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* puzzles: refactor and resync with upstreamFranklin Wei2017-04-29
| | | | | | | | | | This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
* puzzles: antialiased line drawing via Wu's algorithm and optional ↵Franklin Wei2017-01-15
| | | | | | | | | "shortcuts" for undo/redo - line drawing should eventually be moved to xlcd, but for now it's very unportable code - also fixes a minor issue with the configuration screens Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
* Revert "puzzles: antialiased line drawing and optional "shortcuts" for ↵Franklin Wei2017-01-13
| | | | | | | | undo/redo" This reverts commit 8e4429853d1ac024ac2b8069636cc210cf5bab1b. Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
* puzzles: antialiased line drawing and optional "shortcuts" for undo/redoFranklin Wei2017-01-13
| | | | | | | - line drawing should eventually be moved to xlcd, but for now it's very nonportable code - fixes a minor issue with the configuration screens Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
* puzzles: add cursor interface to untangleFranklin Wei2017-01-07
| | | | | | | - makes it playable - submitted to upstream Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
* Port of Simon Tatham's Puzzle CollectionFranklin Wei2016-12-18
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368