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-rw-r--r--utils/themeeditor/graphics/rbalbumart.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/utils/themeeditor/graphics/rbalbumart.cpp b/utils/themeeditor/graphics/rbalbumart.cpp
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+++ b/utils/themeeditor/graphics/rbalbumart.cpp
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2010 Robert Bieber
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#include "rbalbumart.h"
+
+#include <QPainter>
+#include <QDebug>
+
+RBAlbumArt::RBAlbumArt(QGraphicsItem *parent, int x, int y, int maxWidth,
+ int maxHeight, int artWidth, int artHeight, char hAlign,
+ char vAlign)
+ : QGraphicsItem(parent), size(x, y, maxWidth,
+ maxHeight),
+ artWidth(artWidth), artHeight(artHeight),
+ hAlign(hAlign), vAlign(vAlign),
+ texture(":/render/albumart.png")
+{
+ hide();
+}
+
+QRectF RBAlbumArt::boundingRect() const
+{
+ return size;
+}
+
+void RBAlbumArt::paint(QPainter *painter,
+ const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ QRectF drawArea;
+
+ /* Making sure the alignment flags are sane */
+ if(hAlign != 'c' && hAlign != 'l' && hAlign != 'r')
+ hAlign = 'c';
+ if(vAlign != 'c' && vAlign != 't' && vAlign != 'b')
+ vAlign = 'c';
+
+ if(artWidth <= size.width() && artHeight <= size.height())
+ {
+ /* If the art is smaller than the viewport, just center it up */
+ drawArea.setX((size.width() - artWidth) / 2);
+ drawArea.setY((size.height() - artHeight) / 2);
+ drawArea.setWidth(artWidth);
+ drawArea.setHeight(artHeight);
+ }
+ else
+ {
+ /* Otherwise, figure out our scale factor, and which dimension needs
+ * to be scaled, and how to align said dimension
+ */
+ double xScale = size.width() / artWidth;
+ double yScale = size.height() / artHeight;
+ double scale = xScale < yScale ? xScale : yScale;
+
+ double scaleWidth = artWidth * scale;
+ double scaleHeight = artHeight * scale;
+
+ if(hAlign == 'l')
+ drawArea.setX(0);
+ else if(hAlign == 'c')
+ drawArea.setX((size.width() - scaleWidth) / 2 );
+ else
+ drawArea.setX(size.width() - scaleWidth);
+
+ if(vAlign == 't')
+ drawArea.setY(0);
+ else if(vAlign == 'c')
+ drawArea.setY((size.height() - scaleHeight) / 2);
+ else
+ drawArea.setY(size.height() - scaleHeight);
+
+ drawArea.setWidth(scaleWidth);
+ drawArea.setHeight(scaleHeight);
+
+ }
+
+ painter->fillRect(drawArea, texture);
+}