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Commit message (Expand)AuthorAge
* Add codecs to librbcodec.Sean Bartell2012-04-25
* Build libspc with -03 on m68k (Coldfire).Michael Sevakis2012-04-05
* Refactor and unify objcopy calls in the build system. Also now properly handl...Thomas Martitz2012-04-04
* build system: completely autodetect target cpu architecture.Thomas Martitz2012-03-28
* tlsf: move to /lib (it's also used by plugins).Thomas Martitz2012-03-28
* build system: unify/simplify library handling a bit.Thomas Martitz2012-03-26
* Use ARCH instead of CPU for selecting optimization levels.Thomas Martitz2012-01-22
* Hosted: Output map files after linking.Thomas Martitz2012-01-21
* Move supprt-arm.S to separate library.Thomas Martitz2012-01-21
* Adjust a few makefiles to generate smaller (upto 80%) binaries on RaaA throughThomas Martitz2012-01-03
* libtremor: build with -O2 for cf, gives a slight speedup on high bitrate file...Nils Wallménius2011-10-08
* Build libgme with the same compiler settings as other codecs.Andree Buschmann2011-08-31
* Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 ...Andree Buschmann2011-08-18
* FS#12231Nils Wallménius2011-08-18
* Roll back r30328. Sorry for any inconvenience.Andree Buschmann2011-08-18
* Allow to use different compiler settings for codecs built from libgme. ARM no...Andree Buschmann2011-08-18
* Submit initial patch from FS#12176. Adds support for several new game music f...Andree Buschmann2011-08-07
* FS#12144, Use -fPIC -fvisibility=hidden only for plugins on sim and app build...Nils Wallménius2011-06-07
* Redo r28026 so that all .S files get the __ASSEMBLER__ define.Thomas Martitz2010-12-27
* Move setjmp to lib and add setjmp for sh (imported from newlib) and compile i...Thomas Martitz2010-08-24
* Build wmapro, disabled on targets with less than 2MB of ramRafaël Carré2010-07-14
* remove unused CODECLIBS variable from makefileRafaël Carré2010-07-14
* Remove WMA Pro again from the main build temporarily till the errors/warnings...Mohamed Tarek2010-07-14
* Add WMA Pro to the main build. WMA Pro now plays on target and decodes in 151...Mohamed Tarek2010-07-14
* Rename/change SIMVER to APP_TYPE in the Makefiles.Thomas Martitz2010-07-10
* Move -Wl,-z,defs to GLOBAL_LDOPTS (instead of GCCOPTS), to avoid noise in old...Frank Gevaerts2010-07-03
* Fix reds. (Actually removed wmapro from main build, which was added in a prev...Mohamed Tarek2010-06-21
* fix redNils Wallménius2010-05-16
* Since we no longer use -fno-strict-aliasing in CFLAGS we don't need to strip ...Nils Wallménius2010-05-16
* add True Audio (TTA) codecYoshihisa Uchida2010-05-13
* nomsgMohamed Tarek2010-05-09
* - Factor out container specific code from apps/codecs/wma.c.Mohamed Tarek2010-05-02
* Add wave64(.w64) codec (FS#11022)Yoshihisa Uchida2010-02-28
* Add vox (Dialogic telephony formats) codec add. (FS#11021)Yoshihisa Uchida2010-02-28
* Add Sun Audio codec. (FS#10433)Yoshihisa Uchida2010-02-28
* add SMAF codec (.mmf extension)(FS#10432)Yoshihisa Uchida2010-02-24
* Add support for Sony OMA file format. Currently only supports ATRAC3 (without...Mohamed Tarek2010-02-12
* Use all available codec iram for reciprocal table in APE codec on ARMv4. Done...Andrew Mahone2010-02-04
* Commit FS#10422 by Yoshihisa Uchida. Seperates WAV and AIFF parsing from PCM...Michael Giacomelli2010-01-27
* *.link: depends on config file where plugin buffer size is setRafaël Carré2010-01-24
* Enable strict aliasing optimizations for codecs on gcc versions >= 4.0, fix a...Nils Wallménius2009-11-29
* FS#10466: Introduce a real malloc for tremor.Magnus Holmgren2009-08-29
* Support for playback of atrac3 audio in rm, in sim.Mohamed Tarek2009-08-14
* Rename codecs/dnet.c to codecs/a52_rm.cMohamed Tarek2009-08-04
* Add support for AC3 audio in RM container.Mohamed Tarek2009-08-04
* Adding support for playback of aac audio in rm container, with seeking.Mohamed Tarek2009-07-25
* Compile librm separately in preparation for addition of more codecs.Mohamed Tarek2009-07-25
* Adding support for rm playback. Only cook codec is supported for now and no s...Mohamed Tarek2009-07-06
* Fix some slight inconsistencies.Jens Arnold2009-03-02
* make sure plugin.lds is not processed when building sims since it isn't used ...Daniel Stenberg2009-02-09