diff options
Diffstat (limited to 'manual/plugins/wormlet.tex')
| -rw-r--r-- | manual/plugins/wormlet.tex | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index 5c3e8de..0e2dc38 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex @@ -57,21 +57,23 @@ Game controls:} \begin{btnmap}{}{} \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD} + ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD% + ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} {\ButtonLeft} \opt{COWON_D2_PAD}{\TouchMidLeft} \opt{HAVEREMOTEKEYMAP}{& } & Turn left\\ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD} + ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD% + ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} {\ButtonRight} \opt{COWON_D2_PAD}{\TouchMidRight} \opt{HAVEREMOTEKEYMAP}{& } & Turn right\\ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp} + ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} \opt{IRIVER_H10_PAD}{\ButtonScrollUp} \opt{COWON_D2_PAD}{\TouchTopMiddle} @@ -79,7 +81,7 @@ Game controls:} & Turn Up\\ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonDown} + ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonDown} \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollDown} \opt{COWON_D2_PAD}{\TouchBottomMiddle} @@ -123,7 +125,7 @@ The game is over when all worms are dead. The longest worm wins the game. \item [Pause the game.] Press -\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}% +\opt{RECORDER_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}% \opt{ONDIO_PAD}{\ButtonMenu}% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect} @@ -139,6 +141,7 @@ There are two ways to stop a running game. \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}% \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}% \opt{SANSA_FUZE_PAD}{Long \ButtonHome} +\opt{PBELL_VIBE500_PAD}{\ButtonRec}% \opt{GIGABEAT_S_PAD}{\ButtonBack}. The game will stop immediately and you will return to the game menu. \item If you want to stop the game and still see the screen hit @@ -148,6 +151,7 @@ The game will stop immediately and you will return to the game menu. \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}% \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}% \opt{GIGABEAT_PAD}{\ButtonA}% +\opt{PBELL_VIBE500_PAD}{\ButtonCancel}% \opt{GIGABEAT_S_PAD}{\ButtonMenu}. This freezes the game. If you hit \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% @@ -156,6 +160,7 @@ This freezes the game. If you hit \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}% \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp}% \opt{GIGABEAT_PAD}{\ButtonA}% +\opt{PBELL_VIBE500_PAD}{\ButtonCancel}% \opt{GIGABEAT_S_PAD}{\ButtonMenu} button again a new game starts with the same configuration. To return to the games menu you can hit @@ -163,6 +168,7 @@ games menu you can hit \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}% \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}% \opt{SANSA_FUZE_PAD}{Long \ButtonHome} +\opt{PBELL_VIBE500_PAD}{\ButtonRec}% \opt{GIGABEAT_S_PAD}{\ButtonBack}. A stopped game can not be resumed. \end{itemize} \end{description} |