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* Move c/h files implementing/defining standard library stuff into a new libc ↵Thomas Martitz2010-05-06
| | | | | | | | directory, also standard'ify some parts of the code base (almost entirely #include fixes). This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
* Code police and clean up for rockboy.Tom Ross2007-10-16
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15144 a1c6a512-1295-4272-9138-f99709370657
* RTC (real time clock) support for Rockboy. The time in games like Pokemon ↵Tom Ross2007-07-30
| | | | | | Gold/Silver should now stay synced on RTC-capable targets. Other targets will lose track of time when the player is turned off. User's can edit the .rtc file in an attempt to resync the RTC. The clock should stay synced when entering and leaving the menu. I've tested this over the past two weeks and it seems to work well. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14071 a1c6a512-1295-4272-9138-f99709370657
* Major Rockboy update. Tom Ross2007-02-06
| | | | | | | | | | | | | | | | | | | | | 1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano). 2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu. 3) Clean up the code to remove any unused code and variables. 4) Changed tabs to spaces. 5) Disable reading and writing sound when sound is disabled. 6) Disbable writing to the RTC since it is not implemented yet. 7) Minor optimizations from WAC gnuboy CE and iBoy. 8) Massive clean up of code to make it appear consistent. 9) Change all C++ style comments to C style. 10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself. 11) Silence some warnings when built using dynarec. 12) Minor reshuffling of IRAM, may or not offer a speed increase. 13) Include fixes found in the short-lived gnuboy CVS. All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
* Karl Kurbjun's patch #1407719:Daniel Stenberg2006-01-20
| | | | | | | | | | | | | | Here's another patch for rockboy that adds automatic frameskip (it's pretty rough as I haven't figured out an accurate timer), fullscreen support on the H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the IRAM stuff correct though as it doesn't seem to make much of a difference if any. I've also added a statistics option that will show how many frames per second the gameboy is seeing (not what the player is getting) and what the frameskip is at. When you enable stats sometimes you have to go back into the menu and then come out to clear erronous values. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
* Centralised the ICODE_ATTR and IDATA_ATTR #defines. Renamed some musepack ↵Jens Arnold2005-07-03
| | | | | | and rockboy headers to avoid clashes with rockbox headers. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6991 a1c6a512-1295-4272-9138-f99709370657
* Rockboy - gameboy emulation for rockbox, based on gnuboy. Still a bit early, ↵Jens Arnold2005-03-02
but already playable on iRiver H1xx and the simulators. The archos recorder version is currently rather slow... git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6104 a1c6a512-1295-4272-9138-f99709370657