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menu.h
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Author
Age
*
Added iRiver button codes
Linus Nielsen Feltzing
2004-11-19
*
Moved most actions off of button release events.
Björn Stenberg
2004-10-04
*
a hell of a commit: changed several HAVE_xx configuration flags into multiple...
Jörg Hohensohn
2004-09-28
*
Redesigned the button handling. The code now uses symbolic function defines i...
Björn Stenberg
2004-09-19
*
Const policed pointer arguments to functions, part 3
Jens Arnold
2004-08-18
*
New way of defining menus and options allows to declare them static const, wh...
Jörg Hohensohn
2004-07-23
*
Added menu_insert()
Linus Nielsen Feltzing
2004-07-05
*
First shot at a nice little button bar at the bottom of the recorder LCD. Ena...
Linus Nielsen Feltzing
2004-03-16
*
Second step of the voice-UI: Option values are spoken, if they are translatab...
Jörg Hohensohn
2004-03-15
*
First step of the voice-UI: the menus can talk. You need a "voicefont" file i...
Jörg Hohensohn
2004-03-14
*
First step towards context sensitive and configurable menus, by Brent Coutts
Linus Nielsen Feltzing
2004-03-12
*
New onplay-menu for the Player.
Kjell Ericson
2003-01-29
*
Moved on_screen, f2_screen, f3_screen and handle_usb (renamed usb_screen) to ...
Björn Stenberg
2002-09-24
*
use an unsigned char * for the string
Daniel Stenberg
2002-09-17
*
MENU_DISK_CHANGED is the new value for telling disk content might have
Daniel Stenberg
2002-08-23
*
Remade the menu system slightly. All functions invoked from menus now use
Daniel Stenberg
2002-08-23
*
Abstracted settings user interface into set_bool, set_int and set_option.
Björn Stenberg
2002-06-27
*
killed off a warning
Daniel Stenberg
2002-06-14
*
Added support for nested menus
Björn Stenberg
2002-05-26
*
Oh, wrong API
Björn Stenberg
2002-05-22
*
Abstracted the menu interface
Björn Stenberg
2002-05-21
*
made the logo display a true splash screen
Robert Hak
2002-05-18
*
moved from the simulator dir
Daniel Stenberg
2002-05-17