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path: root/apps/plugins/doom/i_sound.c (follow)
Commit message (Expand)AuthorAge
* Revise the PCM callback system after adding multichannel audio.Michael Sevakis2012-03-03
* Fix a bunch of 'variable set but not used' warnings reported from GCC 4.6.0.Andree Buschmann2011-05-08
* rockdoom: Mixing 512 samples in an interrupt handler is too much. Gigabeast F...Michael Sevakis2009-01-05
* Plugins that play sound must be sure to set inputs and outputs on audio muxed...Michael Sevakis2007-06-10
* use 11025Hz on all players that support itMarcoen Hirschberg2007-01-18
* Doom for the Gigabeat and some code reductionKarl Kurbjun2007-01-17
* Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in t...Dan Everton2007-01-05
* Dehacked and BEX support for Doom - currently only supports a DEHACKED file i...Karl Kurbjun2006-12-13
* Fix sound in Doom on H10 - we don't support 11025Hz so use 44100Hz instead.Barry Wardell2006-09-05
* Make doom work with sound on X5.Jens Arnold2006-08-26
* Optimizations for doom: coldfire asm drawspan routine = not much, fixed point...Karl Kurbjun2006-04-20
* Temporary fix for the high-pitched sounds on iPod: they should sound correct ...Zakk Roberts2006-04-17
* Decrease doom's code size and some code cleanup.Karl Kurbjun2006-04-16
* Patch #2969 - Doom! Currently only working on the H300.Dave Chapman2006-03-28