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* reduce ramusage slightly.Teruaki Kawashima2010-10-25
* Don't try to show a backdrop if the bmp wasnt loaded successfullyJonathan Gordon2010-10-18
* Make two local functions static in skin_tokens.cBertrik Sikken2010-10-16
* skin_engine: struct gui_skin can be staticBertrik Sikken2010-10-16
* fix loding of default remote viewers icons.Teruaki Kawashima2010-10-16
* Fix FS#10981: Viewers icons applied incorrectly.Teruaki Kawashima2010-10-16
* Fix warning on USB_NONE targetsJonathan Gordon2010-10-14
* Fix FS#11593 - %Vf() and %Vb() should be able to be used in conditionals. Rem...Jonathan Gordon2010-10-13
* skin bar tag: Load an image from a label or filename. i.e %xl(bar_image, pb.b...Jonathan Gordon2010-10-12
* improvement for bar tag with slider.Teruaki Kawashima2010-10-12
* Skin bar tags fix+cleanup:Jonathan Gordon2010-10-12
* Viewports dont necessarily have children lines, so make sure there is one or ...Jonathan Gordon2010-10-12
* check viewport dimension when parsing viewport so that player doesn't clash w...Teruaki Kawashima2010-10-11
* Rename {draw,fill}_viewport once more (to draw_border_viewport and fill_viewp...Thomas Martitz2010-10-11
* Fix charcell %pb and %pf tags, FS#11592Frank Gevaerts2010-10-10
* Add _rect to {draw,fill}_viewport as suggested by Jonathan Gordon to reduce t...Thomas Martitz2010-10-10
* Two new lcd/multi screen api convinience functions: draw_viewport(), fill_vie...Thomas Martitz2010-10-10
* Make skin_render_playlistviewer() noinline. This function uses lots of stack ...Frank Gevaerts2010-10-10
* Revert accidental commit of skin_render.cFrank Gevaerts2010-10-10
* Add a "early_usb" argument to gui_usb_screen_run(), and don't do skin unloadi...Frank Gevaerts2010-10-10
* fix FS#11662 and FS#11629 - skin %t() issues. %t should now work properly ins...Jonathan Gordon2010-10-10
* Add "resumeplayback" touchscreen button action which returns you to the previ...Jonathan Gordon2010-10-10
* fix a stupid typo in the vertical bar tag parser, spotted by teruJonathan Gordon2010-10-09
* Fix several inaccuracies in list handling on touchscreen.Thomas Martitz2010-10-09
* fix displaying of the slider when default is used for pb->y and pb->height.Teruaki Kawashima2010-10-08
* use CONTEXT_LIST in simplelist_show_list() so that button combinations for pa...Teruaki Kawashima2010-10-07
* Pixel-accurate (vertical) list scrolling for touchscreen targets.Thomas Martitz2010-10-06
* Fix FS#11651 - slider wasnt being drawn correctly with inverted (and vertical...Jonathan Gordon2010-10-04
* correct drawing of the bar type tags when nofill is set.Teruaki Kawashima2010-10-03
* use correct condition for #if for tagcache_fill_tags().Teruaki Kawashima2010-09-30
* explicitly set img->using_preloaded_icons in parse_image_load() and don't rel...Teruaki Kawashima2010-09-29
* Make sure get_lif_token_value isn't inlined, as it would defeat the purpose o...Magnus Holmgren2010-09-26
* Fix FS#11552 - touches outside of the UI viewport can do unexpected list move...Jonathan Gordon2010-09-26
* Fix FS#1159 - stack overflow in the skin engine when there is too many nested...Jonathan Gordon2010-09-26
* Don't actually reimplement an existing feature for hiding the selection markerThomas Martitz2010-09-23
* Explicitly disable hiding the selection bar by default.Thomas Martitz2010-09-23
* Touchscreen: Improve scrolling in absolute point mode.Thomas Martitz2010-09-23
* Hopefully fix FS#11630 where the wps backdrop would be shown instead of the m...Jonathan Gordon2010-09-19
* Make disabling HAVE_PITCHSCREEN actually work without breaking the buildFrank Gevaerts2010-09-17
* fix redJonathan Gordon2010-09-16
* skin engine: completly rework the sbs title handing codeJonathan Gordon2010-09-16
* woopsJonathan Gordon2010-09-14
* fix errors, warnings, tabsJonathan Gordon2010-09-14
* new file got lostJonathan Gordon2010-09-14
* Another major skin backend update/hopefully bugfix:Jonathan Gordon2010-09-14
* fix warningJonathan Gordon2010-09-06
* 2 new touch region options... "settings_inc" and "settings_dec" which will in...Jonathan Gordon2010-09-06
* progressbars are drawn inside viewports so all coords are viewport relative. ...Jonathan Gordon2010-09-05
* fix FS#11588 - %t(0) inside conditionals wasnt making that subline skipJonathan Gordon2010-09-02
* font_table[].name wasn't filledFred Bauer2010-09-01