| Commit message (Collapse) | Author | Age |
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It should work now that arm memset() has been fixed for negative
values. This is the last puzzle that was disabled due to a crash.
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Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
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This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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- accidentally enabled in c200v2 fix
Change-Id: I252191fc47da9fe1a664a260cb53f6a5a1eea437
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Change-Id: I9b0659c218f92051a4de99ec03b97a2b1d067e29
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- disables Solo and Loopy
Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
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- makes it playable
- submitted to upstream
Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
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- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c
Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
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Change-Id: I80d72a6bb0189eb842385aa622506d5efe319053
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Change-Id: I63b80718f48eede54c3312d9e66c77bfd2472a79
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