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-rw-r--r--apps/plugins/doom/i_video.c12
-rw-r--r--apps/plugins/doom/rockdoom.c2
2 files changed, 9 insertions, 5 deletions
diff --git a/apps/plugins/doom/i_video.c b/apps/plugins/doom/i_video.c
index b7dbd2b..6adb949 100644
--- a/apps/plugins/doom/i_video.c
+++ b/apps/plugins/doom/i_video.c
@@ -16,7 +16,10 @@
* GNU General Public License for more details.
*
* $Log$
- * Revision 1.3 2006/04/02 01:52:44 kkurbjun
+ * Revision 1.4 2006/04/02 20:45:24 kkurbjun
+ * Properly ifdef H300 video code, fix commented line handling rockbox volume
+ *
+ * Revision 1.3 2006-04-02 01:52:44 kkurbjun
* Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
*
* Revision 1.2 2006-03-28 17:20:49 christian
@@ -322,9 +325,10 @@ void I_UpdateNoBlit (void)
void I_FinishUpdate (void)
{
-#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
+#if defined(IRIVER_H300_SERIES) && !defined(SIMULATOR)
/*
- Lookup tables are no longer needed
+ Lookup tables are no longer needed (H300 specific, decreases timedemo
+ by about 500 tics)
*/
// Start the write
@@ -391,7 +395,7 @@ void I_InitGraphics(void)
printf("Starting Graphics engine\n");
- /* Note: The other screens are initialized later */
+ /* Note: The other screens are allocated as needed */
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
coldfire_set_macsr(EMAC_FRACTIONAL | EMAC_SATURATE);
diff --git a/apps/plugins/doom/rockdoom.c b/apps/plugins/doom/rockdoom.c
index ae5ea39..1810acd 100644
--- a/apps/plugins/doom/rockdoom.c
+++ b/apps/plugins/doom/rockdoom.c
@@ -666,7 +666,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
rb->lcd_clear_display();
-// systemvol= rb->global_settings->volume-rb->global_settings->volume%((rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15);
+ systemvol= rb->global_settings->volume-rb->global_settings->volume%((rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15);
general_translucency = default_translucency; // phares
D_DoomMain ();