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* Add codecs to librbcodec.Sean Bartell2012-04-25
| | | | | | | Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
* Migrate some floating point code to fixed point in libgme.Andree Buschmann2011-09-10
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30493 a1c6a512-1295-4272-9138-f99709370657
* 6th part of FS#12176. Reduce memory consumption of libgme emulators to allow ↵Andree Buschmann2011-08-12
| | | | | | enabling of NSF and SGC codecs for low memory targets. The main lookup table only requires byte precision and can be used by 2413 and 8950 emulators. Update the manual accordingly. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30283 a1c6a512-1295-4272-9138-f99709370657
* libgme: make local functions static where possibleBertrik Sikken2011-08-11
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
* Submit initial patch from FS#12176. Adds support for several new game music ↵Andree Buschmann2011-08-07
formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657