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path: root/apps/plugins/dice.c (follow)
Commit message (Expand)AuthorAge
* the menu and list now accepts a parent viewport to draw in (and the menu can ...Jonathan Gordon2008-03-26
* Fixed the Total being out of screen with huge fonts like ter-u32bKevin Ferrare2007-10-26
* FS#7478 (heavily modified by me).Jonathan Gordon2007-07-25
* Fixes red hopefullyKevin Ferrare2007-07-20
* Dice plugin now works on remote and uses the action api ; cleaned up the code...Kevin Ferrare2007-07-20
* Update some comments in menu.h to be hopefully more helpful.Jonathan Gordon2007-05-20
* attempt to make the Gigabeat button mappings in the plugins more logical and ...Marcoen Hirschberg2007-05-19
* Now charcell displays require lcd_update() for updating the main lcd content ...Jens Arnold2007-04-06
* Adjust plugins to use the new menu API. Int settings still use the old API. R...Tom Ross2007-03-28
* Rename some macros to account for the recently added M5 port. No code changes.Jens Arnold2007-03-16
* Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI ...Dave Chapman2007-01-14
* Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the ...Barry Wardell2006-10-26
* Barry Wardell's keymappings for H10Daniel Stenberg2006-08-03
* To avoid having to use the main unit when accidentally launching a plugin fro...Kevin Ferrare2006-06-30
* Fix dice on the player (sim at least, my player is acting up)Brandon Low2006-03-12
* add gigabeat keysMarcoen Hirschberg2006-03-09
* Dice rolling plugin by me with help from Paul_the_Nerd on some keypadsBrandon Low2006-03-05