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* Fix sound in Doom on H10 - we don't support 11025Hz so use 44100Hz instead.Barry Wardell2006-09-05
* Fix not being able to exit Doom on the H10.Barry Wardell2006-09-05
* Make doom work with sound on X5.Jens Arnold2006-08-26
* Convert the "short ciruit operator madness" to plain and simple code thatDaniel Stenberg2006-08-16
* Correct calculation of necessary buffer size to give maximum number of shades...Jens Arnold2006-08-10
* Use striped buffering for grayscale targets to make the buffer fit on iPod g3...Jens Arnold2006-08-07
* Fix red iPod g3 build.Jens Arnold2006-08-07
* Grayscale library ported to the grayscale iPods, first version. Added C refer...Jens Arnold2006-08-07
* Barry Wardell's keymappings for H10Daniel Stenberg2006-08-03
* Grayscale library: LCD linearisation and gamma correction.Jens Arnold2006-08-02
* Moved the X5 button driver to the target treeLinus Nielsen Feltzing2006-07-27
* Fix the menu start for rockdoomKarl Kurbjun2006-06-10
* Stop playback before starting to use IRAMDave Chapman2006-05-15
* Better video update, add options to startup menu, change default screensizeKarl Kurbjun2006-04-22
* Optimizations for doom: coldfire asm drawspan routine = not much, fixed point...Karl Kurbjun2006-04-20
* Add better error message for messed up graphics.Karl Kurbjun2006-04-17
* Properly cache animations at level start. Switches still need some caching c...Karl Kurbjun2006-04-17
* Add in error return if appropriate.Karl Kurbjun2006-04-17
* Changed the way the addons and demos menus are displayed and built. Should b...Karl Kurbjun2006-04-17
* Finally add support for unlimited number of addons and demos. Also cleaned u...Karl Kurbjun2006-04-17
* Temporary fix for the high-pitched sounds on iPod: they should sound correct ...Zakk Roberts2006-04-17
* Some code cleanup. Adds Always run to configuration options.Karl Kurbjun2006-04-17
* Fix run so that it stays enabled across level loads. Removed some unused cod...Karl Kurbjun2006-04-16
* Decrease doom's code size and some code cleanup.Karl Kurbjun2006-04-16
* Disable some unused code (code used in network play) to bring the plugin size...Dave Chapman2006-04-16
* Slight code cleanups, fixed sound parameter - now it saves. Old configuratio...Karl Kurbjun2006-04-15
* Start of profiling support for doom.Karl Kurbjun2006-04-14
* Prevent non-standard wads (most notably GP32 wads) that should not run from e...Karl Kurbjun2006-04-13
* use #ifdef x instead of #if defined(x)Christian Gmeiner2006-04-09
* HAVE_ADJUSTABLE_CPU_FREQ isn't defined for simulators, so we don't have to ch...Christian Gmeiner2006-04-09
* Add a simple header and version number to the default.dfg config fileDave Chapman2006-04-08
* Fix warningKarl Kurbjun2006-04-06
* Scaling code fixed by clamping down the width to a max of SCREENWIDTH. Remov...Karl Kurbjun2006-04-06
* Fix GCC trying to use memcpy for GCC 4.1 and allow Doom to compile.Thom Johansen2006-04-06
* Remove workaround for broken ARM memset.Thom Johansen2006-04-05
* Fix finale text and try and prevent some data corruption due to the scaling c...Karl Kurbjun2006-04-05
* Fix automap coordinatesKarl Kurbjun2006-04-05
* Make savegame strings more informativeKarl Kurbjun2006-04-04
* Fix up configurable keys, edit exit string, more work needs to be done on men...Karl Kurbjun2006-04-04
* Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, b...Jens Arnold2006-04-04
* Add configurable keys to Doom, enter, escape and run still need to be handled...Karl Kurbjun2006-04-04
* iPod: Make the hold switch bring up the in-game menu.Dave Chapman2006-04-04
* Correct the #ifdef logic for timer_unregister() and add a comment describing ...Dave Chapman2006-04-04
* Make the core key mappings more logical - e.g. map KEY_UPARROW to "key_up". ...Dave Chapman2006-04-04
* Workaround for Rockbox's broken memset on ARMDave Chapman2006-04-03
* Updates doom menu w/ new graphics, now requires rockdoom.wad: http://alamode....Karl Kurbjun2006-04-03
* Prevent a potential unaligned memory accessDave Chapman2006-04-03
* Clean up the (incorrect) #ifdef spaghetti for the timer. We now have a user ...Dave Chapman2006-04-03
* Finishing touchesKarl Kurbjun2006-04-03
* Doom can't use the user timer at the same time as using the grayscale lib.Dave Chapman2006-04-03