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path: root/apps/plugins/brickmania.c (follow)
Commit message (Expand)AuthorAge
* HD300 - plugins keymapsMarcin Bukat2010-11-30
* Still coming along with HDD6330 plugin keymaps.Robert Menes2010-11-02
* MPIO HD200: rename button defines to adhere how they are labeled on the device.Marcin Bukat2010-11-02
* plugins: use lcd_putsf/lcd_putsxyfRafaël Carré2010-08-28
* Second try: Introduce plugin_crt0.c that every plugin links.Thomas Martitz2010-08-24
* Revert "Introduce plugin_crt0.c that every plugin links."Thomas Martitz2010-08-23
* Introduce plugin_crt0.c that every plugin links.Thomas Martitz2010-08-23
* Make open() posix compliant api-wise. A few calls (those with O_CREAT) need t...Thomas Martitz2010-05-06
* Add MPIO HD200 port - changed filesMarcin Bukat2010-04-26
* Brickmania: Fix bogus firesTomer Shalev2010-04-20
* Brickmania: Use defined constant instead of hard-coded valueTomer Shalev2010-04-20
* Yet another try at fixing "FS#10959 - Brickmania - Ball disappears"Tomer Shalev2010-04-20
* Brickmania: Fix flip delay was actually N+1 seconds (11 instead of 10)Tomer Shalev2010-04-20
* Brickmania: No need to init these global variables, as they are set later onTomer Shalev2010-04-20
* Brickmania: Move Congratulations message a bit up, so it won't get clipped by...Tomer Shalev2010-04-20
* Brickmania: Don't use hard coded valueTomer Shalev2010-03-28
* Brickmania: Fix yellowTomer Shalev2010-03-27
* Brickmania: Prevent a ball that is sticked to the edge of the pad from being ...Tomer Shalev2010-03-27
* Brickmania: Simplify movement of pad (and any balls that are sticked to it)Tomer Shalev2010-03-27
* Brickmania: Prevent two overlapping balls from destrying bricks together and ...Tomer Shalev2010-03-27
* Brickmania: Test if power-up hit side of paddleTomer Shalev2010-02-27
* Brickmania: Use helper function check_rect to test whether ball hits brickTomer Shalev2010-02-27
* use same variable/macro name for highscore among plugins.Teruaki Kawashima2010-02-27
* Brickmania: Use NUMBER_OF_POWERUPS in enumTomer Shalev2010-02-27
* Brickmania: Revert to using intersection checks for testing if powerup hitTomer Shalev2010-02-27
* Brickmania: Use static whenever possibleTomer Shalev2010-02-27
* Brickmania: Fix inner loop used the same variable as outer loop, which trashedTomer Shalev2010-02-27
* Brickmania: Fix NUMBER_OF_POWERUPS and POWER_TYPE_COUNT were used for the sam...Tomer Shalev2010-02-26
* Brickmania: Re-arrange code (no functional change)Tomer Shalev2010-02-26
* Brickmania: Fix wrong power image in shown, caused by previous commitTomer Shalev2010-02-26
* FS#11057 - brickmania: simplify the powerupsTomer Shalev2010-02-26
* FS#11049 - Brickmania: Make brick a two-dimensional arrayTomer Shalev2010-02-24
* some changes to use of display_text.Teruaki Kawashima2010-02-22
* Brickmania: Hopefully prevent dissappearing of the ballTomer Shalev2010-02-21
* Brickmania: Use predefined macro definition when possibleTomer Shalev2010-02-21
* FS#10485 - Some changes for brickmaniaTomer Shalev2010-02-19
* Brickmania: Use defines for score valuesTomer Shalev2010-02-19
* Brickmania: Remove spaces at the end of lineTomer Shalev2010-02-19
* Brickmania: Forgotten one more hard-coded valueTomer Shalev2010-02-19
* Brickmania: Use constant for default value and rename variable of flip-sides ...Tomer Shalev2010-02-19
* Brickmania: Use constants for number of bricks rows and columns, and for numb...Tomer Shalev2010-02-19
* Brickmania: Use constant for number of firesTomer Shalev2010-02-19
* Brickmania: Test returned value of file operationsTomer Shalev2010-02-18
* Brickmania: Fix FS#10959 - Ball disappearsTomer Shalev2010-02-16
* Brickmania: Fix continue message for Cowon D2Tomer Shalev2010-02-15
* Packard Bell Vibe 500: More plugin keymaps (second portion).Szymon Dziok2010-02-13
* Brickmania: Use touchpad actions even if buttons are assigned to them (Cowon D2)Tomer Shalev2010-02-07
* Cowon D2: Use buttons for Brickmania instead of touchscreen, which hides the ...Tomer Shalev2010-02-07
* Brickmania: Change the drawing/collision detection to simplify position manag...Karl Kurbjun2010-01-02
* Brickmania: Improve screen collision detection.Karl Kurbjun2009-12-23