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* Quake: attempt 2duke3dFranklin Wei2018-02-11
* duke3d: remove debug codeFranklin Wei2018-02-07
* sdl: remove non-rockbox driversFranklin Wei2018-02-07
* sdl: fix freeze on startup on PP targetsFranklin Wei2018-02-04
* duke3d: clean up whitespace in game.cFranklin Wei2018-01-18
* duke3d: improve greylib supportFranklin Wei2018-01-18
* duke3d: misc stuff (DON'T PUSH)Franklin Wei2018-01-05
* sdl: support greylib video (untested)Franklin Wei2018-01-05
* sdl: clean up audio driverFranklin Wei2018-01-05
* duke3d: bump audio sample rate to 22.1KHzFranklin Wei2018-01-05
* Add a test_sdl pluginFranklin Wei2018-01-05
* duke3d: further optimize audio mixingFranklin Wei2018-01-05
* duke3d: unregister timer on exitFranklin Wei2018-01-05
* duke3d: enable for non-ARM targetsFranklin Wei2018-01-05
* duke3d: rewrite sound mixing to use fixed-pointFranklin Wei2017-12-26
* duke3d: use hardware FPU if availableFranklin Wei2017-12-26
* duke3d: restrict targets to ARM onlyFranklin Wei2017-12-24
* fix red once moreFranklin Wei2017-12-24
* attempt to fix sysfont.h errorsFranklin Wei2017-12-24
* Undef potentially conflicting macros in stdio_compat.hFranklin Wei2017-12-24
* fix redFranklin Wei2017-12-24
* fix redFranklin Wei2017-12-23
* Port of Duke Nukem 3DFranklin Wei2017-12-23
* stdio compat layer for pluginsMarcin Bukat2017-12-23
* Fix last commitFranklin Wei2017-12-16
* Change button mappings in plugins/lib/keymaps.hFranklin Wei2017-12-16
* Get test_codec synced with changes in 6c868ddMichael Sevakis2017-12-08
* puzzles: fix off-by-one in blitter clippingFranklin Wei2017-11-24
* puzzles: polish mouse modeFranklin Wei2017-11-24
* puzzles: fix copy-paste typoFranklin Wei2017-11-24
* puzzles: add missing fileFranklin Wei2017-11-21
* puzzles: clean junk filesFranklin Wei2017-11-21
* puzzles: resync with upstream; add Loopy and Palisade, mouse modeFranklin Wei2017-11-21
* Undo hacks to meant to get around string formatting limitationsMichael Sevakis2017-11-21
* puzzles: fix blitting when zoomedFranklin Wei2017-11-04
* puzzles: clarify code and documentationFranklin Wei2017-11-04
* puzzles: fix title drawingFranklin Wei2017-11-04
* puzzles: add an interaction mode to the "Zoom In" featureFranklin Wei2017-10-30
* puzzles: sync with upstreamFranklin Wei2017-10-29
* puzzles: improve zoom renderingFranklin Wei2017-10-29
* puzzles: fix clipping and 24-bit handlingFranklin Wei2017-10-27
* puzzles: add "Zoom In" option to improve usabilityFranklin Wei2017-10-27
* puzzles: make Untangle's input code return UI_UPDATE instead of ""Franklin Wei2017-10-24
* puzzles: adapt frontend to upstream changesFranklin Wei2017-10-23
* puzzles: resync with upstreamFranklin Wei2017-10-23
* test_mem: increase dram buffer if possible, cap number of iterationsAmaury Pouly2017-10-22
* Replace fp_sqrt function with one that only uses shift, or and sub.Michael Sevakis2017-10-01
* xworld: support diagonal buttons on Zen X-FiFranklin Wei2017-09-30
* Remove old keymaps from xworld and puzzlesFranklin Wei2017-09-30
* Harmonize plugin keymapsFranklin Wei2017-09-30