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Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30493 a1c6a512-1295-4272-9138-f99709370657
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enabling of NSF and SGC codecs for low memory targets. The main lookup table only requires byte precision and can be used by 2413 and 8950 emulators. Update the manual accordingly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30283 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
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formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
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