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boomshine.lua
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Author
Age
*
Rename 'expanded' to 'expended'. Was this a typo?
Christ van Willegen
2015-04-19
*
Re-seed the random generator for each new game.
Christ van Willegen
2015-04-08
*
scroll_engine: Rename scroll_stop* functions to be more consistent with the l...
Thomas Martitz
2013-12-14
*
Use PLA in boomshine.lua instead of the awkward kbd_input context. This enabl...
Thomas Martitz
2012-01-27
*
fix FS#11659. wait for user input before exiting the plugin.
Teruaki Kawashima
2010-10-12
*
boomshine: improve collision detection.
Teruaki Kawashima
2010-03-06
*
Boomshine:
Maurus Cuelenaere
2009-12-06
*
boomshine: use theme colour to draw text so that text would be more readable ...
Teruaki Kawashima
2009-12-05
*
Fix FS#10734 - scoring in boomshine.lua is broken (r23391)
Robert Kukla
2009-10-29
*
Boomshine plugin : make speed and ball sizes adapt to the target screen size ...
Kevin Ferrare
2009-10-29
*
Boomshine plugin : port to Greyscale and B/W targets, and targets without tou...
Kevin Ferrare
2009-10-29
*
Boomshine plugin : Better messages at the end of the game (fixes the nblevel+...
Kevin Ferrare
2009-10-29
*
Fixed the Boomshine plugin not to crash when there are no more levels to play
Kevin Ferrare
2009-10-29
*
Add new Lua touchscreen-only game: Boomshine
Maurus Cuelenaere
2009-10-28