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-rw-r--r--apps/plugins/brickmania.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 961a7c7..e8adb76 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -1796,7 +1796,7 @@ static int brickmania_game_loop(void)
screen_edge.p1.x = 0;
screen_edge.p1.y = 0;
- screen_edge.p2.x = FIXED3(LCD_WIDTH);
+ screen_edge.p2.x = GAMESCREEN_WIDTH;
screen_edge.p2.y = 0;
/* the test for pos_y prevents the ball from bouncing back
* from _over_ the top to infinity on some rare cases */
@@ -1856,7 +1856,7 @@ static int brickmania_game_loop(void)
screen_edge.p1.y = 0;
screen_edge.p2.x = 0;
- screen_edge.p2.y = FIXED3(LCD_HEIGHT);
+ screen_edge.p2.y = GAMESCREEN_HEIGHT;
if ( !ball[k].glue &&
check_lines(&misc_line, &screen_edge, &pt_hit))
{
@@ -1869,11 +1869,11 @@ static int brickmania_game_loop(void)
}
/* Check if the ball hit the right side */
- screen_edge.p1.x = FIXED3(LCD_WIDTH);
+ screen_edge.p1.x = GAMESCREEN_WIDTH;
screen_edge.p1.y = 0;
- screen_edge.p2.x = FIXED3(LCD_WIDTH);
- screen_edge.p2.y = FIXED3(LCD_HEIGHT);
+ screen_edge.p2.x = GAMESCREEN_WIDTH;
+ screen_edge.p2.y = GAMESCREEN_HEIGHT;
if ( !ball[k].glue &&
check_lines(&misc_line, &screen_edge, &pt_hit))
{
@@ -1882,7 +1882,7 @@ static int brickmania_game_loop(void)
/* Re-position ball in gameboard */
ball[k].tempy = pt_hit.y;
- ball[k].tempx = FIXED3(LCD_WIDTH - 1);
+ ball[k].tempx = GAMESCREEN_WIDTH - FIXED3(1);
}
/* Did the ball hit the paddle? Depending on where the ball