==================
+SV_MoveBounds
+==================
+*/
+void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
+{
+#if 0
+// debug to test against everything
+boxmins[0] = boxmins[1] = boxmins[2] = -9999;
+boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
+#else
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (end[i] > start[i])
+ {
+ boxmins[i] = start[i] + mins[i] - 1;
+ boxmaxs[i] = end[i] + maxs[i] + 1;
+ }
+ else
+ {
+ boxmins[i] = end[i] + mins[i] - 1;
+ boxmaxs[i] = start[i] + maxs[i] + 1;
+ }
+ }
+#endif
+}
+
+/*
+==================
+SV_Move
+==================
+*/
+trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
+{
+ moveclip_t clip;
+ int i;
+
+ memset ( &clip, 0, sizeof ( moveclip_t ) );
+
+// clip to world
+ clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
+
+ clip.start = start;
+ clip.end = end;
+ clip.mins = mins;
+ clip.maxs = maxs;
+ clip.type = type;
+ clip.passedict = passedict;
+
+ if (type == MOVE_MISSILE)
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ clip.mins2[i] = -15;
+ clip.maxs2[i] = 15;
+ }
+ }
+ else
+ {
+ VectorCopy (mins, clip.mins2);
+ VectorCopy (maxs, clip.maxs2);
+ }
+
+// create the bounding box of the entire move
+ SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+
+// clip to entities
+ SV_ClipToLinks ( sv_areanodes, &clip );
+
+ return clip.trace;
+}
+