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i_sound.c
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Author
Age
*
Revise the PCM callback system after adding multichannel audio.
Michael Sevakis
2012-03-03
*
Fix a bunch of 'variable set but not used' warnings reported from GCC 4.6.0.
Andree Buschmann
2011-05-08
*
rockdoom: Mixing 512 samples in an interrupt handler is too much. Gigabeast F...
Michael Sevakis
2009-01-05
*
Plugins that play sound must be sure to set inputs and outputs on audio muxed...
Michael Sevakis
2007-06-10
*
use 11025Hz on all players that support it
Marcoen Hirschberg
2007-01-18
*
Doom for the Gigabeat and some code reduction
Karl Kurbjun
2007-01-17
*
Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in t...
Dan Everton
2007-01-05
*
Dehacked and BEX support for Doom - currently only supports a DEHACKED file i...
Karl Kurbjun
2006-12-13
*
Fix sound in Doom on H10 - we don't support 11025Hz so use 44100Hz instead.
Barry Wardell
2006-09-05
*
Make doom work with sound on X5.
Jens Arnold
2006-08-26
*
Optimizations for doom: coldfire asm drawspan routine = not much, fixed point...
Karl Kurbjun
2006-04-20
*
Temporary fix for the high-pitched sounds on iPod: they should sound correct ...
Zakk Roberts
2006-04-17
*
Decrease doom's code size and some code cleanup.
Karl Kurbjun
2006-04-16
*
Patch #2969 - Doom! Currently only working on the H300.
Dave Chapman
2006-03-28