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path: root/apps/gui/skin_engine/skin_buffer.h (follow)
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* FS#11470 - new skin code, finally svn uses the new parser from the theme ↵Jonathan Gordon2010-07-29
| | | | | | editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27613 a1c6a512-1295-4272-9138-f99709370657
* Set svn:keywords property on .c and .h files that didn't already have it. ↵Bertrik Sikken2010-01-03
| | | | | | Correct svn:executable property on some files. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24165 a1c6a512-1295-4272-9138-f99709370657
* move the statically allocated tokens array into the skin buffer. this is ↵Jonathan Gordon2009-08-19
| | | | | | done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22418 a1c6a512-1295-4272-9138-f99709370657
* more wps->skin engine work..Jonathan Gordon2009-08-16
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars. This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!) Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers) Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657